// $Id$ /* * WorldEdit * Copyright (C) 2010 sk89q * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ import java.util.logging.Logger; import java.util.logging.Level; import java.util.Random; import java.lang.reflect.*; import sun.reflect.ReflectionFactory; import com.sk89q.worldedit.*; /** * * @author sk89q */ public class MinecraftServerInterface { /** * Logger. */ private static final Logger logger = Logger.getLogger("Minecraft.WorldEdit"); /** * Random generator. */ private static Random random = new Random(); /** * Proxy for the tree generator. */ private static MinecraftSetBlockProxy proxy; /** * Generate a tree at a location. * * @param pt * @return */ public static boolean generateTree(EditSession editSession, Vector pt) { if (proxy == null) { try { proxy = createNoConstructor(MinecraftSetBlockProxy.class); } catch (Throwable t) { logger.log(Level.WARNING, "setBlock() proxy class failed to construct", t); return false; } } proxy.setEditSession(editSession); bj treeGen = new he(); return treeGen.a(proxy, random, pt.getBlockX(), pt.getBlockY(), pt.getBlockZ()); } /** * Instantiate a class without calling its constructor. * * @param * @param clazz * @return * @throws Throwable */ private static T createNoConstructor(Class clazz) throws Throwable { try { ReflectionFactory factory = ReflectionFactory.getReflectionFactory(); Constructor objectConstructor = Object.class.getDeclaredConstructor(); Constructor c = factory.newConstructorForSerialization( clazz, objectConstructor ); return clazz.cast(c.newInstance()); } catch (Throwable e) { throw e; } } }