/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q
null
* should not be returned.
*
* The returned block is mutable and is a snapshot of the block at the time
* of call. It has no position attached to it, so it could be reused in
* {@link Pattern}s and so on.
*
* Calls to this method can actually be quite expensive, so cache results
* whenever it is possible, while being aware of the mutability aspect.
* The cost, however, depends on the implementation and particular extent.
*
* @param position position of the block
* @return the block, or null if the block does not exist
*/
BaseBlock getBlock(Vector position);
/**
* Get the block ID at the given location.
*
* @param position position of the block
* @return the block ID
*/
int getBlockType(Vector position);
/**
* Get the data value of the block at the given location.
*
* @param position position of the block
* @return the block data value
*/
int getBlockData(Vector position);
/**
* Change the block at the given location to the given block. The operation may
* not tie the given {@link BaseBlock} to the world, so future changes to the
* {@link BaseBlock} do not affect the world until this method is called again.
*
* The return value of this method indicates whether the change was probably
* successful. It may not be successful if, for example, the location is out
* of the bounds of the extent. It may be unsuccessful if the block passed
* is the same as the one in the world. However, the return value is only an
* estimation and it may be incorrect, but it could be used to count, for
* example, the approximate number of changes.
*
* @param position position of the block
* @param block block to set
* @return true if the block was successfully set (return value may not be accurate)
*/
boolean setBlock(Vector position, BaseBlock block) throws WorldEditException;
/**
* Return an {@link Operation} that should be called to tie up loose ends
* (such as to commit changes in a buffer).
*
* @return an operation or null if there is none to execute
*/
@Nullable Operation commit();
}