// $Id$ /* * Meteor shower generator * Copyright (c) 2010 sk89q * Licensed under the terms of GNU General Public License v3 */ /* Usage: /editscript meteorshower /editscript meteorshower 20 The first and only argument is the size of the square area to use. Default to 30 if unspecified. */ var size = args.length > 0 ? Math.max(2, parseInt(args[0])) : 30; var fallenTypes = [1, 20, 15, 16]; function makeMeteorite(x, y, z) { minecraft.setBlock(x, y, z, fallenTypes[Math.floor(Math.random() * fallenTypes.length)]); minecraft.setBlock(x, y + 1, z, 17); minecraft.setBlock(x, y + 2, z, 51); } var initialBlockY = Math.min(63, player.blockY + 10); for (var x = player.blockX - size; x <= player.blockX + size; x++) { for (var z = player.blockZ - size; z <= player.blockZ + size; z++) { // Don't want to be in the ground if (minecraft.getBlock(x, player.blockY, z) != 0) { continue; } if (Math.random() < 0.994) { continue; } for (var y = player.blockY; y >= player.blockY - 10; y--) { // Check if we hit the ground var t = minecraft.getBlock(x, y, z); if (t != 0) { makeMeteorite(x, y + 1, z); break; } } } } context.print("Ruuuuuuuuun!");