/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.function; import com.sk89q.worldedit.WorldEditException; import com.sk89q.worldedit.function.visitor.LayerVisitor; import com.sk89q.worldedit.math.BlockVector3; /** * A function that takes a position and a depth. */ public interface LayerFunction { /** * Returns whether the given block should be "passed through" when * conducting the ground search. * * @param position return whether the given block is the ground * @return true if the search should stop */ boolean isGround(BlockVector3 position); /** * Apply the function to the given position. * *

The depth would be the number of blocks from the surface if * a {@link LayerVisitor} was used.

* * @param position the position * @param depth the depth as a number starting from 0 * @return true whether this method should be called for further layers * @throws WorldEditException thrown on an error */ boolean apply(BlockVector3 position, int depth) throws WorldEditException; }