/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q
null
.
*
* @param actor the actor
* @return the session for the actor, if it exists
*/
public synchronized @Nullable LocalSession find(Actor actor) {
checkNotNull(actor);
return sessions.get(getKey(actor));
}
/**
* Gets the session for someone named by the given name and return it if
* it exists, otherwise return null
.
*
* @param name the actor's name
* @return the session for the actor, if it exists
*/
public synchronized @Nullable LocalSession findByName(String name) {
checkNotNull(name);
return sessions.get(name);
}
/**
* Get the session for an actor and create one if one doesn't exist.
*
* @param actor the actor
* @return a session
*/
public synchronized LocalSession get(Actor actor) {
checkNotNull(actor);
LocalSession session;
LocalConfiguration config = worldEdit.getConfiguration();
if (sessions.containsKey(actor.getName())) {
session = sessions.get(actor.getName());
} else {
session = new LocalSession(config);
session.setBlockChangeLimit(config.defaultChangeLimit);
// Remember the session
sessions.put(actor.getName(), session);
}
// Set the limit on the number of blocks that an operation can
// change at once, or don't if the actor has an override or there
// is no limit. There is also a default limit
int currentChangeLimit = session.getBlockChangeLimit();
if (!actor.hasPermission("worldedit.limit.unrestricted")
&& config.maxChangeLimit > -1) {
// If the default limit is infinite but there is a maximum
// limit, make sure to not have it be overridden
if (config.defaultChangeLimit < 0) {
if (currentChangeLimit < 0 || currentChangeLimit > config.maxChangeLimit) {
session.setBlockChangeLimit(config.maxChangeLimit);
}
} else {
// Bound the change limit
int maxChangeLimit = config.maxChangeLimit;
if (currentChangeLimit == -1 || currentChangeLimit > maxChangeLimit) {
session.setBlockChangeLimit(maxChangeLimit);
}
}
}
// Have the session use inventory if it's enabled and the actor
// doesn't have an override
session.setUseInventory(config.useInventory
&& !(config.useInventoryOverride
&& (actor.hasPermission("worldedit.inventory.unrestricted")
|| (config.useInventoryCreativeOverride && (!(actor instanceof Player) || ((Player) actor).hasCreativeMode())))));
return session;
}
/**
* Get the key to use in the map for an actor.
*
* @param actor the actor
* @return the key object
*/
protected String getKey(Actor actor) {
return actor.getName();
}
/**
* Mark for expiration.
*
* @param actor the actor
*/
public synchronized void markforExpiration(Actor actor) {
checkNotNull(actor);
LocalSession session = find(actor);
if (session != null) {
session.update();
}
}
/**
* Remove the session for the given actor if one exists.
*
* @param actor the actor
*/
public synchronized void remove(Actor actor) {
checkNotNull(actor);
sessions.remove(actor.getName());
}
/**
* Remove all sessions.
*/
public synchronized void clear() {
sessions.clear();
}
/**
* Remove expired sessions with the given session checker.
*
* @param checker the session checker
*/
public synchronized void removeExpired(SessionCheck checker) {
Iterator