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706 lines
31 KiB
Plaintext
706 lines
31 KiB
Plaintext
4.8-SNAPSHOT:
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I added these here mainly to keep track. These entries are not intended to be in the final 4.8 changelog.
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- Added /snapshot sel
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- Fixed data value handling for fire, chest, reed and jukebox
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- Fixed CommandContext.matches(String) (for developers!)
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- Improved interaction with permission plugins
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- Fixed config file generation on windows
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- Added an expression parser (for developers!)
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- Added a YAML library (for developers!)
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- Block queues are now flushed based on attachment to other blocks
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- Sped up //fast mode by deferring lighting until after all blocks are in place. Has some bugs but it's at the very least good for previews.
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- Added l[eft], r[ight], b[ack] and f[orward] to the commands that take a direction.
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- Added a //g[en[erate]] command that can generate a shape given a formula
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- Added support for stretched cylinders
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4.7:
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- Added support for all the new items and blocks
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- Added multiworld permissions support to WEPIF
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- Added superperms and native PEX support to WEPIF
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- Added /range command for brushes
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- Added multiworld snapshot support (check the new structure on the wiki!)
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- Added //naturalize command (makes stone/dirt/grass layers)
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- Added a //farwand tool, allows selecting pos1 and pos2 at a distance
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- Added a //lrbuild tool, allows "placing" and
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"destroying" blocks at a distance
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- Added /pyramid and /hpyramid generators
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- Added underlay and overlay masks
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- Added a /green command (adds a layer of grass on top of landscape)
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- Added polygon support to the WorldEdit CUI
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- Moved config permissions system and other WEPIF configuration to the
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wepif.yml file
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- Improved command logging to additionally log the position and region of
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the player
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- Added -n flag to //smooth (smooth only natural terrain)
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- Improved item/block name matching
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- //pos1 and //pos2 now accept an x,y,z arguement to
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select arbitrary coordinates
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- Non-integer (decimal) radii now work in cylinders, spheres, fill, drain, etc
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- Added -s flag to //chunk (select all chunks in current selection)
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- Block patterns now can be used in //replacenear, //walls, and //outline
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- Block damage values can be used in //replace and //replacenear
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- Added -p flag to flip, flipping the clipboard offset around the player
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- Allowed performing //undo from other player's sessions
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- Added ellipsoid support to //sphere and //hsphere (use //sphere x,y,z)
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- Entity /remove command can now remove "xp", for xp orbs
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- Using //set mobspawner is no longer case sensitive for mob type
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- The /deltree tool now deletes floating mushrooms as well
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- Added value flag support to the command system (for developers!)
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- Fixed superpickaxe dropping the wrong items sometimes
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- Fixed errors when manipulating note blocks
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- Fixed cylinders generating too short
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- Fixed inaccurate polygon edges
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- Fixed flipping of signs and doors
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- Fixed manipulating blocks in unloaded chunks
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Thanks to everyone for their contributions:
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zml2008, wizjany, TomyLobo, Nichts, mrapple, jjkoletar, robinjam, jascotty2,
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Hretsam, Elizacat, masteroftime, x1337x, TLUL, Droolio, ZerothAngel, md-5,
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and t3hk0d3
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4.6:
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- Updated for Minecraft 1.6.
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- Added flood fill tool. Use /floodfill <block> <radius> and right click blocks
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to flood fill them.
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- Added //gmask to set a *GLOBAL* mask that affects nearly ALL operations.
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Now you can confine //sphere to a region or create //walls that do not
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replace existing blocks.
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- Added a region-based mask that confines changes to the current region
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(when the mask is set).
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- Added support for combining masks, i.e. /mask #region rock,brick
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- Added //fast mode, which allows the server to skip the dirtying of chunks.
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This means that you have to rejoin to see changes though, but most
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operations are doubled in speed. This only applies to the Bukkit version
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at the moment.
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- Changed the block type check to be implementation-dependent. The Bukkit
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plugin now checks Bukkit's Material.
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- Added -p flag to //butcher to kill pet wolves. Thanks to wizjany.
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- Added -s flag to //move and //stack to move the selection along with the
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blocks. Thanks to wizjany.
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- Made CUI selection clear on disable (including Bukkit's /reload).
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Thanks to wizjany.
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- Added "deltree" tool for removing floating trees. Thanks to moo0.
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- Added rotation support to redstone repeaters.
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- Fixed //expand vert not updating client.
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- Fixed the issue with log files not being closed on unload in Bukkit.
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Thanks to stoneLeaf.
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- Fixed history size being 0 with old config files.
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4.5:
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- Fixed the IllegalAccessException with /remove (hopefully).
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- Removed wolves from /butcher. There's no way to check if a wolf is owned
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or not in Bukkit yet.
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- Added permission checks for tools on use, so now if you switch world or
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lose your permissions, you lose your tools.
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- Added expiration timer to sessions. Sessions will now last up to 10 minutes
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(by default) before removed, so you can quickly disconnect (or crash) and
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come back and still maintain your history.
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- Removed minimum cap on history size (now you have history sizes under 15).
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4.4.1:
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- Maven-built release.
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- Sun Rhino removed.
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4.4:
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- Updated for Minecraft 1.5.
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- Updated for latest Bukkit.
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- Add cycling for wall signs and steps.
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- Fixed rotating wall signs.
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- Fixed exception thrown by commands with multiple spaces between arguments.
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4.3:
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- Updated for Minecraft 1.4.
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- Added support for newer versions of Permissions.
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- Took polygon-in-point algorithm from WorldGuard, which is a minor
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improvement. Please submit a better algorithm that properly handles edges!
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- Fixed WorldEdit unpacking the wrong config.yml.
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- Added improved selection getting/setting API.
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- Diagonal stacking added (not up or down yet) (thanks Valentin Stahlmann!)
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- Palette option added to draw.js (thanks J0s3f!)
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- CraftScripts: Made EditSession.rawSetBlock() public.
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4.2:
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Bukkit users: Minimum build #: 541
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- Changed the compass so that left click is /jumpto and
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right click is /thru.
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- Add a basic API method to get a player's selection region.
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- Added shortcut fire extinguisher brush.
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- Added //regen to regenerate an area.
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- Added McRegion support to /chunkinfo.
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- Added /snap before [date] and /snap after [date].
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Example: /snap before last Monday 2am
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- Added /worldedit tz to set your timezone. It currently does not persist
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yet. Example: /we tz america/los_angeles
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- Fixed block mine drops for 1.3.
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- Possibly fixed item dropping with undo/redo.
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- Fixed the permissions resolver not being loaded if it was loaded after
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a plugin was enabled or re-enabled.
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- Removed GroupUsers support.
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- Added some support for the WorldEdit client-side UI (CUI) protocol.
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4.1:
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- Added McRegion support.
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- Optimized the case when worlds were not in the root directory of a zip.
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- Fixed snapshot restoration not working on sign blocks and other special
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tile entity blocks.
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- Added beds as a place-last block.
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- Fixed beds and redstone repeaters not being set.
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- Added an alias for wool colors as though they were blocks, so you can now
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do //set blue, etc.
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- Removed "blue" as an alias for lapis lazuli.
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4.0-beta8:
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- Added things for CraftBook.
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4.0-beta7:
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- Added 1.3 block support.
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4.0-beta6:
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- Fixed //count being ///count.
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- Added a workaround to the fact that Minecraft no longer sends a block
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dig packet for bedrock. WorldEdit now detects if you're hitting bedrock,
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but it may not be entirely accurate (torches will trick it!).
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- Removed /t on request of Kainzo.
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- Fixed second position setting commands saying position one instead of two
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when selecting cuboids.
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4.0-beta5:
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- Fixed permissions with brush commands.
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4.0-beta4:
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- /b changed to /br.
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4.0-beta3:
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- Fixed BLOCK_DAMAGED bug.
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- Fixed command conflicts.
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4.0-beta2:
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- Fixed issue with too many commands being put into plugin.yml, causing
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conflicts with other plugins.
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- //size works properly again.
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- /search is now an alias for /searchitem.
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4.0-beta1:
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- Added /remove command to remove entities (paintings, items, minecarts,
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boats, arrows, and primed TNT).
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- /butcher now works for slimes and ghasts and will no longer drop items.
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- The tool system has been overhauled so that when you use a tool, it gets
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bound to your currently held item. For example, you could bind the tree
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tool to a wooden sword and the brush tool to a diamond axe.
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- Brush commands have been broken up. Use /brush, /mat, and /size to adjust
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a brush's settings. A different brush can be bound to different items.
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- //wand now gives the wand item directly.
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- New mask support allows you to filter the blocks that would be changed.
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This currently only works for brushes.
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- Added some API methods.
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- Added multiple undo/redo.
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- Added -c flag to //distr to print to console.
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- Added //outset and //inset commands to quickly adjust the size of
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the current selection.
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- Snapshot commands now are nested under /snap and /snapshot commands.
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- Changed super pickaxe mode command to /sp.
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- Added history size configuration option.
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- //size is currently /m due to a bug.
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- Added smooth brush.
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- Added /we version and /we reload.
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- Added 'no-op-permissions' setting for Bukkit.
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- Added polygonal regions. These are still in development as they are
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a bit inaccurate at the moment.
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- Updated WorldEdit for Bukkit.
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- Improved parsing of block pattern/data syntax.
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- Improved block and item name list.
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- Improved debugging messages (if that's enabled).
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3.2.2:
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- Updated for Bukkit commit 8ccfad945663cd0ea60531b085748c81fc6fefb8.
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3.2.1:
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- Added version information for SP.
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- Improved Bukkit performance drastically.
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3.2:
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- Fixed /forestgen having an incorrect number of maximum arguments.
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- Re-added Sun Rhino implementation as a separate library bundled in
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during creation of the .jar.
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- Unified file selection and checking API.
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- Fixed CraftScripts not properly loading files from the current
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working directory as defined by the implementation.
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- Enabled queue on EditSessions given to scripts.
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- Improved draw.js to be more user friendly.
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- Fixed /forestgen having an incorrect number of maximum arguments.
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- Fixed /removenear not taking a default size argument.
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- Improved overall performance.
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3.1:
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- Added more tree generators. /tree [type] and
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/forestgen [size] [type] [density] are the new commands.
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- No longer using the internal Rhino JavaScript engine, so Windows users
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will now have to download Rhino separately to use scripting.
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3.0:
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- Added /searchitem or //l command to lookup items and block by name and ID.
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- Added block data cycling super pickaxe tool. (/cycler)
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- Added //paste [-ao] syntax to paste without air and at origin.
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- Added support for //stack [-a] to not stack air.
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- Added the ability to configure the schematic and CraftScript directories.
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- Added better support for cake, added some more block/item aliases.
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- Added support for rotation block orientation with the rotate and flip
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commands (now stairs, torches, etc. will rotate correctly).
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- Added distance to //size.
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- Added more brush shapes (hollow sphere, cylinder, hollow cylinder,
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and clipboard) for the brush tools.
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- Added in a valid block ID check.
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- Added debugging information for when no snapshots could be found.
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- Added pattern support to //overlay (i.e. //overlay 3%torch,97%air).
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- Added a clipboard pattern (//set #clipboard) -- useful for repeating
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patterns over an area.
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- Changed the arm swing tools to also work on right click.
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- Improved block drop list (thanks to Gunther De Wachter).
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- Fixed scripting.timeout setting taking no effect.
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- Fixed group checking with Permissions.
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- Moved commands around in the code and added hierarchical permissions
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support in the process. All permission systems supported by WorldEdit
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(and utilizing plugins) support hierarchy, regardless if they really
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do or not. WorldEdit will simulate hierarchy as required.
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2.15.2:
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- Minor additions for ease of integration.
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2.15.1:
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- Fixed /script.js shortcut not stripping forward slashes.
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- Changed some internal working directory handling code to better support
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single player modifications.
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2.15:
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- Added roof.js by Bentech. It makes a roof over your selection.
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- Added wool as an alias for cloth.
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- Added support for specifying color names instead of data values for cloth.
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- For the brush tools and the compass, you now have to SWING with your arm.
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- Right click with the compass now toggles between /thru and /jumpto.
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- The algorithm for /thru was improved.
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- Fixed quickshot.js not reading notes correctly.
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- Fixed /butcher. (I also added necessary methods to Bukkit so you now
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have to update that too.)
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- draw.js now supports orientation and choses white wool for white pixels
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instead of pink! (Thanks to Dean Ward.)
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- Improved /info tool to handle more block data.
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- Changed /s to /.s to avoid conflicts.
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- Now you can use /script.js directly as a command.
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- Improved /info tool to handle more block data.
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2.14.2:
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- Fixed array out of bounds error with snapshots.
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2.14.1:
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- Improved some error messages.
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- Fixed snapshots not supporting all block types.
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- Fixed forest generator.
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2.14:
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- Added full block data support (furnaces, note blocks, etc.) for Bukkit.
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- Added /s to repeat last script.
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2.13:
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- Scripting support is back!
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- Colored cloth blocks should now work.
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- Fixed issue where the command's arguments were printed to chat when
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you also did not have permissions.
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2.12:
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- Added new flat file permissions resolver, added * support for
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ConfigurationPermissionsResolver.
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- Added support for Niji's permission system.
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- Fixed bad list to array conversion in ConfigurationPermissionsResolver.
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- Fixed default permissions with the built-in permission resolvers.
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- Fixed issue with BlockWorldVector causing java.lang.VerifyError due to
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how Bukkit loads plugins.
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- Ops now have all permissions.
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- Changed /reload WorldEdit to /reloadwe.
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- Moved WorldEdit to use Bukkit's command registration. Let's hope
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this didn't break things.
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2.11:
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- Ported over toi's ray tracing code so that it's now included in
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WorldEdit. This will make porting WorldEdit to single player
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and other platforms easier.
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- Fixed NullPointerExceptions that appeared while saving a chest.
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- Fixed NullPointerExceptions in some super pickaxe modes, made arm swing
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handler get called on item usage. This means that you can use
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/brush and /rbrush now but you right click in the air instead of
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swinging your arm.
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- Made super pickaxe arm swing and right click modes mutually exclusive.
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- Added the navigation wand. Normally a swing of your navigation wand
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would call /jumpto, but in the mean time you have to right click.
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2.10:
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- Inventory support now works for Bukkit.
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- Now /jumpto and /thru works.
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- Now prints an error message if permission is not available.
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- Added support for cloth color with the super pickaxe drops.
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- Updated GroupUsers support to use GroupUsers' new API. GroupUsers
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must be updated as well.
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- Added wand-item to default config.yml.
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2.9:
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- Added pine tree tool.
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- Bukkit: Added support for GroupUsers. If GroupUsers is not present,
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WorldEdit will fall back to its own permissions system.
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- Bukkit: Added sign support for Bukkit.
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2.8.1:
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- Added some extra functions to Vector for WorldGuard.
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- Made setup easier and less confusing.
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2.8:
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- Improved Bukkit support.
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2.7.2:
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- Fixed permissions checking for individual commands.
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- /butcher should now kill animals again.
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- /thru should now treat torches and such as pass-through blocks.
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2.7.1:
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- Added tree and item drop support for the Bukkit version.
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2.7:
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- Added sphere brush tool. Use /sphere <id> [radius] [noReplace?] to
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enable it and /none to disable it (note: /none also disables the
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right click super pickaxe tool). The brush tool builds a sphere at the
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location that you are looking at. For the last argument, put "true"
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or "yes" to prevent the brush from replacing non-air blocks.
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- Changed water to be considered a pass-through block. This means that
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/thru, /jumpto, and such commands will ignore water.
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- /tree now makes regular tree and /bigtree makes big trees. /forestgen
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will still make big tree forests.
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- The block replacer tool should now support inventory.
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- Fixed the NullPointerException with /jumpto and similar commands.
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- Made handling of non-right angles in getDirection() return more
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relevant errors. Now //stack and similar commands won't give you the
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cryptic error of "Unknown direction: me".
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- Updated sample worldedit.properties file.
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2.6:
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- Removed 'air' prefix from commands. Now //pasteair is just //paste,
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//moveair is just //move, etc.
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- Made /worldeditselect permission more encompassing, now including //chunk,
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//expand, and //contract.
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- Added syntax for //expand <amt> <reverse-amt> <direction> which allows
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you to expand in two directions at once. This also works for //contract.
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- Added //expand vert|vertical to expand the selection from top to bottom.
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- Added /thaw to reverse /snow.
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- Fixed WorldEdit not handling ice removal well.
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- Fixed some inaccuracy problems regarding player positions caused by a
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recent update.
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- Fixed the tree generator.
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- Code reorganized a little more.
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2.5.1:
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- Fixed the WorldEdit bridge used by CraftBook and other plugins.
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- Fixed issues with permissions where the only reliable permission was
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/worldedit.
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2.5:
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- Fixed issues with permissions not being read correctly.
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- WorldEdit is now world-aware (not that the Minecraft server is).
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- Abstracted super pickaxe mode/tools and changed commands to /tree, /info,
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/none, /single, /area, and /recur.
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- New /repl super pickaxe tool.
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- Now bundling JNBT.
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- Add a very rudimentary command line program that will check the integrity
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(a very basic integrity check) of a world.
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2.4:
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- Added the ability to use (require) inventory with operations, preventing
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people from setting blocks that they don't have.
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- Simplified the max blocks change limit to be binary (either you have it or
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not). Also separated the 'max' limit and the 'default' limit in terms
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of configuration. This means that the WorldEdit restrictions file is
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no longer used.
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- A large part of the code was moved around (again) to make porting
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WorldEdit to other modding APIs easier, but this means that something
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may have broken.
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- Chest handling was rewritten for Minecraft beta, so it should be
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reliable now and not cause exceptions.
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- Item damage is now managed by WorldEdit's chest handling APIs.
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- Worked around an issue with the java.util.zip implementation that
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caused ZIP files containing backslashes to not work correctly.
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- Changed the TrueZip support to use the API for java.util.zip, meaning
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some bugs should be fixed.
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- Made all commands support double forward slashes as the command prefix.
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2.3.4:
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- Fixed issues with chests.
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- Added configuration option that disables the "//" prefix and lets you use
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single forward slashes too.
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2.3.3
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- Updated for beta.
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- Fixed error caused by not specifying a mob spawner type when using mob
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spawner blocks.
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- Improved version detection to be more reliable.
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- Fixed incorrect item drops for the super pickaxe.
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2.3.2:
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- Fixed the history/queue array lists being iterated in the wrong direction.
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//move should be fixed as a result.
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2.3.1:
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- Updated for b129+ and v0.2.6_02.
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2.3:
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- Blocks should now be set and removed correctly so that they don't
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drop items.
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- /fixwater and /fixlava should no longer cross solely diagonally connected
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pools.
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- Fixed //smooth lifting water upwards.
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- Added //shift to move the selection.
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- Added //flip to flip the clipboard.
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- ; instead of | can be used when specifying extra tile entity data
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for blocks that support them.
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- Items are now dropped by the super pickaxe (configurable).
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- The info tool is governed by the permission /infotool and the tree tool
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is now goverened by the /treetool permission.
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- New info tool (//tool info) that tells you information about the block
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that you right click with a pickaxe on, including the type of mob
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spawned by a mob spawner.
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- Mob spawners are now supported for all operations. To specify a mob type,
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use syntax like //set mobspawner;Pig or //set mobspawner|Pig
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- Added a catch for the IOException now thrown by recent versions of hMod.
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2.2.1:
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- Fixed compatibility with server v0.2.5.
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2.2:
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- Added Grum's //smooth command to smooth terrain. Select the entire area
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and use //smooth on it, perhaps specifying a number of iterations,
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with a larger number of iterations meaning a smoother terrain. Trees and
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other blocks like fences currently do not drop.
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- Fixed output messages for //pos2 and //hpos2 when used.
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- Updated for server version 0.2.5.
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2.1:
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- Switched usage of HashMaps to double ArrayLists in the history function,
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increasing the speed of everything by up to 20x.
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- The data values of blocks that use them won't be set anymore, decreasing
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the packet spam generated.
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- Added //fillr that recursively fills (it's //fill except it will
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fill nooks and crannies).
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- Fixed /unstuck lifting you when you weren't stuck.
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- Added a filename character whitelist to schematic saving/loading
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routines. (regex: ^[A-Za-z0-9_\- \./\\'\$@~!%\^\*\(\)\[\]\+\{\},\?]+$)
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- Expanded the character whitelist for snapshot names (to the same as the
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one for schematic saving/loading).
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- .schematics now save original copy offset.
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- Added //count that counts the number of blocks in a region.
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- Added //distr that prints the distribution of blocks in a region.
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- Added /butcher to kill all/nearby mobs.
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- Added mob killing to the super pickaxe.
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2.0.2:
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- Fixed issues with /listsnapshot and //restore not working.
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- Fixed help for //expand and //contract.
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- /jumpto should work reliably again.
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2.0.1:
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- Fixed the issue with the super pickaxe not working with bedrock.
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- Fixed an issue with the recursive super pickaxe not working properly.
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- Added an argument to /listsnapshots to show more snapshots.
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- Added an argument to //restore that lets you select a snapshot for
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restoring without //use.
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2.0:
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- Added help message to //load telling users about //paste.
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- Added Notch tree planting tool mode with the right click of the pickaxe.
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(Undo is supported!)
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- Added recursive super pickaxe mode that destroys blocks adjacent,
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destroying only blocks of the same type as the block that you clicked on
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- Added area super pickaxe mode that destroys a cuboid area on use,
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destroying only blocks of the same type as the block that you clicked on.
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- Added pasting at origin and saving origin to .schematics.
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- Added /chunk to select all the blocks inside the chunk that you are in.
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- Shortcut /replacenear lets you replace nearby blocks.
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Example: /replacenear 50 rock glass
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- /ascend, /descend, and /unstuck now detect pass-through blocks better.
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- Added /up to go up some distance.
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- Added /snow command to overlay snowfall and freeze lakes in the area.
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- Both /pinegen and /forestgen (now) have a density argument. Values
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between 0 and 100 are accepted.
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- Changed old forest generator command to /pinegen.
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- Changed /forestgen to generate forests using Notch's tree algorithm
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(fully undoable).
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- Improved speed of commands that iterated over cuboids by 5-40%.
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- Support for setting random block content with //set.
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Example: //set 5%diamondore,95%glass
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Numbers don't have to add up to any particular number.
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- Block IDs are now resolved with hMod as well, should it fail to resolve
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with WorldEdit.
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- Added support for replacing a list of blocks with //replace.
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- Added register-help configuration to prevent WorldEdit commands from
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showing up in help.
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- /ascend, /descend, and /unstuck now clamp Y to >= 0.
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- Added /worldeditselect permission that will give users access to all
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commands and functions that let you define selections.
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- Point selection functions now emit the coordinates.
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- //size now displays coordinate information.
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- Added per-group block change limit restrictions support.
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- Possibly added .tar.bz2/tar.gz support. Untested and highly
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unrecommended.
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- Added command logging setting and logging to file.
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- Added max-radius configuration to clamp radii and sizes.
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- Added /fixlava.
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- New /ex area fire extinguisher command (shortcut to /removenear fire 40).
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- Added class to access WorldEdit selections from other plugins.
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- //contract and //expand argument orders swapped to go with the other
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direction commands like //stack.
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- Super pickaxe now ignores TNT. (Before it caused ignition on client-side
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only).
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- Y coordinates are now clamped between 0 and 127 when blocks are set
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by WorldEdit. This fixes some exceptions.
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- Expanded the priority block list significantly to handle more block types.
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- .schematic load/save error messages are now more descriptive.
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- Fixed iron pick axe not working as a super pickaxe.
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- Plugin .jar renamed from SMWorldEdit to WorldEdit as it was confusing.
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- WorldEdit version is now printed on load.
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0.13.2:
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- Added support for the new block types from the Halloween update.
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0.13.1:
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- Updated for b123.
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- New /pumpkins command. Happy Halloween!
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- //fill now uses its own stack so that it doesn't cause stack overflow
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errors for overly large regions.
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- For commands that look for a block ID (//replace, /removenear), it will
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no longer check against the WorldEdit block restriction list.
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0.12
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- Added /listchunks
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- Added /delchunks (creates a shell script).
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0.11:
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- New TrueZIP support.
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- Fixed the issue with certain blocks dropping items (torches, etc.).
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- Chests are partially supported. Double width chests don't paste too well yet.
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- //expand and //contract are now bounded on the Y-axis.
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- Cactus was removed from the list of allowed blocks.
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0.10:
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- Issues with the permissions regarding the super pick axe mode and
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the edit wand have been resolved.
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- For the super pick axe to destroy bedrock, permission must be given for
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/worldeditbedrock.
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- Added /chunkinfo to tell you information about the chunk that you are in.
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- Added support for restoring regions from a backup. /listsnapshots, //use,
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and //restore have been added.
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- Added //hpos1 and //hpos2 to set the corners of the cuboid to the block
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that you are looking at.
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- Added /jumpto to go to the spot that you are looking at.
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- Added /thru to go through the wall in front of you.
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- Added /ceil to get to the ceiling of a room.
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0.9:
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- Giving permission to just /worldedit is now enough to have access to all
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WorldEdit commands.
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- The super pickaxe toggle command has been changed to //, but the old "/,"
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command will continue to work. When assigning permissions, give access to //
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- Added //move and //moveair to move the selection.
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- Fixed the help for //wand.
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- Fixed a bug that caused commands to be case sensitive.
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- Permissions for the non-air command (i.e. //stack vs //stackair) now
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extend to the air command.
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- Added /removenear to remove nearby blocks of a type.
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- Fixed the incorrect help for some commands.
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- Added //cyl and //hcyl to generate filled and hollow circles and cylinders.
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- Added //sphere and //hsphere to generate filled and hollow spheres.
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- Added //walls to generate the sides of a cuboid region.
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0.8.3:
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- //rotate fixed.
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- Fixed some floating point inaccurracy errors.
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- Exceptions are now caught when handling commands so that they can be
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reported to the current user.
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0.8.2:
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- Signs that are not in a loaded chunk will no longer cause an exception.
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- /unstuck, /ascend, and /descend are more accurate now. /descend also
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won't drop you from 20 feet up and it won't drop you into the void anymore.
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0.8.1:
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- Added a workaround for the onBlockDestroy hook returning (0, 0, 0).
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0.8:
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- All operations now implicitly support working with block data, including
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sign text. This applies to .schematic loading and saving.
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- Scripting support has been removed. It may return in the future, possibly
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as an additional plugin.
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- /edit command prefix was changed to //.
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- Added //expand and //contract to expand and contract the selected region.
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- Fixed help for //stack and //stackair.
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- Added /ascend to ascend to the next level up.
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- Added /descend to descend down a level.
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- Added /toggleeditwand to toggle use of the toggle wand.
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- Re-implemented /forestgen in Java.
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- Added /editrotate to rotate the clipboard around the minimum position.
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- Added super-pick axe mode with command /,
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- Added /toggleplace to switch to using position #1 instead of your feet.
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- Plugin for hey0's server mod has been renamed to SMWorldEdit.
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- //fill routine now keeps a track of visited blocks to prevent
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infinite recursion caused by inconsistent states.
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- /editcut will both copy and remove.
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- All block name lookups now use WorldEdit's own list.
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- New syntax to specify block data when specifying block type. Examples:
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//set crops:7
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//set sign:4|Line1|Line2
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- Colored cloth blocks can no longer be created at all
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(they crash clients).
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- Added /fixwater to level and correct water.
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0.7:
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- /editreplace now has reversed arguments. /editreplace [fromID] toID
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- /editstack(air) now has reversed arguments. /editstack count [direction]
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- /editstack(air) now can take longer direction names ('up' vs. just 'u').
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- Added /editdrain drains pools of lava and/or laval.
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- Fixed help for /editstack(air) incorrectly referring to the clipboard.
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- Removed the dependency on Apache commons and recompiled the JavaScript
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engine to be smaller.
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0.6:
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- Added a check that will warn you when the region you have selected is
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larger than the .schematic format can support.
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- Implemented smart block queuing that will intelligently create or
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destroy blocks so that certain blocks (torches, etc.) will spawn
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correctly (though perhaps not in the right orientation) and will
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remove correctly (without dropping an item).
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- When pasting, if you end up inside a block, you will now be put up top
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of the paste.
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- Added /editstack and /editstackair for stacking/repeating regions a
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certain number of times.
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- Added /removebelow.
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- Added height parameter to /removeabove.
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- Added /editwand to give you the wooden axe.
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- Added /editlimit to allow you to clamp the number of blocks that can
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changed in one go at a time. A new "max-blocks-changed" setting
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lets you configure a default limit.
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0.5:
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- You can now right click once with the wooden axe to select position 1
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and double right click to select position 2.
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- /editoutline added to draw the faces of a region.
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- New /editload and /editsave that work with .schematic files.
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- /clearclipboard now works.
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- meteorshower.js added: drop burning resources around you.
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- Scripts can now be run directly as a command.
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- The forest generator now tops the trees with leaves.
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- Scripts will now be aborted if they take 3 seconds or longer to finish.
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- Fixed a bug in the undo function that prevented generated forests from
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ndoing properly.
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- Added Teleport functions to the scripting interface.
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0.4
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- Added history with undo/redo up to 15 states.
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- /editreplace updated with the ability to replace only one type of block.
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- Added /editcopy and /editpaste.
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- New adjustable whitelist of usuable blocks.
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0.1
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- Initial release. |