236 lines
7.9 KiB
Java
236 lines
7.9 KiB
Java
/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.command;
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import com.fastasyncworldedit.core.configuration.Caption;
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import com.sk89q.worldedit.LocalConfiguration;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.command.util.CommandPermissions;
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import com.sk89q.worldedit.command.util.CommandPermissionsConditionGenerator;
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import com.sk89q.worldedit.command.util.Logging;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.util.formatting.text.TextComponent;
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import org.enginehub.piston.annotation.Command;
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import org.enginehub.piston.annotation.CommandContainer;
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import org.enginehub.piston.annotation.param.Arg;
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import org.enginehub.piston.annotation.param.Switch;
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import static com.google.common.base.Preconditions.checkNotNull;
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import static com.sk89q.worldedit.command.util.Logging.LogMode.POSITION;
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/**
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* Commands for moving the player around.
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*/
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@CommandContainer(superTypes = CommandPermissionsConditionGenerator.Registration.class)
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public class NavigationCommands {
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private final WorldEdit worldEdit;
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/**
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* Create a new instance.
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*
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* @param worldEdit reference to WorldEdit
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*/
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public NavigationCommands(WorldEdit worldEdit) {
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checkNotNull(worldEdit);
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this.worldEdit = worldEdit;
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}
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@Command(
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name = "unstuck",
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aliases = {"!", "/unstuck"},
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desc = "Escape from being stuck inside a block"
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)
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@CommandPermissions("worldedit.navigation.unstuck")
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public void unstuck(Player player) throws WorldEditException {
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player.findFreePosition();
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player.print(Caption.of("worldedit.unstuck.moved"));
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}
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@Command(
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name = "ascend",
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aliases = {"asc", "/asc", "/ascend"},
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desc = "Go up a floor"
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)
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@CommandPermissions("worldedit.navigation.ascend")
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public void ascend(
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Player player,
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@Arg(desc = "# of levels to ascend", def = "1")
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int levels
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) throws WorldEditException {
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// From Allink
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if (levels < 0) {
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player.print(Caption.of("worldedit.ascend.obstructed"));
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return;
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}
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int ascentLevels = 0;
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while (player.ascendLevel()) {
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++ascentLevels;
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if (levels == ascentLevels) {
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break;
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}
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}
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if (ascentLevels == 0) {
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player.print(Caption.of("worldedit.ascend.obstructed"));
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} else {
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player.print(Caption.of("worldedit.ascend.moved", TextComponent.of(ascentLevels)));
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}
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}
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@Command(
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name = "descend",
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aliases = {"desc", "/desc", "/descend"},
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desc = "Go down a floor"
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)
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@CommandPermissions("worldedit.navigation.descend")
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public void descend(
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Player player,
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@Arg(desc = "# of levels to descend", def = "1")
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int levels
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) throws WorldEditException {
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// From Allink
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if (levels < 0) {
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player.print(Caption.of("worldedit.descend.obstructed"));
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return;
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}
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int descentLevels = 0;
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while (player.descendLevel()) {
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++descentLevels;
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if (levels == descentLevels) {
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break;
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}
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}
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if (descentLevels == 0) {
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player.print(Caption.of("worldedit.descend.obstructed"));
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} else {
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player.print(Caption.of("worldedit.descend.moved", TextComponent.of(descentLevels)));
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}
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}
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@Command(
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name = "ceil",
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aliases = {"/ceil", "/ceiling"},
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desc = "Go to the ceiling"
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)
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@CommandPermissions("worldedit.navigation.ceiling")
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@Logging(POSITION)
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public void ceiling(
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Player player,
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@Arg(desc = "# of blocks to leave above you", def = "0")
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int clearance,
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@Switch(name = 'f', desc = "Force using flight to keep you still")
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boolean forceFlight,
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@Switch(name = 'g', desc = "Force using glass to keep you still")
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boolean forceGlass
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) throws WorldEditException {
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clearance = Math.max(0, clearance);
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boolean alwaysGlass = getAlwaysGlass(forceFlight, forceGlass);
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if (player.ascendToCeiling(clearance, alwaysGlass)) {
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player.print(Caption.of("worldedit.ceil.moved"));
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} else {
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player.print(Caption.of("worldedit.ceil.obstructed"));
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}
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}
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@Command(
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name = "thru",
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aliases = {"/thru"},
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desc = "Pass through walls"
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)
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@CommandPermissions("worldedit.navigation.thru.command")
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public void thru(Player player) throws WorldEditException {
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if (player.passThroughForwardWall(6)) {
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player.print(Caption.of("worldedit.thru.moved"));
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} else {
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player.print(Caption.of("worldedit.thru.obstructed"));
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}
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}
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@Command(
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name = "jumpto",
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aliases = {"j", "/jumpto", "/j"},
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desc = "Teleport to a location"
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)
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@CommandPermissions("worldedit.navigation.jumpto.command")
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public void jumpTo(
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Player player,
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@Arg(desc = "Location to jump to", def = "")
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Location pos,
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//FAWE start
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@Switch(name = 'f', desc = "force teleport")
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boolean force
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) throws WorldEditException {
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if (pos == null) {
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pos = player.getSolidBlockTrace(300);
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}
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//FAWE end
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if (pos != null) {
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player.findFreePosition(pos);
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player.print(Caption.of("worldedit.jumpto.moved"));
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} else {
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player.print(Caption.of("worldedit.jumpto.none"));
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}
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}
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@Command(
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name = "up",
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aliases = {"/up"},
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desc = "Go upwards some distance"
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)
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@CommandPermissions("worldedit.navigation.up")
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@Logging(POSITION)
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public void up(
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Player player,
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@Arg(desc = "Distance to go upwards")
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int distance,
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@Switch(name = 'f', desc = "Force using flight to keep you still")
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boolean forceFlight,
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@Switch(name = 'g', desc = "Force using glass to keep you still")
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boolean forceGlass
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) throws WorldEditException {
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boolean alwaysGlass = getAlwaysGlass(forceFlight, forceGlass);
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if (player.ascendUpwards(distance, alwaysGlass)) {
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player.print(Caption.of("worldedit.up.moved"));
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} else {
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player.print(Caption.of("worldedit.up.obstructed"));
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}
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}
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/**
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* Helper function for /up and /ceil.
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*
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* @param forceFlight if flight should be used, rather than the default config option
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* @param forceGlass if glass should always be placed, rather than the default config option
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* @return true, if glass should always be put under the player
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*/
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private boolean getAlwaysGlass(boolean forceFlight, boolean forceGlass) {
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final LocalConfiguration config = worldEdit.getConfiguration();
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return forceGlass || (config.navigationUseGlass && !forceFlight);
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}
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}
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