Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/command/tool/FloatingTreeRemover.java
2021-05-23 23:35:08 +02:00

166 lines
6.4 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.command.tool;
import com.boydti.fawe.config.Caption;
import com.boydti.fawe.object.collection.LocalBlockVectorSet;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.LocalConfiguration;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.MaxChangedBlocksException;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.extension.platform.Platform;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.util.Direction;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BlockCategories;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;
import org.jetbrains.annotations.Nullable;
import java.util.Iterator;
import java.util.Set;
/**
* A pickaxe mode that removes floating treetops (logs and leaves not connected
* to anything else).
*/
public class FloatingTreeRemover implements BlockTool {
private final int rangeSq;
public FloatingTreeRemover() {
rangeSq = 100 * 100;
}
@Override
public boolean canUse(Actor player) {
return player.hasPermission("worldedit.tool.deltree");
}
private boolean isTreeBlock(BlockType type) {
return BlockCategories.LEAVES.contains(type)
|| BlockCategories.LOGS.contains(type)
|| type == BlockTypes.RED_MUSHROOM_BLOCK
|| type == BlockTypes.BROWN_MUSHROOM_BLOCK
|| type == BlockTypes.MUSHROOM_STEM
|| type == BlockTypes.VINE;
}
@Override
public boolean actPrimary(Platform server, LocalConfiguration config,
Player player, LocalSession session, Location clicked,
@Nullable Direction face) {
final World world = (World) clicked.getExtent();
final BlockState state = world.getBlock(clicked.toVector().toBlockPoint());
if (!isTreeBlock(state.getBlockType())) {
player.print(Caption.of("worldedit.tool.deltree.not-tree"));
return true;
}
try (EditSession editSession = session.createEditSession(player, "FloatingTreeRemover")) {
try {
final Set<BlockVector3> blockSet = bfs(world, clicked.toVector().toBlockPoint());
if (blockSet == null) {
player.print(Caption.of("worldedit.tool.deltree.not-floating"));
return true;
}
for (BlockVector3 blockVector : blockSet) {
final BlockState otherState = editSession.getBlock(blockVector);
if (isTreeBlock(otherState.getBlockType())) {
editSession.setBlock(blockVector, BlockTypes.AIR.getDefaultState());
}
}
} catch (MaxChangedBlocksException e) {
player.print(Caption.of("worldedit.tool.max-block-changes"));
} finally {
session.remember(editSession);
}
}
return true;
}
private final BlockVector3[] recurseDirections = {
Direction.NORTH.toBlockVector(),
Direction.EAST.toBlockVector(),
Direction.SOUTH.toBlockVector(),
Direction.WEST.toBlockVector(),
Direction.UP.toBlockVector(),
Direction.DOWN.toBlockVector(),
};
/**
* Helper method.
*
* @param world the world that contains the tree
* @param origin any point contained in the floating tree
* @return a set containing all blocks in the tree/shroom or null if this is not a floating tree/shroom.
*/
private Set<BlockVector3> bfs(World world, BlockVector3 origin) {
final LocalBlockVectorSet visited = new LocalBlockVectorSet();
final LocalBlockVectorSet queue = new LocalBlockVectorSet();
queue.add(origin);
visited.add(origin);
while (!queue.isEmpty()) {
Iterator<BlockVector3> iter = queue.iterator();
while (iter.hasNext()) {
final BlockVector3 current = iter.next();
iter.remove();
for (BlockVector3 recurseDirection : recurseDirections) {
final BlockVector3 next = current.add(recurseDirection);
if (origin.distanceSq(next) > rangeSq) {
// Maximum range exceeded => stop walking
continue;
}
if (visited.add(next)) {
BlockState state = world.getBlock(next);
if (state.getBlockType().getMaterial().isAir()
|| state.getBlockType() == BlockTypes.SNOW) {
continue;
}
if (isTreeBlock(state.getBlockType())) {
queue.add(next);
} else {
// we hit something solid - evaluate where we came from
final BlockType currentType = world.getBlock(current).getBlockType();
if (!BlockCategories.LEAVES.contains(currentType)
&& currentType != BlockTypes.VINE) {
// log/shroom touching a wall/the ground => this is not a floating tree, bail out
return null;
}
}
}
}
}
}
return visited;
}
}