Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/command/PaintBrushCommands.java
wizjany f2f9c26602 Expanded the scope of item brushes (/br apply item, /br paint item).
They now additionally take a direction in which the simulated item usage
should be facing.
Also allow the item parser to parse "hand" and "offhand" as items, to
allow platforms with NBT item support return items with NBT (since
parsing is a slightly more complex task).
2019-06-09 20:44:30 -04:00

151 lines
7.1 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.command;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableSet;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseItem;
import com.sk89q.worldedit.command.factory.ItemUseFactory;
import com.sk89q.worldedit.command.factory.ReplaceFactory;
import com.sk89q.worldedit.command.factory.TreeGeneratorFactory;
import com.sk89q.worldedit.command.util.CommandPermissions;
import com.sk89q.worldedit.command.util.CommandPermissionsConditionGenerator;
import com.sk89q.worldedit.command.util.PermissionCondition;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.function.Contextual;
import com.sk89q.worldedit.function.RegionFunction;
import com.sk89q.worldedit.function.factory.Paint;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.internal.annotation.Direction;
import com.sk89q.worldedit.internal.command.CommandRegistrationHandler;
import com.sk89q.worldedit.regions.factory.RegionFactory;
import com.sk89q.worldedit.util.TreeGenerator;
import com.sk89q.worldedit.util.formatting.text.TextComponent;
import com.sk89q.worldedit.util.formatting.text.TranslatableComponent;
import com.sk89q.worldedit.util.formatting.text.format.TextColor;
import com.sk89q.worldedit.util.formatting.text.format.TextDecoration;
import org.enginehub.piston.CommandManager;
import org.enginehub.piston.CommandManagerService;
import org.enginehub.piston.CommandParameters;
import org.enginehub.piston.annotation.Command;
import org.enginehub.piston.annotation.CommandContainer;
import org.enginehub.piston.annotation.param.Arg;
import org.enginehub.piston.inject.Key;
import org.enginehub.piston.part.CommandArgument;
import org.enginehub.piston.part.SubCommandPart;
import java.util.stream.Collectors;
import static java.util.Objects.requireNonNull;
import static org.enginehub.piston.part.CommandParts.arg;
@CommandContainer(superTypes = CommandPermissionsConditionGenerator.Registration.class)
public class PaintBrushCommands {
private static final CommandArgument REGION_FACTORY = arg(TranslatableComponent.of("shape"), TextComponent.of("The shape of the region"))
.defaultsTo(ImmutableList.of())
.ofTypes(ImmutableList.of(Key.of(RegionFactory.class)))
.build();
private static final CommandArgument RADIUS = arg(TranslatableComponent.of("radius"), TextComponent.of("The size of the brush"))
.defaultsTo(ImmutableList.of("5"))
.ofTypes(ImmutableList.of(Key.of(double.class)))
.build();
private static final CommandArgument DENSITY = arg(TranslatableComponent.of("density"), TextComponent.of("The density of the brush"))
.defaultsTo(ImmutableList.of("20"))
.ofTypes(ImmutableList.of(Key.of(double.class)))
.build();
public static void register(CommandManagerService service, CommandManager commandManager, CommandRegistrationHandler registration) {
commandManager.register("paint", builder -> {
builder.description(TextComponent.of("Paint brush, apply a function to a surface"));
builder.action(org.enginehub.piston.Command.Action.NULL_ACTION);
CommandManager manager = service.newCommandManager();
registration.register(
manager,
PaintBrushCommandsRegistration.builder(),
new PaintBrushCommands()
);
builder.condition(new PermissionCondition(ImmutableSet.of("worldedit.brush.paint")));
builder.addParts(REGION_FACTORY, RADIUS, DENSITY);
builder.addPart(SubCommandPart.builder(TranslatableComponent.of("type"), TextComponent.of("Type of brush to use"))
.withCommands(manager.getAllCommands().collect(Collectors.toList()))
.required()
.build());
});
}
private void setPaintBrush(CommandParameters parameters, Player player, LocalSession localSession,
Contextual<? extends RegionFunction> generatorFactory) throws WorldEditException {
double radius = requireNonNull(RADIUS.value(parameters).asSingle(double.class));
double density = requireNonNull(DENSITY.value(parameters).asSingle(double.class)) / 100;
RegionFactory regionFactory = REGION_FACTORY.value(parameters).asSingle(RegionFactory.class);
BrushCommands.setOperationBasedBrush(player, localSession, radius,
new Paint(generatorFactory, density), regionFactory, "worldedit.brush.paint");
}
@Command(
name = "forest",
desc = "Plant trees"
)
public void forest(CommandParameters parameters,
Player player, LocalSession localSession,
@Arg(desc = "The type of tree to plant")
TreeGenerator.TreeType type) throws WorldEditException {
setPaintBrush(parameters, player, localSession, new TreeGeneratorFactory(type));
}
@Command(
name = "item",
desc = "Use an item"
)
@CommandPermissions("worldedit.brush.item")
public void item(CommandParameters parameters,
Player player, LocalSession localSession,
@Arg(desc = "The type of item to use")
BaseItem item,
@Arg(desc = "The direction in which the item will be applied", def = "up")
@Direction(includeDiagonals = true)
com.sk89q.worldedit.util.Direction direction) throws WorldEditException {
player.print(TextComponent.builder().append("WARNING: ", TextColor.RED, TextDecoration.BOLD)
.append("This brush simulates item usages. Its effects may not work on all platforms, may not be undo-able," +
" and may cause strange interactions with other mods/plugins. Use at your own risk.").build());
setPaintBrush(parameters, player, localSession, new ItemUseFactory(item, direction));
}
@Command(
name = "set",
desc = "Place a block"
)
public void set(CommandParameters parameters,
Player player, LocalSession localSession,
@Arg(desc = "The pattern of blocks to use")
Pattern pattern) throws WorldEditException {
setPaintBrush(parameters, player, localSession, new ReplaceFactory(pattern));
}
}