Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/command/MaskCommands.java
Jesse Boyd a629d15c74
Copy paste/merge FAWE classes to this WorldEdit fork
- so certain people can look at the diff and complain about my sloppy code :(

Signed-off-by: Jesse Boyd <jessepaleg@gmail.com>
2018-08-13 00:03:07 +10:00

457 lines
15 KiB
Java

package com.sk89q.worldedit.command;
import com.boydti.fawe.object.mask.*;
import com.sk89q.minecraft.util.commands.Command;
import com.sk89q.worldedit.IncompleteRegionException;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.function.mask.*;
import com.sk89q.worldedit.internal.expression.Expression;
import com.sk89q.worldedit.internal.expression.ExpressionException;
import com.sk89q.worldedit.regions.shape.WorldEditExpressionEnvironment;
import com.sk89q.worldedit.session.request.RequestSelection;
import com.sk89q.worldedit.util.command.binding.Switch;
import com.sk89q.worldedit.util.command.parametric.Optional;
import com.sk89q.worldedit.world.biome.BaseBiome;
import com.sk89q.worldedit.world.block.BlockType;
import java.util.function.Predicate;
@Command(aliases = {"masks"},
desc = "Help for the various masks. [More Info](https://git.io/v9r4K)",
help = "Masks determine if a block can be placed\n" +
" - Use [brackets] for arguments\n" +
" - Use , to OR multiple\n" +
" - Use & to AND multiple\n" +
"e.g. >[stone,dirt],#light[0][5],$jungle\n" +
"More Info: https://git.io/v9r4K"
)
public class MaskCommands extends MethodCommands {
public MaskCommands(WorldEdit worldEdit) {
super(worldEdit);
}
@Command(
aliases = {"#simplex"},
desc = "Use simplex noise as the mask",
usage = "<scale=10> <min=0> <max=100>",
min = 3,
max = 3
)
public Mask simplex(double scale, double min, double max) {
scale = (1d / Math.max(1, scale));
min = (min - 50) / 50;
max = (max - 50) / 50;
return new SimplexMask(scale, min, max);
}
@Command(
aliases = {"#light"},
desc = "Restrict to specific light levels",
usage = "<min> <max>",
min = 2,
max = 2
)
public Mask light(Extent extent, double min, double max) {
return new LightMask(extent, (int) min, (int) max);
}
@Command(
aliases = {"false"},
desc = "Always false"
)
public Mask falseMask(Extent extent) {
return Masks.alwaysFalse();
}
@Command(
aliases = {"true"},
desc = "Always true"
)
public Mask trueMask(Extent extent) {
return Masks.alwaysTrue();
}
@Command(
aliases = {"#skylight"},
desc = "Restrict to specific sky light levels",
usage = "<min> <max>",
min = 2,
max = 2
)
public Mask skylight(Extent extent, double min, double max) {
return new SkyLightMask(extent, (int) min, (int) max);
}
@Command(
aliases = {"#blocklight", "#emittedlight"},
desc = "Restrict to specific block light levels",
usage = "<min> <max>",
min = 2,
max = 2
)
public Mask blocklight(Extent extent, double min, double max) {
return new BlockLightMask(extent, (int) min, (int) max);
}
@Command(
aliases = {"#opacity"},
desc = "Restrict to specific opacity levels",
usage = "<min> <max>",
min = 2,
max = 2
)
public Mask opacity(Extent extent, double min, double max) {
return new OpacityMask(extent, (int) min, (int) max);
}
@Command(
aliases = {"#brightness"},
desc = "Restrict to specific block brightness",
usage = "<min> <max>",
min = 2,
max = 2
)
public Mask brightness(Extent extent, double min, double max) {
return new BrightnessMask(extent, (int) min, (int) max);
}
@Command(
aliases = {"#offset"},
desc = "Offset a mask",
usage = "<dx> <dy> <dz> <mask>",
min = 4,
max = 4
)
public Mask offset(double x, double y, double z, Mask mask) {
return new OffsetMask(mask, new Vector(x, y, z));
}
@Command(
aliases = {"#haslight"},
desc = "Restricts to blocks with light (sky or emitted)"
)
public Mask haslight(Extent extent) {
return new LightMask(extent, 1, Integer.MAX_VALUE);
}
@Command(
aliases = {"#nolight"},
desc = "Restrict to blocks without light (sky or emitted)"
)
public Mask nolight(Extent extent) {
return new LightMask(extent, 0, 0);
}
@Command(
aliases = {"#existing"},
desc = "If there is a non air block"
)
public Mask existing(Extent extent) {
return new ExistingBlockMask(extent);
}
@Command(
aliases = {"#solid"},
desc = "If there is a solid block"
)
public Mask solid(Extent extent) {
return new SolidBlockMask(extent);
}
@Command(
aliases = {"#liquid"},
desc = "If there is a solid block"
)
public Mask liquid(Extent extent) {
return new BlockMaskBuilder().addAll(b -> b.getMaterial().isLiquid()).build(extent);
}
@Command(
aliases = {"#dregion", "#dselection", "#dsel"},
desc = "inside the player's selection"
)
public Mask dregion() {
return new RegionMask(new RequestSelection());
}
@Command(
aliases = {"#region", "#selection", "#sel"},
desc = "inside the provided selection"
)
public Mask selection(Player player, LocalSession session) throws IncompleteRegionException {
return new RegionMask(session.getSelection(player.getWorld()).clone());
}
@Command(
aliases = {"#xaxis"},
desc = "Restrict to initial x axis"
)
public Mask xaxis() {
return new XAxisMask();
}
@Command(
aliases = {"#yaxis"},
desc = "Restrict to initial y axis"
)
public Mask yaxis() {
return new YAxisMask();
}
@Command(
aliases = {"#zaxis"},
desc = "Restrict to initial z axis"
)
public Mask zaxis() {
return new ZAxisMask();
}
@Command(
aliases = {"#id"},
desc = "Restrict to initial id"
)
public Mask id(Extent extent) {
return new IdMask(extent);
}
@Command(
aliases = {"#data"},
desc = "Restrict to initial data"
)
public Mask data(Extent extent) {
return new DataMask(extent);
}
@Command(
aliases = {"#iddata"},
desc = "Restrict to initial block id and data"
)
public Mask iddata(Extent extent) {
return new IdDataMask(extent);
}
@Command(
aliases = {"#air"},
desc = "Restrict to types of air"
)
public Mask air(Extent extent) {
return new BlockMaskBuilder().addAll(b -> b.getMaterial().isAir()).build(extent);
}
@Command(
aliases = {"#wall"},
desc = "Restrict to walls (any block n,e,s,w of air)"
)
public Mask wall(Extent extent) {
Mask blockMask = air(extent);
return new MaskUnion(new ExistingBlockMask(extent), new WallMask(blockMask, 1, 8));
}
@Command(
aliases = {"#surface"},
desc = "Restrict to surfaces (any solid block touching air)"
)
public Mask surface(Extent extent) {
return new SurfaceMask(extent);
}
@Command(
aliases = {"\\", "/", "#angle"},
desc = "Restrict to specific terrain angle",
help = "Restrict to specific terrain angle\n" +
"The -o flag will only overlay\n" +
"Example: /[0d][45d]\n" +
"Explanation: Allows any block where the adjacent block is between 0 and 45 degrees.\n" +
"Example: /[3][20]\n" +
"Explanation: Allows any block where the adjacent block is between 3 and 20 blocks below",
usage = "<min> <max> [distance=1]",
min = 2
)
public Mask angle(Extent extent, String min, String max, @Switch('o') boolean overlay, @Optional("1") int distance) throws ExpressionException {
double y1, y2;
boolean override;
if (max.endsWith("d")) {
double y1d = Expression.compile(min.substring(0, min.length() - 1)).evaluate();
double y2d = Expression.compile(max.substring(0, max.length() - 1)).evaluate();
y1 = (Math.tan(y1d * (Math.PI / 180)));
y2 = (Math.tan(y2d * (Math.PI / 180)));
} else {
y1 = (Expression.compile(min).evaluate());
y2 = (Expression.compile(max).evaluate());
}
return new AngleMask(extent, y1, y2, overlay, distance);
}
@Command(
aliases = {"(", ")", "#roc"},
desc = "Restrict to near specific terrain slope rate of change",
help = "Restrict to near specific terrain slope rate of change\n" +
"The -o flag will only overlay\n" +
"Example: ([0d][45d][5]\n" +
"Explanation: Restrict near where the angle changes between 0-45 degrees within 5 blocks\n" +
"Note: Use negatives for decreasing slope",
usage = "<min> <max> [distance=4]",
min = 2
)
public Mask roc(Extent extent, String min, String max, @Switch('o') boolean overlay, @Optional("4") int distance) throws ExpressionException {
double y1, y2;
boolean override;
if (max.endsWith("d")) {
double y1d = Expression.compile(min.substring(0, min.length() - 1)).evaluate();
double y2d = Expression.compile(max.substring(0, max.length() - 1)).evaluate();
y1 = (Math.tan(y1d * (Math.PI / 180)));
y2 = (Math.tan(y2d * (Math.PI / 180)));
} else {
y1 = (Expression.compile(min).evaluate());
y2 = (Expression.compile(max).evaluate());
}
return new ROCAngleMask(extent, y1, y2, overlay, distance);
}
@Command(
aliases = {"^", "#extrema"},
desc = "Restrict to near specific terrain extrema",
help = "Restrict to near specific terrain extrema\n" +
"The -o flag will only overlay\n" +
"Example: ([0d][45d][5]\n" +
"Explanation: Restrict to near 45 degrees of local maxima\n" +
"Note: Use negatives for local minima",
usage = "<min> <max> [distance=1]",
min = 2,
max = 4
)
public Mask extrema(Extent extent, String min, String max, @Switch('o') boolean overlay, @Optional("4") int distance) throws ExpressionException {
double y1, y2;
boolean override;
if (max.endsWith("d")) {
double y1d = Expression.compile(min.substring(0, min.length() - 1)).evaluate();
double y2d = Expression.compile(max.substring(0, max.length() - 1)).evaluate();
y1 = (Math.tan(y1d * (Math.PI / 180)));
y2 = (Math.tan(y2d * (Math.PI / 180)));
} else {
y1 = (Expression.compile(min).evaluate());
y2 = (Expression.compile(max).evaluate());
}
return new ExtremaMask(extent, y1, y2, overlay, distance);
}
@Command(
aliases = {"{"},
desc = "Restricts blocks to within a specific radius range of the initial block",
usage = "<min> <max>",
min = 2,
max = 2
)
public Mask radius(double min, double max) throws ExpressionException {
return new RadiusMask((int) min, (int) max);
}
@Command(
aliases = {"|"},
desc = "sides with a specific number of other blocks",
usage = "<mask> <min> <max>",
min = 3,
max = 3
)
public Mask wall(Mask mask, double min, double max) throws ExpressionException {
return new WallMask(mask, (int) min, (int) max);
}
@Command(
aliases = {"~"},
desc = "Adjacent to a specific number of other blocks",
usage = "<mask> [min=1] [max=8]",
min = 1,
max = 3
)
public Mask adjacent(Mask mask, @Optional("-1") double min, @Optional("-1") double max) throws ExpressionException {
if (min == -1 && max == -1) {
min = 1;
max = 8;
} else if (max == -1) max = min;
if (max >= 8 && min == 1) {
return new AdjacentAnyMask(mask);
}
return new AdjacentMask(mask, (int) min, (int) max);
}
@Command(
aliases = {"<"},
desc = "below a specific block",
usage = "<mask>",
min = 1,
max = 1
)
public Mask below(Mask mask) throws ExpressionException {
OffsetMask offsetMask = new OffsetMask(mask, new Vector(0, 1, 0));
return new MaskIntersection(offsetMask, Masks.negate(mask));
}
@Command(
aliases = {">"},
desc = "above a specific block",
usage = "<mask>",
min = 1,
max = 1
)
public Mask above(Mask mask) throws ExpressionException {
OffsetMask offsetMask = new OffsetMask(mask, new Vector(0, -1, 0));
return new MaskIntersection(offsetMask, Masks.negate(mask));
}
@Command(
aliases = {"$", "#biome"},
desc = "in a specific biome",
help = "in a specific biome. For a list of biomes use //biomelist",
usage = "<biome>",
min = 1,
max = 1
)
public Mask biome(Extent extent, BaseBiome biome) throws ExpressionException {
return new BiomeMask(extent, biome);
}
@Command(
aliases = {"%"},
desc = "percentage chance",
usage = "<chance>",
min = 1,
max = 1
)
public Mask random(double chance) throws ExpressionException {
chance = chance / 100;
return new RandomMask(chance);
}
@Command(
aliases = {"="},
desc = "expression mask",
usage = "<expression>",
min = 1,
max = 1
)
public Mask expression(Extent extent, String input) throws ExpressionException {
Expression exp = Expression.compile(input, "x", "y", "z");
WorldEditExpressionEnvironment env = new WorldEditExpressionEnvironment(extent, Vector.ONE, Vector.ZERO);
exp.setEnvironment(env);
return new ExpressionMask(exp);
}
@Command(
aliases = {"!", "#not", "#negate"},
desc = "Negate another mask",
usage = "<mask>",
min = 1,
max = 1
)
public Mask expression(Mask mask) throws ExpressionException {
return Masks.negate(mask);
}
}