/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.blocks; import java.util.HashMap; import java.util.Map; import com.sk89q.jnbt.ByteTag; import com.sk89q.jnbt.CompoundTag; import com.sk89q.jnbt.StringTag; import com.sk89q.jnbt.Tag; import com.sk89q.worldedit.world.DataException; /** * A skull block. */ public class SkullBlock extends BaseBlock implements TileEntityBlock { private String owner = ""; // notchian private byte skullType; // stored here for block, in damage value for item private byte rot; // only matters if block data == 0x1 (on floor) /** * Construct the skull block with a default type of skelton. * @param data data value to set, controls placement */ public SkullBlock(int data) { this(data, (byte) 0); } /** * Construct the skull block with a given type. * 0 - skeleton * 1 - wither skelly * 2 - zombie * 3 - human * 4 - creeper * @param data data value to set, controls placement * @param type type of skull */ public SkullBlock(int data, byte type) { this(data, type, (byte) 0); } /** * Construct the skull block with a given type and rotation. * @param data data value to set, controls placement * @param type type of skull * @param rot rotation (if on floor) */ public SkullBlock(int data, byte type, byte rot) { super(BlockID.HEAD, data); if (type < (byte) 0 || type > (byte) 4) { this.skullType = (byte) 0; } else { this.skullType = type; } this.rot = rot; this.owner = ""; } /** * Construct the skull block with a given rotation and owner. * The type is assumed to be player unless owner is null or empty. * @param data data value to set, controls placement * @param rot rotation of skull * @param owner name of player */ public SkullBlock(int data, byte rot, String owner) { super(BlockID.HEAD, data); this.rot = rot; this.setOwner(owner); if (owner == null || owner.isEmpty()) this.skullType = (byte) 0; } /** * Set the skull's owner. Automatically sets type to player if not empty or null. * @param owner player name to set the skull to */ public void setOwner(String owner) { if (owner == null) { this.owner = ""; } else { if (owner.length() > 16 || owner.isEmpty()) this.owner = ""; else this.owner = owner; } if (this.owner != null && !this.owner.isEmpty()) this.skullType = (byte) 3; } /** * Get the skull's owner. Returns null if unset. * @return player name or null */ public String getOwner() { return owner; } /** * Get the type of skull. * @return the skullType */ public byte getSkullType() { return skullType; } /** * Set the type of skull; * @param skullType the skullType to set */ public void setSkullType(byte skullType) { this.skullType = skullType; } /** * Get rotation of skull. This only means anything if the block data is 1. * @return the rotation */ public byte getRot() { return rot; } /** * Set the rotation of skull. * @param rot the rotation to set */ public void setRot(byte rot) { this.rot = rot; } @Override public boolean hasNbtData() { return true; } @Override public String getNbtId() { return "Skull"; } @Override public CompoundTag getNbtData() { Map values = new HashMap(); values.put("SkullType", new ByteTag("SkullType", skullType)); if (owner == null) owner = ""; values.put("ExtraType", new StringTag("ExtraType", owner)); values.put("Rot", new ByteTag("Rot", rot)); return new CompoundTag(getNbtId(), values); } @Override public void setNbtData(CompoundTag rootTag) throws DataException { if (rootTag == null) { return; } Map values = rootTag.getValue(); Tag t; t = values.get("id"); if (!(t instanceof StringTag) || !((StringTag) t).getValue().equals("Skull")) { throw new DataException("'Skull' tile entity expected"); } t = values.get("SkullType"); if (t instanceof ByteTag) { skullType = ((ByteTag) t).getValue(); } t = values.get("ExtraType"); if (t != null && t instanceof StringTag) { owner = ((StringTag) t).getValue(); } t = values.get("Rot"); if (t instanceof ByteTag) { rot = ((ByteTag) t).getValue(); } } }