2019-04-06 03:34:11 +11:00

214 lines
10 KiB
Java

package com.thevoxelbox.voxelsniper.brush;
import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.world.block.BlockID;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;
import com.sk89q.worldedit.world.registry.BlockMaterial;
import com.thevoxelbox.voxelsniper.Message;
import com.thevoxelbox.voxelsniper.SnipeData;
import com.thevoxelbox.voxelsniper.brush.perform.PerformBrush;
import org.bukkit.ChatColor;
import org.bukkit.Material;
/**
* http://www.voxelwiki.com/minecraft/Voxelsniper#The_Overlay_.2F_Topsoil_Brush
*
* @author Gavjenks
*/
public class OverlayBrush extends PerformBrush {
private static final int DEFAULT_DEPTH = 3;
private int depth = DEFAULT_DEPTH;
private boolean allBlocks = false;
/**
*
*/
public OverlayBrush() {
this.setName("Overlay (Topsoil Filling)");
}
private void overlay(final SnipeData v) {
final int brushSize = v.getBrushSize();
final double brushSizeSquared = Math.pow(brushSize + 0.5, 2);
for (int z = brushSize; z >= -brushSize; z--) {
for (int x = brushSize; x >= -brushSize; x--) {
// check if column is valid
// column is valid if it has no solid block right above the clicked layer
final int materialId = this.getBlockIdAt(this.getTargetBlock().getX() + x,
this.getTargetBlock().getY() + 1, this.getTargetBlock().getZ() + z);
if (isIgnoredBlock(materialId)) {
if ((Math.pow(x, 2) + Math.pow(z, 2)) <= brushSizeSquared) {
for (int y = this.getTargetBlock().getY(); y > 0; y--) {
// check for surface
final int layerBlockId =
this.getBlockIdAt(this.getTargetBlock().getX() + x, y,
this.getTargetBlock().getZ() + z);
if (!isIgnoredBlock(layerBlockId)) {
for (int currentDepth = y;
y - currentDepth < depth; currentDepth--) {
final int currentBlockId =
this.getBlockIdAt(this.getTargetBlock().getX() + x,
currentDepth, this.getTargetBlock().getZ() + z);
if (isOverrideableMaterial(currentBlockId)) {
this.current.perform(
this.clampY(this.getTargetBlock().getX() + x,
currentDepth, this.getTargetBlock().getZ() + z));
}
}
break;
}
}
}
}
}
}
v.owner().storeUndo(this.current.getUndo());
}
@SuppressWarnings("deprecation") private boolean isIgnoredBlock(int materialId) {
BlockType type = BlockTypes.get(materialId);
switch (type.getInternalId()) {
case BlockID.WATER:
case BlockID.LAVA:
case BlockID.CACTUS:
return true;
default:
BlockMaterial mat = type.getMaterial();
return mat.isTranslucent();
}
}
@SuppressWarnings("deprecation") private boolean isOverrideableMaterial(int materialId) {
BlockMaterial mat = BlockTypes.get(materialId).getMaterial();
if (allBlocks && !(mat.isAir())) {
return true;
}
return !mat.isFragileWhenPushed() && mat.isFullCube();
}
private void overlayTwo(final SnipeData v) {
final int brushSize = v.getBrushSize();
final double brushSizeSquared = Math.pow(brushSize + 0.5, 2);
final int[][] memory = new int[brushSize * 2 + 1][brushSize * 2 + 1];
for (int z = brushSize; z >= -brushSize; z--) {
for (int x = brushSize; x >= -brushSize; x--) {
boolean surfaceFound = false;
for (int y = this.getTargetBlock().getY();
y > 0 && !surfaceFound; y--) { // start scanning from the height you clicked at
if (memory[x + brushSize][z + brushSize]
!= 1) { // if haven't already found the surface in this column
if ((Math.pow(x, 2) + Math.pow(z, 2))
<= brushSizeSquared) { // if inside of the column...
if (!this.getBlockAt(this.getTargetBlock().getX() + x, y - 1,
this.getTargetBlock().getZ() + z)
.isEmpty()) { // if not a floating block (like one of Notch'world pools)
if (this.getBlockAt(this.getTargetBlock().getX() + x, y + 1,
this.getTargetBlock().getZ() + z)
.isEmpty()) { // must start at surface... this prevents it filling stuff in if
// you click in a wall and it starts out below surface.
if (!this.allBlocks) { // if the override parameter has not been activated, go to the switch that filters out manmade stuff.
BlockType type = BukkitAdapter.asBlockType((this
.getBlockType(this.getTargetBlock().getX() + x, y,
this.getTargetBlock().getZ() + z)));
BlockMaterial mat = type.getMaterial();
if (mat.isSolid() && mat.isFullCube() && !mat
.hasContainer()) {
for (int d = 1; (d < this.depth + 1); d++) {
this.current.perform(
this.clampY(this.getTargetBlock().getX() + x,
y + d, this.getTargetBlock().getZ()
+ z)); // fills down as many layers as you specify
// in parameters
memory[x + brushSize][z + brushSize] =
1; // stop it from checking any other blocks in this vertical 1x1 column.
}
surfaceFound = true;
}
} else {
for (int d = 1; (d < this.depth + 1); d++) {
this.current.perform(
this.clampY(this.getTargetBlock().getX() + x, y + d,
this.getTargetBlock().getZ()
+ z)); // fills down as many layers as you specify in
// parameters
memory[x + brushSize][z + brushSize] =
1; // stop it from checking any other blocks in this vertical 1x1 column.
}
surfaceFound = true;
}
}
}
}
}
}
}
}
v.owner().storeUndo(this.current.getUndo());
}
@Override protected final void arrow(final SnipeData v) {
this.overlay(v);
}
@Override protected final void powder(final SnipeData v) {
this.overlayTwo(v);
}
@Override public final void info(final Message vm) {
vm.brushName(this.getName());
vm.size();
}
@Override public final void parameters(final String[] par, final SnipeData v) {
for (int i = 1; i < par.length; i++) {
final String parameter = par[i];
if (parameter.equalsIgnoreCase("info")) {
v.sendMessage(ChatColor.GOLD + "Overlay brush parameters:");
v.sendMessage(ChatColor.AQUA
+ "d[number] (ex: d3) How many blocks deep you want to replace from the surface.");
v.sendMessage(ChatColor.BLUE
+ "all (ex: /b over all) Sets the brush to overlay over ALL materials, not just natural surface ones (will no longer ignore trees and buildings). The parameter /some will set it back to default.");
return;
}
if (parameter.startsWith("d")) {
try {
this.depth = Integer.parseInt(parameter.replace("d", ""));
if (this.depth < 1) {
this.depth = 1;
}
v.sendMessage(ChatColor.AQUA + "Depth set to " + this.depth);
} catch (NumberFormatException e) {
v.sendMessage(ChatColor.RED + "Depth isn't a number.");
}
} else if (parameter.startsWith("all")) {
this.allBlocks = true;
v.sendMessage(ChatColor.BLUE + "Will overlay over any block." + this.depth);
} else if (parameter.startsWith("some")) {
this.allBlocks = false;
v.sendMessage(
ChatColor.BLUE + "Will overlay only natural block types." + this.depth);
} else {
v.sendMessage(ChatColor.RED
+ "Invalid brush parameters! use the info parameter to display parameter info.");
}
}
}
@Override public String getPermissionNode() {
return "voxelsniper.brush.overlay";
}
}