Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/command/FlattenedClipboardTransform.java
Kenzie Togami 399e0ad5fa
Refactor vector system to be cleaner
- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
2018-11-03 23:00:23 -07:00

133 lines
4.6 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.command;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import com.sk89q.worldedit.extent.transform.BlockTransformExtent;
import com.sk89q.worldedit.function.operation.ForwardExtentCopy;
import com.sk89q.worldedit.function.operation.Operation;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.math.transform.AffineTransform;
import com.sk89q.worldedit.math.transform.CombinedTransform;
import com.sk89q.worldedit.math.transform.Transform;
import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.regions.Region;
/**
* Helper class to 'bake' a transform into a clipboard.
*
* <p>This class needs a better name and may need to be made more generic.</p>
*
* @see Clipboard
* @see Transform
*/
class FlattenedClipboardTransform {
private final Clipboard original;
private final Transform transform;
/**
* Create a new instance.
*
* @param original the original clipboard
* @param transform the transform
*/
private FlattenedClipboardTransform(Clipboard original, Transform transform) {
checkNotNull(original);
checkNotNull(transform);
this.original = original;
this.transform = transform;
}
/**
* Get the transformed region.
*
* @return the transformed region
*/
public Region getTransformedRegion() {
Region region = original.getRegion();
Vector3 minimum = region.getMinimumPoint().toVector3();
Vector3 maximum = region.getMaximumPoint().toVector3();
Transform transformAround =
new CombinedTransform(
new AffineTransform().translate(original.getOrigin().multiply(-1)),
transform,
new AffineTransform().translate(original.getOrigin()));
Vector3[] corners = new Vector3[] {
minimum,
maximum,
minimum.withX(maximum.getX()),
minimum.withY(maximum.getY()),
minimum.withZ(maximum.getZ()),
maximum.withX(minimum.getX()),
maximum.withY(minimum.getY()),
maximum.withZ(minimum.getZ()) };
for (int i = 0; i < corners.length; i++) {
corners[i] = transformAround.apply(corners[i]);
}
Vector3 newMinimum = corners[0];
Vector3 newMaximum = corners[0];
for (int i = 1; i < corners.length; i++) {
newMinimum = newMinimum.getMinimum(corners[i]);
newMaximum = newMaximum.getMaximum(corners[i]);
}
// After transformation, the points may not really sit on a block,
// so we should expand the region for edge cases
newMinimum = newMinimum.floor();
newMaximum = newMaximum.ceil();
return new CuboidRegion(newMinimum.toBlockPoint(), newMaximum.toBlockPoint());
}
/**
* Create an operation to copy from the original clipboard to the given extent.
*
* @param target the target
* @return the operation
*/
public Operation copyTo(Extent target) {
BlockTransformExtent extent = new BlockTransformExtent(original, transform);
ForwardExtentCopy copy = new ForwardExtentCopy(extent, original.getRegion(), original.getOrigin(), target, original.getOrigin());
copy.setTransform(transform);
return copy;
}
/**
* Create a new instance to bake the transform with.
*
* @param original the original clipboard
* @param transform the transform
* @return a builder
*/
public static FlattenedClipboardTransform transform(Clipboard original, Transform transform) {
return new FlattenedClipboardTransform(original, transform);
}
}