/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ package com.sk89q.worldedit; /** * Extension of {@code Vector2D} that that compares with other instances * using integer components. */ public class BlockVector2D extends Vector2D { public static final BlockVector2D ZERO = new BlockVector2D(0, 0); public static final BlockVector2D UNIT_X = new BlockVector2D(1, 0); public static final BlockVector2D UNIT_Z = new BlockVector2D(0, 1); public static final BlockVector2D ONE = new BlockVector2D(1, 1); /** * Construct an instance from another instance. * * @param position the position to copy */ public BlockVector2D(Vector2D position) { super(position); } /** * Construct a new instance. * * @param x the X coordinate * @param z the Z coordinate */ public BlockVector2D(int x, int z) { super(x, z); } /** * Construct a new instance. * * @param x the X coordinate * @param z the Z coordinate */ public BlockVector2D(float x, float z) { super(x, z); } /** * Construct a new instance. * * @param x the X coordinate * @param z the Z coordinate */ public BlockVector2D(double x, double z) { super(x, z); } @Override public boolean equals(Object obj) { if (!(obj instanceof Vector2D)) { return false; } Vector2D other = (Vector2D) obj; return (int) other.x == (int) this.x && (int) other.z == (int) this.z; } @Override public BlockVector2D toBlockVector2D() { return this; } }