/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.bukkit; import com.sk89q.worldedit.util.formatting.text.Component; import com.sk89q.worldedit.util.formatting.text.TranslatableComponent; import com.sk89q.worldedit.util.translation.TranslationManager; import com.sk89q.worldedit.world.biome.BiomeData; import com.sk89q.worldedit.world.biome.BiomeType; import com.sk89q.worldedit.world.registry.BiomeRegistry; import org.bukkit.block.Biome; import javax.annotation.Nullable; /** * A biome registry for Bukkit. */ class BukkitBiomeRegistry implements BiomeRegistry { BukkitBiomeRegistry() { } @Override public Component getRichName(BiomeType biomeType) { return TranslatableComponent.of( TranslationManager.makeTranslationKey("biome", biomeType.getId()) ); } @Deprecated @Nullable @Override public BiomeData getData(BiomeType biome) { final Biome bukkitBiome = BukkitAdapter.adapt(biome); return bukkitBiome == null ? null : bukkitBiome::name; } }