mirror of
https://github.com/plexusorg/Plex-FAWE.git
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200 lines
6.2 KiB
Java
200 lines
6.2 KiB
Java
/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.session;
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import com.sk89q.worldedit.*;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.extension.platform.Actor;
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import javax.annotation.Nullable;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.Map;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* Session manager for WorldEdit.
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* </p>
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* Get a reference to one from {@link WorldEdit}.
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* </p>
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* While this class is thread-safe, the returned session may not be.
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*/
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public class SessionManager {
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private final WorldEdit worldEdit;
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private final HashMap<String, LocalSession> sessions = new HashMap<String, LocalSession>();
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/**
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* Create a new session manager.
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*
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* @param worldEdit a WorldEdit instance
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*/
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public SessionManager(WorldEdit worldEdit) {
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this.worldEdit = worldEdit;
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}
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/**
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* Get whether a session exists for the given actor.
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*
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* @param actor the actor
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* @return true if a session exists
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*/
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public synchronized boolean contains(Actor actor) {
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checkNotNull(actor);
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return sessions.containsKey(getKey(actor));
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}
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/**
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* Gets the session for an actor and return it if it exists, otherwise
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* return <code>null</code>.
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*
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* @param actor the actor
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* @return the session for the actor, if it exists
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*/
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public synchronized @Nullable LocalSession find(Actor actor) {
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checkNotNull(actor);
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return sessions.get(getKey(actor));
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}
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/**
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* Gets the session for someone named by the given name and return it if
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* it exists, otherwise return <code>null</code>.
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*
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* @param name the actor's name
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* @return the session for the actor, if it exists
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*/
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public synchronized @Nullable LocalSession findByName(String name) {
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checkNotNull(name);
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return sessions.get(name);
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}
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/**
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* Get the session for an actor and create one if one doesn't exist.
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*
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* @param actor the actor
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* @return a session
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*/
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public synchronized LocalSession get(Actor actor) {
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checkNotNull(actor);
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LocalSession session;
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LocalConfiguration config = worldEdit.getConfiguration();
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if (sessions.containsKey(actor.getName())) {
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session = sessions.get(actor.getName());
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} else {
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session = new LocalSession(config);
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session.setBlockChangeLimit(config.defaultChangeLimit);
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// Remember the session
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sessions.put(actor.getName(), session);
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}
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// Set the limit on the number of blocks that an operation can
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// change at once, or don't if the actor has an override or there
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// is no limit. There is also a default limit
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int currentChangeLimit = session.getBlockChangeLimit();
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if (!actor.hasPermission("worldedit.limit.unrestricted")
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&& config.maxChangeLimit > -1) {
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// If the default limit is infinite but there is a maximum
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// limit, make sure to not have it be overridden
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if (config.defaultChangeLimit < 0) {
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if (currentChangeLimit < 0 || currentChangeLimit > config.maxChangeLimit) {
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session.setBlockChangeLimit(config.maxChangeLimit);
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}
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} else {
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// Bound the change limit
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int maxChangeLimit = config.maxChangeLimit;
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if (currentChangeLimit == -1 || currentChangeLimit > maxChangeLimit) {
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session.setBlockChangeLimit(maxChangeLimit);
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}
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}
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}
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// Have the session use inventory if it's enabled and the actor
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// doesn't have an override
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session.setUseInventory(config.useInventory
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&& !(config.useInventoryOverride
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&& (actor.hasPermission("worldedit.inventory.unrestricted")
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|| (config.useInventoryCreativeOverride && (!(actor instanceof Player) || ((Player) actor).hasCreativeMode())))));
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return session;
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}
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/**
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* Get the key to use in the map for an actor.
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*
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* @param actor the actor
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* @return the key object
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*/
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protected String getKey(Actor actor) {
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return actor.getName();
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}
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/**
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* Mark for expiration.
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*
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* @param actor the actor
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*/
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public synchronized void markforExpiration(Actor actor) {
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checkNotNull(actor);
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LocalSession session = find(actor);
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if (session != null) {
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session.update();
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}
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}
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/**
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* Remove the session for the given actor if one exists.
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*
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* @param actor the actor
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*/
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public synchronized void remove(Actor actor) {
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checkNotNull(actor);
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sessions.remove(actor.getName());
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}
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/**
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* Remove all sessions.
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*/
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public synchronized void clear() {
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sessions.clear();
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}
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/**
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* Remove expired sessions with the given session checker.
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*
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* @param checker the session checker
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*/
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public synchronized void removeExpired(SessionCheck checker) {
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Iterator<Map.Entry<String, LocalSession>> it = sessions.entrySet().iterator();
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while (it.hasNext()) {
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Map.Entry<String, LocalSession> entry = it.next();
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if (entry.getValue().hasExpired() && !checker.isOnlinePlayer(entry.getKey())) {
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it.remove();
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}
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}
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}
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}
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