package com.boydti.fawe.object.mask; import com.boydti.fawe.object.random.SimplexNoise; import com.sk89q.worldedit.function.mask.AbstractMask; import com.sk89q.worldedit.math.BlockVector3; public class SimplexMask extends AbstractMask { private final double min, max, scale; public SimplexMask(double scale, double min, double max) { this.scale = scale; this.min = min; this.max = max; } @Override public boolean test(BlockVector3 vector) { double value = SimplexNoise.noise(vector.getBlockX() * scale, vector.getBlockY() * scale, vector.getBlockZ() * scale); return value >= min && value <= max; } }