Plex-FAWE/src/main/java/com/sk89q/worldedit/data/BlockData.java
TomyLobo 8aa65fd7f4 License block changes
Added some missing license blocks
Added "and contributors" to all copyright notices.
Added $Id$ to files that were still missing it.
Changed "All rights reserved" to GPLv3 on Injector.java.
2012-01-20 08:24:32 +01:00

125 lines
4.2 KiB
Java

// $Id$
/*
* WorldEdit
* Copyright (C) 2010, 2011 sk89q <http://www.sk89q.com> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.data;
import com.sk89q.worldedit.CuboidClipboard.FlipDirection;
/**
* Block data related classes.
*
* @deprecated use {@link com.sk89q.worldedit.blocks.BlockData}
* @author sk89q
*/
@Deprecated
public final class BlockData {
/**
* Rotate a block's data value 90 degrees (north->east->south->west->north);
*
* @param type
* @param data
* @return
* @deprecated use {@link com.sk89q.worldedit.blocks.BlockData#rotate90(int, int)}
*/
@Deprecated
public static int rotate90(int type, int data) {
return com.sk89q.worldedit.blocks.BlockData.rotate90(type, data);
}
/**
* Rotate a block's data value -90 degrees (north<-east<-south<-west<-north);
*
* @param type
* @param data
* @return
* @deprecated use {@link com.sk89q.worldedit.blocks.BlockData#rotate90Reverse(int, int)}
*/
@Deprecated
public static int rotate90Reverse(int type, int data) {
return com.sk89q.worldedit.blocks.BlockData.rotate90Reverse(type, data);
}
/**
* Flip a block's data value.
*
* @param type
* @param data
* @return
* @deprecated use return {@link com.sk89q.worldedit.blocks.BlockData#flip(int, int)}
*/
@Deprecated
public static int flip(int type, int data) {
return rotate90(type, rotate90(type, data));
}
/**
* Flip a block's data value.
*
* @param type
* @param data
* @param direction
* @return
* @deprecated use {@link com.sk89q.worldedit.blocks.BlockData#flip(int, int, FlipDirection)}
*/
@Deprecated
public static int flip(int type, int data, FlipDirection direction) {
return com.sk89q.worldedit.blocks.BlockData.flip(type, data, direction);
}
/**
* Cycle a block's data value. This usually goes through some rotational pattern
* depending on the block. If it returns -1, it means the id and data specified
* do not have anything to cycle to.
*
* @param type block id to be cycled
* @param data block data value that it starts at
* @param increment whether to go forward (1) or backward (-1) in the cycle
* @return the new data value for the block
* @deprecated use {@link com.sk89q.worldedit.blocks.BlockData#cycle(int, int, int)}
*/
@Deprecated
public static int cycle(int type, int data, int increment) {
return com.sk89q.worldedit.blocks.BlockData.cycle(type, data, increment);
}
/**
* Returns the data value for the next color of cloth in the rainbow. This
* should not be used if you want to just increment the data value.
* @param data
* @return
* @deprecated use {@link com.sk89q.worldedit.blocks.BlockData#nextClothColor(int)}
*/
@Deprecated
public static int nextClothColor(int data) {
return com.sk89q.worldedit.blocks.BlockData.nextClothColor(data);
}
/**
* Returns the data value for the previous ext color of cloth in the rainbow.
* This should not be used if you want to just increment the data value.
* @param data
* @return
* @deprecated use {@link com.sk89q.worldedit.blocks.BlockData#prevClothColor(int)}
*/
@Deprecated
public static int prevClothColor(int data) {
return com.sk89q.worldedit.blocks.BlockData.prevClothColor(data);
}
}