/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.forge; import com.sk89q.worldedit.Vector; import com.sk89q.worldedit.util.Direction; import com.sk89q.worldedit.world.World; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec3d; final class ForgeAdapter { private ForgeAdapter() { } public static World adapt(net.minecraft.world.World world) { return new ForgeWorld(world); } public static Vector adapt(Vec3d vector) { return new Vector(vector.xCoord, vector.yCoord, vector.zCoord); } public static Vector adapt(BlockPos pos) { return new Vector(pos.getX(), pos.getY(), pos.getZ()); } public static Vec3d toVec3(Vector vector) { return new Vec3d(vector.getBlockX(), vector.getBlockY(), vector.getBlockZ()); } public static EnumFacing adapt(Direction face) { switch (face) { case NORTH: return EnumFacing.NORTH; case SOUTH: return EnumFacing.SOUTH; case WEST: return EnumFacing.WEST; case EAST: return EnumFacing.EAST; case DOWN: return EnumFacing.DOWN; case UP: default: return EnumFacing.UP; } } public static BlockPos toBlockPos(Vector vector) { return new BlockPos(vector.getBlockX(), vector.getBlockY(), vector.getBlockZ()); } }