// $Id$ /* * WorldEdit * Copyright (C) 2010 sk89q and contributors * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.command.tool; import com.sk89q.worldedit.*; import com.sk89q.worldedit.blocks.BaseBlock; /** * A mode that cycles the data values of supported blocks. * * @author sk89q */ public class BlockDataCyler implements DoubleActionBlockTool { public boolean canUse(LocalPlayer player) { return player.hasPermission("worldedit.tool.data-cycler"); } private boolean handleCycle(ServerInterface server, LocalConfiguration config, LocalPlayer player, LocalSession session, WorldVector clicked, boolean forward) { LocalWorld world = clicked.getWorld(); int type = world.getBlockType(clicked); int data = world.getBlockData(clicked); if (config.allowedDataCycleBlocks.size() > 0 && !player.hasPermission("worldedit.override.data-cycler") && !config.allowedDataCycleBlocks.contains(type)) { player.printError("You are not permitted to cycle the data value of that block."); return true; } int increment = forward ? 1 : -1; data = (new BaseBlock(type, data)).cycleData(increment); if (data < 0) { player.printError("That block's data cannot be cycled!"); } else { world.setBlockData(clicked, data); } return true; } public boolean actPrimary(ServerInterface server, LocalConfiguration config, LocalPlayer player, LocalSession session, WorldVector clicked) { return handleCycle(server, config, player, session, clicked, true); } public boolean actSecondary(ServerInterface server, LocalConfiguration config, LocalPlayer player, LocalSession session, WorldVector clicked) { return handleCycle(server, config, player, session, clicked, false); } }