// $Id$ /* * WorldEdit * Copyright (C) 2010 sk89q * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.tools; import com.sk89q.worldedit.*; import com.sk89q.worldedit.blocks.BlockID; /** * A mode that cycles the data values of supported blocks. * * @author sk89q */ public class BlockDataCyler implements DoubleActionBlockTool { public boolean canUse(LocalPlayer player) { return player.hasPermission("worldedit.tool.data-cycler"); } private boolean handleCycle(ServerInterface server, LocalConfiguration config, LocalPlayer player, LocalSession session, WorldVector clicked, boolean forward) { LocalWorld world = clicked.getWorld(); int type = world.getBlockType(clicked); int data = world.getBlockData(clicked); if (config.allowedDataCycleBlocks.size() > 0 && !player.hasPermission("worldedit.override.data-cycler") && !config.allowedDataCycleBlocks.contains(type)) { player.printError("You are not permitted to cycle the data value of that block."); return true; } int increment = forward ? 1 : -1; if (type == BlockID.LOG) { data = (data + increment) % 3; } else if (type == BlockID.LEAVES) { data = (data + increment) % 3; } else if (type == BlockID.SAPLING) { int saplingType = data & 0x03; int age = data & 0x0c; data = (saplingType + increment) % 4 | age; } else if (type == BlockID.CACTUS) { data = (data + increment) % 16; } else if (type == BlockID.SOIL) { data = (data + increment) % 9; } else if (type == BlockID.CROPS) { data = (data + increment) % 6; } else if (type == BlockID.MINECART_TRACKS) { if (data >= 6 && data <= 9) { data = (data + increment) % 4 + 6; } else { player.printError("This minecart track orientation is not supported."); return true; } } else if (type == BlockID.WOODEN_STAIRS || type == BlockID.COBBLESTONE_STAIRS || type == BlockID.BRICK_STAIRS || type == BlockID.STONE_BRICK_STAIRS) { data = (data + increment) % 4; } else if (type == BlockID.SIGN_POST) { data = (data + increment) % 16; } else if (type == BlockID.WALL_SIGN) { data = ((data + increment) - 2) % 4 + 2; } else if (type == BlockID.STEP) { data = (data + increment) % 6; } else if (type == BlockID.DOUBLE_STEP) { data = (data + increment) % 6; } else if (type == BlockID.FURNACE || type == BlockID.BURNING_FURNACE || type == BlockID.DISPENSER) { data = (data + increment) % 4 + 2; } else if (type == BlockID.PUMPKIN || type == BlockID.JACKOLANTERN) { data = (data + increment) % 4; } else if (type == BlockID.CLOTH) { if (forward) { data = nextClothColor(data); } else { data = prevClothColor(data); } } else if (type == BlockID.RED_MUSHROOM_CAP || type == BlockID.BROWN_MUSHROOM_CAP) { data = (data + increment) % 2; } else { player.printError("That block's data cannot be cycled."); return true; } world.setBlockData(clicked, data); return true; } public boolean actPrimary(ServerInterface server, LocalConfiguration config, LocalPlayer player, LocalSession session, WorldVector clicked) { return handleCycle(server, config, player, session, clicked, true); } public boolean actSecondary(ServerInterface server, LocalConfiguration config, LocalPlayer player, LocalSession session, WorldVector clicked) { return handleCycle(server, config, player, session, clicked, false); } private static int nextClothColor(int data) { switch (data) { case 0: return 8; case 8: return 7; case 7: return 15; case 15: return 12; case 12: return 14; case 14: return 1; case 1: return 4; case 4: return 5; case 5: return 13; case 13: return 9; case 9: return 3; case 3: return 11; case 11: return 10; case 10: return 2; case 2: return 6; case 6: return 0; } return 0; } private static int prevClothColor(int data) { switch (data) { case 8: return 0; case 7: return 8; case 15: return 7; case 12: return 15; case 14: return 12; case 1: return 14; case 4: return 1; case 5: return 4; case 13: return 5; case 9: return 13; case 3: return 9; case 11: return 3; case 10: return 11; case 2: return 10; case 6: return 2; case 0: return 6; } return 0; } }