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89 lines
3.9 KiB
Properties
89 lines
3.9 KiB
Properties
#
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# WorldEdit configuration
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# To reload WorldEdit's configuration, use /reloadplugin WorldEdit, although
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# be aware that it will also clear your history and selection.
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#
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# The ID of the item to use for WorldEdit's "wand." The wand allows you to
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# select points by left clicking or right clicking a block with it. The
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# default wand object is a wooden axe. Those with permission to use the
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# //wand command can also spawn this item for themselves.
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wand-item=271
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# WorldEdit can limit the number of blocks that can be changed in one
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# operation, failing the operation prematurely if the limit is hit. This
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# limit can be controlled on the fly with the //limit command, but you
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# can adjust the default limit that users start with. Use -1 to not
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# set a default limit.
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default-max-blocks-changed=-1
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# Set an upper bound for the max block change limit that users can set with
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# the //limit command. Note that the "default" max blocks changed limit
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# cannot override this. To exempt certain users from this restriction, give
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# them the /worldeditnomax permission. Use -1 to disable.
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max-blocks-changed=-1
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# Limit the maximum radius for various commands that use a size or radius
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# parameter. Use -1 to disable.
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max-radius=-1
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# Maximum size that one of the alternate area super pickaxe modes can use.
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max-super-pickaxe-size=5
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# Add commands to hMod's help system.
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register-help=true
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# Print used commands to console.
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log-commands=false
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# Log commands used to file. The above must be enabled.
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log-file=
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# Drop items when the super pickaxe is used.
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super-pickaxe-drop-items=true
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# Drop items when one of the area super pickaxe modes are used. Note that
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# this may drop an excessive number of blocks if turned on.
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super-pickaxe-many-drop-items=false
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# List of blocks that can be set with WorldEdit. There are ways to bypass
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# this list (such as by stacking an existing block) as this list is only
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# to prevent mistakes. For example, you should never set an area with
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# cacti (it results in severe lag) or torches (results in expensive
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# lighting recalculations).
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allowed-blocks=0,1,2,3,4,5,7,8,9,10,11,12,13,14,15,16,17,18,19,20,35,41,42,43,44,45,47,48,49,52,53,54,56,57,58,60,61,62,67,73,78,79,80,82,85,86,87,88,89,91
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# Directory to load backups from for //restore. See documentation.
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snapshots-dir=
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# Used for /delchunks. See documentation.
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shell-save-type=
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# Get blocks from a player's inventory when a block is needed and also
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# put blocks into a player's inventory with a block is replaced with air.
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# When a block cannot be fetched (if, for example, the player has no more
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# of that block), the operation will still continue but be unable to set
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# any further blocks (at least of that type). Players will be given a list
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# of missing block types at the end. If there are any missing blocks that
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# do not require another block (such as a torch, which requires a wall or
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# floor), the operation will abort before these dependent blocks are
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# placed. In the case of failure, //undo and //redo can be utilized to
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# repeat an operation. When a block is placed into a player's inventory
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# as a result of a block being removed, it will be the mined block, or
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# no block in some cases. Glass and bookshelf books are given. Water and
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# lava blocks are not given and are not needed for setting. Note that
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# chests will not copy correctly and instead drop their items when they
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# are removed, preventing the copying and pasting of chests in order to
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# duplicate items. Inventory usage is programmed into a very low level of
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# WorldEdit, and so all operations will use it.
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use-inventory=false
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# Enable the use of the /worldeditunlimited permission to have certain
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# players be exempt from the inventory requirement (if it is enabled.
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use-inventory-override=false
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# Prints how long each command takes for completion. This is for debugging
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# and it is not particularly useful to most people.
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debug-profile=false
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#EOF |