mirror of
https://github.com/plexusorg/Plex-FAWE.git
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900c9b5258
Needed quite a shim for tools/brushes for now.
215 lines
7.6 KiB
Java
215 lines
7.6 KiB
Java
/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.util;
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import com.sk89q.worldedit.*;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.blocks.BlockType;
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import com.sk89q.worldedit.entity.Entity;
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import com.sk89q.worldedit.internal.LocalWorldAdapter;
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/**
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* This class uses an inefficient method to figure out what block a player
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* is looking towards.
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*
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* Originally written by toi. It was ported to WorldEdit and trimmed down by
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* sk89q. Thanks to Raphfrk for optimization of toi's original class.
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*
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* @author toi
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*/
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public class TargetBlock {
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private LocalWorld world;
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private int maxDistance;
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private double checkDistance, curDistance;
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private Vector targetPos = new Vector();
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private Vector targetPosDouble = new Vector();
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private Vector prevPos = new Vector();
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private Vector offset = new Vector();
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/**
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* Constructor requiring a player, uses default values
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*
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* @param player player to work with
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*/
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public TargetBlock(LocalPlayer player) {
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this.world = LocalWorldAdapter.adapt(player.getWorld());
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this.setValues(player.getPosition(), player.getYaw(), player.getPitch(),
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300, 1.65, 0.2);
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}
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/**
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* Constructor requiring a player, max distance and a checking distance
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*
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* @param player LocalPlayer to work with
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* @param maxDistance how far it checks for blocks
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* @param checkDistance how often to check for blocks, the smaller the more precise
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*/
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public TargetBlock(LocalPlayer player, int maxDistance, double checkDistance) {
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this((Entity) player, maxDistance, checkDistance);
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}
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/**
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* Constructor requiring a player, max distance and a checking distance
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*
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* @param player LocalPlayer to work with
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* @param maxDistance how far it checks for blocks
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* @param checkDistance how often to check for blocks, the smaller the more precise
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*/
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public TargetBlock(Entity player, int maxDistance, double checkDistance) {
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this.world = LocalWorldAdapter.adapt(player.getWorld());
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this.setValues(player.getPosition(), player.getYaw(), player.getPitch(),
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maxDistance, 1.65, checkDistance);
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}
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/**
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* Set the values, all constructors uses this function
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*
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* @param loc location of the view
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* @param xRotation
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* @param yRotation
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* @param maxDistance how far it checks for blocks
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* @param viewHeight where the view is positioned in y-axis
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* @param checkDistance how often to check for blocks, the smaller the more precise
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*/
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private void setValues(Vector loc, double xRotation, double yRotation,
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int maxDistance, double viewHeight, double checkDistance) {
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this.maxDistance = maxDistance;
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this.checkDistance = checkDistance;
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this.curDistance = 0;
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xRotation = (xRotation + 90) % 360;
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yRotation = yRotation * -1;
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double h = (checkDistance * Math.cos(Math.toRadians(yRotation)));
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offset = new Vector((h * Math.cos(Math.toRadians(xRotation))),
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(checkDistance * Math.sin(Math.toRadians(yRotation))),
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(h * Math.sin(Math.toRadians(xRotation))));
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targetPosDouble = loc.add(0, viewHeight, 0);
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targetPos = targetPosDouble.toBlockPoint();
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prevPos = targetPos;
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}
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/**
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* Returns any block at the sight. Returns null if out of range or if no
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* viable target was found. Will try to return the last valid air block it finds.
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*
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* @return Block
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*/
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public BlockWorldVector getAnyTargetBlock() {
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boolean searchForLastBlock = true;
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BlockWorldVector lastBlock = null;
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while (getNextBlock() != null) {
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if (world.getBlockType(getCurrentBlock()) == BlockID.AIR) {
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if (searchForLastBlock) {
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lastBlock = getCurrentBlock();
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if (lastBlock.getBlockY() <= 0 || lastBlock.getBlockY() >= world.getMaxY()) {
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searchForLastBlock = false;
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}
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}
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} else {
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break;
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}
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}
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BlockWorldVector currentBlock = getCurrentBlock();
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return (currentBlock != null ? currentBlock : lastBlock);
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}
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/**
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* Returns the block at the sight. Returns null if out of range or if no
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* viable target was found
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*
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* @return Block
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*/
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public BlockWorldVector getTargetBlock() {
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while (getNextBlock() != null && world.getBlockType(getCurrentBlock()) == 0) ;
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return getCurrentBlock();
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}
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/**
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* Returns the block at the sight. Returns null if out of range or if no
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* viable target was found
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*
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* @return Block
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*/
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public BlockWorldVector getSolidTargetBlock() {
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while (getNextBlock() != null && BlockType.canPassThrough(world.getBlock(getCurrentBlock()))) ;
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return getCurrentBlock();
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}
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/**
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* Get next block
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*
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* @return next block position
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*/
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public BlockWorldVector getNextBlock() {
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prevPos = targetPos;
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do {
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curDistance += checkDistance;
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targetPosDouble = offset.add(targetPosDouble.getX(),
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targetPosDouble.getY(),
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targetPosDouble.getZ());
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targetPos = targetPosDouble.toBlockPoint();
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} while (curDistance <= maxDistance
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&& targetPos.getBlockX() == prevPos.getBlockX()
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&& targetPos.getBlockY() == prevPos.getBlockY()
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&& targetPos.getBlockZ() == prevPos.getBlockZ());
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if (curDistance > maxDistance) {
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return null;
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}
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return new BlockWorldVector(world, targetPos);
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}
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/**
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* Returns the current block along the line of vision
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*
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* @return block position
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*/
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public BlockWorldVector getCurrentBlock() {
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if (curDistance > maxDistance) {
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return null;
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} else {
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return new BlockWorldVector(world, targetPos);
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}
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}
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/**
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* Returns the previous block in the aimed path
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*
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* @return block position
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*/
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public BlockWorldVector getPreviousBlock() {
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return new BlockWorldVector(world, prevPos);
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}
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public WorldVectorFace getAnyTargetBlockFace() {
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getAnyTargetBlock();
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return WorldVectorFace.getWorldVectorFace(world, getCurrentBlock(), getPreviousBlock());
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}
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public WorldVectorFace getTargetBlockFace() {
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getAnyTargetBlock();
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return WorldVectorFace.getWorldVectorFace(world, getCurrentBlock(), getPreviousBlock());
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}
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}
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