Plex-FAWE/worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/selections/Polygonal2DSelection.java
sk89q 7192780251 Switch to Gradle. Use git log --follow for history.
This converts the project into a multi-module Gradle build.

By default, Git does not show history past a rename, so use git log
--follow to see further history.
2014-11-14 11:27:39 -08:00

64 lines
2.2 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.bukkit.selections;
import java.util.Collections;
import java.util.List;
import com.sk89q.worldedit.LocalWorld;
import com.sk89q.worldedit.regions.selector.Polygonal2DRegionSelector;
import org.bukkit.World;
import com.sk89q.worldedit.BlockVector2D;
import com.sk89q.worldedit.bukkit.BukkitUtil;
import com.sk89q.worldedit.regions.*;
public class Polygonal2DSelection extends RegionSelection {
protected Polygonal2DRegion poly2d;
public Polygonal2DSelection(World world, RegionSelector sel, Polygonal2DRegion region) {
super(world, sel, region);
this.poly2d = region;
}
public Polygonal2DSelection(World world, List<BlockVector2D> points, int minY, int maxY) {
super(world);
LocalWorld lWorld = BukkitUtil.getLocalWorld(world);
// Validate input
minY = Math.min(Math.max(0, minY), world.getMaxHeight());
maxY = Math.min(Math.max(0, maxY), world.getMaxHeight());
// Create and set up new selector
Polygonal2DRegionSelector sel = new Polygonal2DRegionSelector(lWorld, points, minY, maxY);
// set up CuboidSelection
poly2d = sel.getIncompleteRegion();
// set up RegionSelection
setRegionSelector(sel);
setRegion(poly2d);
}
public List<BlockVector2D> getNativePoints() {
return Collections.unmodifiableList(poly2d.getPoints());
}
}