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Plex-FAWE/worldedit-bukkit
ff728478c6 Relight using starlight engine on Tuinity & perform heightmap updates (#1023)
* Relight using starlight engine on Tuinity

* Make use of invokeExact

* Cache MethodHandle

* Address some requested changes

* Remove random *

Co-authored-by: NotMyFault <[email protected]>

* Simplify and clean up sendChunk
Hopefully, that doesn't cause any issues

* Add naive HeightmapProcessor

* Make HeightmapProcessor more efficient

* Remove heightmap code from NMSRelighter

* Recognize fluid for waterlogged blocks

* Remove config option for heightmaps as they should always be updated

* Batch relighting for Starlight

* Dirty workaround for CharBlocks blocks NPE

* Revert "Dirty workaround for CharBlocks blocks NPE"

This reverts commit 737606a7
It only caused the heightmap to be wrong again and didn't help much with the original issue

* Adapt better chunk sending on older versions

* Adapt requested changes for HeightMapType

* Relight all changed chunks, batched
Also, address some requested changes

* Avoid deadlocks

* Clean up tuinity relighter and add some comments

* Minor changes to HeightmapProcessor

Co-authored-by: BuildTools <[email protected]>
Co-authored-by: NotMyFault <[email protected]>
Co-authored-by: Aurora <[email protected]>
2021-05-13 11:29:11 -04:00
..
2021-05-12 18:04:21 +02:00