Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/world/DataFixer.java
wizjany b0777f6b06 Use DFUs for some additional data fixing.
Legacy mapper now uses the data fixers to upgrade blocks and item types
(e.g. signs, dyes that changed names in 1.14).
The sponge schematic reader can now attempt to use the data fixers to
upgrade blocks, block entities, biomes and entities. This has been
tested with the 1.13 -> 1.14 changes. It is yet to be seen if it will
continue to work because...
The mc edit schematic reader has code for using data fixers, but it is
currently disabled as there seem to be some issues with fixing up older
block entities.
2019-05-20 16:39:58 -04:00

54 lines
1.7 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.world;
import com.google.common.annotations.Beta;
import com.sk89q.jnbt.CompoundTag;
/**
* This entire class is subject to heavy changes. Do not use this as API.
*/
@Beta
public interface DataFixer {
final class FixType<T> {
private FixType() {
}
}
final class FixTypes {
private FixTypes() {
}
public static FixType<CompoundTag> CHUNK = new FixType<>();
public static FixType<CompoundTag> BLOCK_ENTITY = new FixType<>();
public static FixType<CompoundTag> ENTITY = new FixType<>();
public static FixType<String> BLOCK_STATE = new FixType<>();
public static FixType<String> BIOME = new FixType<>();
public static FixType<String> ITEM_TYPE = new FixType<>();
}
default <T> T fixUp(FixType<T> type, T original) {
return fixUp(type, original, -1);
}
<T> T fixUp(FixType<T> type, T original, int srcVer);
}