// $Id$ /* * WorldEdit * Copyright (C) 2010 sk89q * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.sk89q.worldedit; /** * * @author Albert */ public class Point { protected final double x, y, z; /** * Construct the Point object. * * @param x * @param y * @param z */ public Point(double x, double y, double z) { this.x = x; this.y = y; this.z = z; } /** * Construct the Point object. * * @param x * @param y * @param z */ public Point(int x, int y, int z) { this.x = (double)x; this.y = (double)y; this.z = (double)z; } /** * Construct the Point object. * * @param x * @param y * @param z */ public Point(float x, float y, float z) { this.x = (double)x; this.y = (double)y; this.z = (double)z; } /** * Construct the Point object. * * @param pt */ public Point(Point pt) { this.x = pt.x; this.y = pt.y; this.z = pt.z; } /** * Construct the Point object. */ public Point() { this.x = 0; this.y = 0; this.z = 0; } /** * @return the x */ public double getX() { return x; } /** * @return the x */ public int getBlockX() { return (int)x; } /** * @return the y */ public double getY() { return y; } /** * @return the y */ public int getBlockY() { return (int)y; } /** * @return the z */ public double getZ() { return z; } /** * @return the z */ public int getBlockZ() { return (int)z; } /** * Adds two points. * * @param other * @return New point */ public Point add(Point other) { return new Point(x + other.x, y + other.y, z + other.z); } /** * Adds two points. * * @param x * @param y * @param z * @return New point */ public Point add(double x, double y, double z) { return new Point(this.x + x, this.y + y, this.z + z); } /** * Adds two points. * * @param x * @param y * @param z * @return New point */ public Point add(int x, int y, int z) { return new Point(this.x + x, this.y + y, this.z + z); } /** * Adds points. * * @param others * @return New point */ public Point add(Point ... others) { double newX = x, newY = y, newZ = z; for (int i = 0; i < others.length; i++) { newX += others[i].x; newY += others[i].y; newZ += others[i].z; } return new Point(newX, newY, newZ); } /** * Subtracts two points. * * @param other * @return New point */ public Point subtract(Point other) { return new Point(x - other.x, y - other.y, z - other.z); } /** * Subtract two points. * * @param x * @param y * @param z * @return New point */ public Point subtract(double x, double y, double z) { return new Point(this.x - x, this.y - y, this.z - z); } /** * Subtract two points. * * @param x * @param y * @param z * @return New point */ public Point subtract(int x, int y, int z) { return new Point(this.x - x, this.y - y, this.z - z); } /** * Subtract points. * * @param others * @return New point */ public Point subtract(Point ... others) { double newX = x, newY = y, newZ = z; for (int i = 0; i < others.length; i++) { newX -= others[i].x; newY -= others[i].y; newZ -= others[i].z; } return new Point(newX, newY, newZ); } /** * Multiplies two points. * * @param other * @return New point */ public Point multiply(Point other) { return new Point(x * other.x, y * other.y, z * other.z); } /** * Multiply two points. * * @param x * @param y * @param z * @return New point */ public Point multiply(double x, double y, double z) { return new Point(this.x * x, this.y * y, this.z * z); } /** * Multiply two points. * * @param x * @param y * @param z * @return New point */ public Point multiply(int x, int y, int z) { return new Point(this.x * x, this.y * y, this.z * z); } /** * Multiply points. * * @param others * @return New point */ public Point multiply(Point ... others) { double newX = x, newY = y, newZ = z; for (int i = 0; i < others.length; i++) { newX *= others[i].x; newY *= others[i].y; newZ *= others[i].z; } return new Point(newX, newY, newZ); } /** * Divide two points. * * @param other * @return New point */ public Point divide(Point other) { return new Point(x / other.x, y / other.y, z / other.z); } /** * Divide two points. * * @param x * @param y * @param z * @return New point */ public Point divide(double x, double y, double z) { return new Point(this.x / x, this.y / y, this.z / z); } /** * Divide two points. * * @param x * @param y * @param z * @return New point */ public Point divide(int x, int y, int z) { return new Point(this.x / x, this.y / y, this.z / z); } /** * Get the distance away from a point. * * @param pt * @return distance */ public double distance(Point pt) { return Math.sqrt(Math.pow(pt.x - x, 2) + Math.pow(pt.y - y, 2) + Math.pow(pt.z - z, 2)); } /** * Get a block point from a point. * * @param x * @param y * @param z * @return point */ public static Point toBlockPoint(double x, double y, double z) { return new Point((int)Math.floor(x), (int)Math.floor(y), (int)Math.floor(z)); } /** * Checks if another object is equivalent. * * @param obj * @return whether the other object is equivalent */ @Override public boolean equals(Object obj) { if (!(obj instanceof Point)) { return false; } Point other = (Point)obj; return other.x == this.x && other.y == this.y && other.z == this.z; } /** * Gets the hash code. * * @return hash code */ @Override public int hashCode() { return ((new Double(x)).hashCode() >> 13) ^ ((new Double(y)).hashCode() >> 7) ^ (new Double(z)).hashCode(); } /** * Returns string representation "(x, y, z)". * * @return string */ @Override public String toString() { return "(" + x + ", " + y + ", " + z + ")"; } /** * Gets a BlockPoint version. * * @return BlockPoint */ public BlockPoint toBlockPoint() { return new BlockPoint(this); } }