mirror of
https://github.com/plexusorg/Plex-FAWE.git
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- so certain people can look at the diff and complain about my sloppy code :( Signed-off-by: Jesse Boyd <jessepaleg@gmail.com>
132 lines
5.2 KiB
Java
132 lines
5.2 KiB
Java
package com.sk89q.worldedit.command;
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import com.boydti.fawe.object.extent.Linear3DTransform;
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import com.boydti.fawe.object.extent.LinearTransform;
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import com.boydti.fawe.object.extent.OffsetExtent;
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import com.boydti.fawe.object.extent.PatternTransform;
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import com.boydti.fawe.object.extent.RandomOffsetTransform;
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import com.boydti.fawe.object.extent.RandomTransform;
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import com.boydti.fawe.object.extent.ResettableExtent;
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import com.boydti.fawe.object.extent.ScaleTransform;
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import com.boydti.fawe.object.extent.TransformExtent;
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import com.boydti.fawe.util.ExtentTraverser;
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import com.sk89q.minecraft.util.commands.Command;
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import com.sk89q.worldedit.LocalSession;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.extension.platform.Actor;
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import com.sk89q.worldedit.extent.transform.BlockTransformExtent;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.math.transform.AffineTransform;
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import com.sk89q.worldedit.util.command.parametric.Optional;
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import java.util.Set;
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@Command(aliases = {"transforms"},
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desc = "Help for the various transforms. [More Info](https://git.io/v9KHO)",
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help = "Transforms modify how a block is placed\n" +
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" - Use [brackets] for arguments\n" +
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" - Use , to OR multiple\n" +
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" - Use & to AND multiple\n" +
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"More Info: https://git.io/v9KHO"
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)
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public class TransformCommands extends MethodCommands {
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public TransformCommands(WorldEdit worldEdit) {
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super(worldEdit);
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}
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@Command(
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aliases = {"#linear", "#l"},
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desc = "Sequentially pick from a list of transform",
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usage = "<transform>",
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min = 1,
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max = 2
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)
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public ResettableExtent linear(Actor actor, LocalSession session, @Optional("#null") ResettableExtent other) {
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if (other instanceof RandomTransform) {
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Set<ResettableExtent> extents = ((RandomTransform) other).getExtents();
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return new LinearTransform(extents.toArray(new ResettableExtent[extents.size()]));
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}
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return other;
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}
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@Command(
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aliases = {"#linear3d", "#l3d"},
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desc = "Use the x,y,z coordinate to pick a transform from the list",
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usage = "<transform>",
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min = 1,
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max = 2
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)
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public ResettableExtent linear3d(Actor actor, LocalSession session, @Optional("#null") ResettableExtent other) {
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if (other instanceof RandomTransform) {
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Set<ResettableExtent> extents = ((RandomTransform) other).getExtents();
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return new Linear3DTransform(extents.toArray(new ResettableExtent[extents.size()]));
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}
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return other;
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}
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@Command(
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aliases = {"#pattern"},
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desc = "Always use a specific pattern",
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usage = "<pattern> [transform]",
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min = 1,
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max = 2
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)
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public ResettableExtent pattern(Actor actor, LocalSession session, Pattern pattern, @Optional("#null") ResettableExtent other) {
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return new PatternTransform(other, pattern);
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}
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@Command(
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aliases = {"#offset"},
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desc = "Offset transform",
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usage = "<dx> <dy> <dz> [transform]",
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min = 3,
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max = 4
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)
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public ResettableExtent offset(Actor actor, LocalSession session, double x, double y, double z, @Optional("#null") ResettableExtent other) {
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return new OffsetExtent(other, (int) x, (int) y, (int) z);
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}
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@Command(
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aliases = {"#spread", "#randomoffset"},
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desc = "Random offset transform",
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usage = "<dx> <dy> <dz> [transform]",
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min = 3,
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max = 4
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)
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public ResettableExtent randomoffset(Actor actor, LocalSession session, double x, double y, double z, @Optional("#null") ResettableExtent other) {
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return new RandomOffsetTransform(other, (int) x, (int) y, (int) z);
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}
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@Command(
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aliases = {"#scale"},
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desc = "All changes will be scaled",
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usage = "<dx> <dy> <dz> [transform]",
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min = 3,
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max = 4
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)
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public ResettableExtent scale(Actor actor, LocalSession session, double x, double y, double z, @Optional("#null") ResettableExtent other) {
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return new ScaleTransform(other, x, y, z);
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}
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@Command(
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aliases = {"#rotate"},
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desc = "All changes will be rotate around the initial position",
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usage = "<rotateX> <rotateY> <rotateZ> [transform]",
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min = 3,
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max = 4
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)
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public ResettableExtent rotate(Player player, LocalSession session, double x, double y, double z, @Optional("#null") ResettableExtent other) {
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ExtentTraverser traverser = new ExtentTraverser(other).find(TransformExtent.class);
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BlockTransformExtent affine = (TransformExtent) (traverser != null ? traverser.get() : null);
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if (affine == null) {
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other = affine = new TransformExtent(other);
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}
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AffineTransform transform = (AffineTransform) affine.getTransform();
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transform = transform.rotateX(x);
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transform = transform.rotateY(y);
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transform = transform.rotateZ(z);
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affine.setTransform(transform);
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return (ResettableExtent) other;
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}
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}
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