/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.world; import com.sk89q.worldedit.WorldEditException; import com.sk89q.worldedit.blocks.BaseItem; import com.sk89q.worldedit.blocks.BaseItemStack; import com.sk89q.worldedit.extension.platform.Platform; import com.sk89q.worldedit.function.mask.BlockMaskBuilder; import com.sk89q.worldedit.function.mask.Mask; import com.sk89q.worldedit.function.operation.Operation; import com.sk89q.worldedit.math.BlockVector2; import com.sk89q.worldedit.math.BlockVector3; import com.sk89q.worldedit.math.Vector3; import com.sk89q.worldedit.util.Direction; import com.sk89q.worldedit.util.SideEffectSet; import com.sk89q.worldedit.world.block.BlockStateHolder; import com.sk89q.worldedit.world.block.BlockType; import com.sk89q.worldedit.world.block.BlockTypes; import com.sk89q.worldedit.world.weather.WeatherType; import com.sk89q.worldedit.world.weather.WeatherTypes; import java.nio.file.Path; import java.util.PriorityQueue; import javax.annotation.Nullable; /** * An abstract implementation of {@link World}. */ public abstract class AbstractWorld implements World { private final PriorityQueue effectQueue = new PriorityQueue<>(); private int taskId = -1; @Override public boolean useItem(BlockVector3 position, BaseItem item, Direction face) { return false; } @Override public final > boolean setBlock(BlockVector3 pt, B block) throws WorldEditException { return setBlock(pt, block, SideEffectSet.defaults()); } @Override public Path getStoragePath() { return null; } @Override public int getMinY() { return 0; } @Override public int getMaxY() { return 255; } @Override public Mask createLiquidMask() { return new BlockMaskBuilder().addTypes(BlockTypes.LAVA, BlockTypes.WATER).build(this); } @Override public void dropItem(Vector3 pt, BaseItemStack item, int times) { for (int i = 0; i < times; ++i) { dropItem(pt, item); } } @Override public void checkLoadedChunk(BlockVector3 pt) { } @Override public void fixAfterFastMode(Iterable chunks) { } @Override public void fixLighting(Iterable chunks) { } @Override public boolean playEffect(Vector3 position, int type, int data) { return false; } @Override public boolean queueBlockBreakEffect(Platform server, BlockVector3 position, BlockType blockType, double priority) { if (taskId == -1) { taskId = server.schedule(0, 1, () -> { int max = Math.max(1, Math.min(30, effectQueue.size() / 3)); for (int i = 0; i < max; ++i) { if (effectQueue.isEmpty()) { return; } effectQueue.poll().play(); } }); } if (taskId == -1) { return false; } effectQueue.offer(new QueuedEffect(position.toVector3(), blockType, priority)); return true; } @Override public BlockVector3 getMinimumPoint() { return BlockVector3.at(-30000000, getMinY(), -30000000); } @Override public BlockVector3 getMaximumPoint() { return BlockVector3.at(30000000, getMaxY(), 30000000); } @Override @Nullable public Operation commit() { return null; } @Override public WeatherType getWeather() { return WeatherTypes.CLEAR; } @Override public long getRemainingWeatherDuration() { return 0; } @Override public void setWeather(WeatherType weatherType) { } @Override public void setWeather(WeatherType weatherType, long duration) { } private class QueuedEffect implements Comparable { private final Vector3 position; private final BlockType blockType; private final double priority; private QueuedEffect(Vector3 position, BlockType blockType, double priority) { this.position = position; this.blockType = blockType; this.priority = priority; } @SuppressWarnings("deprecation") public void play() { playEffect(position, 2001, blockType.getLegacyId()); } @Override public int compareTo(@Nullable QueuedEffect other) { return Double.compare(priority, other != null ? other.priority : 0); } } }