/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.command; import com.fastasyncworldedit.core.configuration.Caption; import com.sk89q.worldedit.EditSession; import com.sk89q.worldedit.LocalSession; import com.sk89q.worldedit.WorldEdit; import com.sk89q.worldedit.WorldEditException; import com.sk89q.worldedit.command.util.CommandPermissions; import com.sk89q.worldedit.command.util.CommandPermissionsConditionGenerator; import com.sk89q.worldedit.command.util.Logging; import com.sk89q.worldedit.command.util.WorldEditAsyncCommandBuilder; import com.sk89q.worldedit.command.util.annotation.Confirm; import com.sk89q.worldedit.command.util.annotation.Preload; import com.sk89q.worldedit.entity.Player; import com.sk89q.worldedit.extension.platform.Actor; import com.sk89q.worldedit.extension.platform.Capability; import com.sk89q.worldedit.extension.platform.Locatable; import com.sk89q.worldedit.function.RegionFunction; import com.sk89q.worldedit.function.RegionMaskingFilter; import com.sk89q.worldedit.function.biome.BiomeReplace; import com.sk89q.worldedit.function.mask.Mask; import com.sk89q.worldedit.function.operation.Operations; import com.sk89q.worldedit.function.visitor.RegionVisitor; import com.sk89q.worldedit.math.BlockVector3; import com.sk89q.worldedit.regions.CuboidRegion; import com.sk89q.worldedit.regions.Region; import com.sk89q.worldedit.util.Location; import com.sk89q.worldedit.util.formatting.component.PaginationBox; import com.sk89q.worldedit.util.formatting.component.TextUtils; import com.sk89q.worldedit.util.formatting.text.Component; import com.sk89q.worldedit.util.formatting.text.TextComponent; import com.sk89q.worldedit.util.formatting.text.event.HoverEvent; import com.sk89q.worldedit.world.World; import com.sk89q.worldedit.world.biome.BiomeType; import com.sk89q.worldedit.world.registry.BiomeRegistry; import org.enginehub.piston.annotation.Command; import org.enginehub.piston.annotation.CommandContainer; import org.enginehub.piston.annotation.param.Arg; import org.enginehub.piston.annotation.param.ArgFlag; import org.enginehub.piston.annotation.param.Switch; import java.util.HashSet; import java.util.List; import java.util.Set; import java.util.stream.Collectors; import static com.sk89q.worldedit.command.util.Logging.LogMode.REGION; /** * Implements biome-related commands such as "/biomelist". */ @CommandContainer(superTypes = CommandPermissionsConditionGenerator.Registration.class) public class BiomeCommands { /** * Create a new instance. */ public BiomeCommands() { } @Command( name = "biomelist", aliases = {"biomels", "/biomelist", "/listbiomes"}, desc = "Gets all biomes available." ) @CommandPermissions("worldedit.biome.list") public void biomeList( Actor actor, @ArgFlag(name = 'p', desc = "Page number.", def = "1") int page ) { WorldEditAsyncCommandBuilder.createAndSendMessage(actor, () -> { BiomeRegistry biomeRegistry = WorldEdit.getInstance().getPlatformManager() .queryCapability(Capability.GAME_HOOKS).getRegistries().getBiomeRegistry(); PaginationBox paginationBox = PaginationBox.fromComponents("Available Biomes", "/biomelist -p %page%", BiomeType.REGISTRY.values().stream() .map(biomeType -> TextComponent.builder() .append(biomeType.getId()) .append(" (") .append(biomeRegistry.getRichName(biomeType)) .append(")") .build()) .collect(Collectors.toList()) ); return paginationBox.create(page); }, (Component) null); } @Command( name = "biomeinfo", desc = "Get the biome of the targeted block.", descFooter = "By default, uses all blocks in your selection." ) @CommandPermissions("worldedit.biome.info") public void biomeInfo( Actor actor, World world, LocalSession session, @Switch(name = 't', desc = "Use the block you are looking at.") boolean useLineOfSight, @Switch(name = 'p', desc = "Use the block you are currently in.") boolean usePosition ) throws WorldEditException { BiomeRegistry biomeRegistry = WorldEdit.getInstance().getPlatformManager() .queryCapability(Capability.GAME_HOOKS).getRegistries().getBiomeRegistry(); Set biomes = new HashSet<>(); String messageKey; if (useLineOfSight) { if (actor instanceof Player) { Location blockPosition = ((Player) actor).getBlockTrace(300); if (blockPosition == null) { actor.print(Caption.of("worldedit.raytrace.noblock")); return; } BiomeType biome = world.getBiome(blockPosition.toVector().toBlockPoint()); biomes.add(biome); messageKey = "worldedit.biomeinfo.lineofsight"; } else { actor.print(Caption.of("worldedit.raytrace.require-player")); return; } } else if (usePosition) { if (actor instanceof Locatable) { BiomeType biome = world.getBiome(((Locatable) actor).getLocation().toVector().toBlockPoint()); biomes.add(biome); messageKey = "worldedit.biomeinfo.position"; } else { actor.print(Caption.of("worldedit.biomeinfo.not-locatable")); return; } } else { Region region = session.getSelection(world); for (BlockVector3 pt : region) { biomes.add(world.getBiome(pt)); } messageKey = "worldedit.biomeinfo.selection"; } List components = biomes.stream().map(biome -> biomeRegistry.getRichName(biome).hoverEvent( HoverEvent.showText(TextComponent.of(biome.getId())) ) ).collect(Collectors.toList()); actor.print(Caption.of(messageKey, TextUtils.join(components, TextComponent.of(", ")))); } @Command( name = "/setbiome", desc = "Sets the biome of your current block or region.", descFooter = "By default, uses all the blocks in your selection" ) @Logging(REGION) @Preload(Preload.PreloadCheck.PRELOAD) @Confirm(Confirm.Processor.REGION) @CommandPermissions("worldedit.biome.set") public void setBiome( Actor actor, World world, LocalSession session, EditSession editSession, @Arg(desc = "Biome type.") BiomeType target, @Switch(name = 'p', desc = "Use your current position") boolean atPosition ) throws WorldEditException { Region region; Mask mask = editSession.getMask(); if (atPosition) { if (actor instanceof Locatable) { final BlockVector3 pos = ((Locatable) actor).getLocation().toVector().toBlockPoint(); region = new CuboidRegion(pos, pos); } else { actor.print(Caption.of("worldedit.setbiome.not-locatable")); return; } } else { region = session.getSelection(world); } RegionFunction replace = new BiomeReplace(editSession, target); if (mask != null) { replace = new RegionMaskingFilter(editSession, mask, replace); } RegionVisitor visitor = new RegionVisitor(region, replace); Operations.completeLegacy(visitor); actor.print(Caption.of( "worldedit.setbiome.changed", TextComponent.of(visitor.getAffected() / (editSession.getMaxY() - editSession.getMinY())) )); } }