Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/command/MaskCommands.java

449 lines
18 KiB
Java

//package com.sk89q.worldedit.command;
//
//import com.boydti.fawe.object.mask.AdjacentAnyMask;
//import com.boydti.fawe.object.mask.AdjacentMask;
//import com.boydti.fawe.object.mask.AngleMask;
//import com.boydti.fawe.object.mask.BiomeMask;
//import com.boydti.fawe.object.mask.BlockLightMask;
//import com.boydti.fawe.object.mask.BrightnessMask;
//import com.boydti.fawe.object.mask.DataMask;
//import com.boydti.fawe.object.mask.ExtremaMask;
//import com.boydti.fawe.object.mask.IdDataMask;
//import com.boydti.fawe.object.mask.IdMask;
//import com.boydti.fawe.object.mask.LightMask;
//import com.boydti.fawe.object.mask.OpacityMask;
//import com.boydti.fawe.object.mask.ROCAngleMask;
//import com.boydti.fawe.object.mask.RadiusMask;
//import com.boydti.fawe.object.mask.RandomMask;
//import com.boydti.fawe.object.mask.SimplexMask;
//import com.boydti.fawe.object.mask.SkyLightMask;
//import com.boydti.fawe.object.mask.SurfaceMask;
//import com.boydti.fawe.object.mask.WallMask;
//import com.boydti.fawe.object.mask.XAxisMask;
//import com.boydti.fawe.object.mask.YAxisMask;
//import com.boydti.fawe.object.mask.ZAxisMask;
//import com.sk89q.worldedit.IncompleteRegionException;
//import com.sk89q.worldedit.LocalSession;
//import com.sk89q.worldedit.WorldEdit;
//import com.sk89q.worldedit.command.util.CommandPermissionsConditionGenerator;
//import com.sk89q.worldedit.entity.Player;
//import com.sk89q.worldedit.extent.Extent;
//import com.sk89q.worldedit.function.mask.BlockMaskBuilder;
//import com.sk89q.worldedit.function.mask.ExistingBlockMask;
//import com.sk89q.worldedit.function.mask.ExpressionMask;
//import com.sk89q.worldedit.function.mask.Mask;
//import com.sk89q.worldedit.function.mask.MaskIntersection;
//import com.sk89q.worldedit.function.mask.MaskUnion;
//import com.sk89q.worldedit.function.mask.Masks;
//import com.sk89q.worldedit.function.mask.OffsetMask;
//import com.sk89q.worldedit.function.mask.RegionMask;
//import com.sk89q.worldedit.function.mask.SolidBlockMask;
//import com.sk89q.worldedit.internal.expression.Expression;
//import com.sk89q.worldedit.internal.expression.ExpressionException;
//import com.sk89q.worldedit.internal.expression.runtime.ExpressionEnvironment;
//import com.sk89q.worldedit.math.BlockVector3;
//import com.sk89q.worldedit.math.Vector3;
//import com.sk89q.worldedit.regions.shape.WorldEditExpressionEnvironment;
//import com.sk89q.worldedit.session.request.RequestSelection;
//import com.sk89q.worldedit.world.biome.BiomeType;
//import org.enginehub.piston.annotation.Command;
//import org.enginehub.piston.annotation.CommandContainer;
//import org.enginehub.piston.annotation.param.Arg;
//import org.enginehub.piston.annotation.param.Switch;
//
////@Command(aliases = {"masks"},
//// desc = "Help for the various masks. [More Info](https://git.io/v9r4K)",
//// descFooter = "Masks determine if a block can be placed\n" +
//// " - Use [brackets] for arguments\n" +
//// " - Use , to OR multiple\n" +
//// " - Use & to AND multiple\n" +
//// "e.g. >[stone,dirt],#light[0][5],$jungle\n" +
//// "More Info: https://git.io/v9r4K"
////)
//@CommandContainer//(superTypes = CommandPermissionsConditionGenerator.Registration.class)
//public class MaskCommands {
// private final WorldEdit worldEdit;
//
// public MaskCommands(WorldEdit worldEdit) {
// this.worldEdit = worldEdit;
// }
//
// @Command(
// name = "#simplex",
// desc = "Use simplex noise as the mask"
// )
// public Mask simplex(double scale, @Arg(name="mine", desc = "min light") double minInt, @Arg(name="mine", desc = "max light") double maxInt) {
// scale = 1d / Math.max(1, scale);
// minInt = (minInt - 50) / 50;
// maxInt = (maxInt - 50) / 50;
// return new SimplexMask(scale, minInt, maxInt);
// }
//
// @Command(
// name = "#light",
// desc = "Restrict to specific light levels"
// )
// public Mask light(Extent extent, @Arg(name="mine", desc = "min light") double minInt, @Arg(name="mine", desc = "max light") double maxInt) {
// return new LightMask(extent, (int) minInt, (int) maxInt);
// }
//
// @Command(
// name = "#false",
// desc = "Always false"
// )
// public Mask falseMask(Extent extent) {
// return Masks.alwaysFalse();
// }
//
// @Command(
// name = "#true",
// desc = "Always true"
// )
// public Mask trueMask(Extent extent) {
// return Masks.alwaysTrue();
// }
//
// @Command(
// name = "#skylight",
// desc = "Restrict to specific sky light levels"
// )
// public Mask skylight(Extent extent, @Arg(name="mine", desc = "min light") double minInt, @Arg(name="mine", desc = "max light") double maxInt) {
// return new SkyLightMask(extent, (int) minInt, (int) maxInt);
// }
//
// @Command(
// name = "#blocklight",
// aliases = {"#emittedlight"},
// desc = "Restrict to specific block light levels"
// )
// public Mask blocklight(Extent extent, @Arg(name="mine", desc = "min light") double minInt, @Arg(name="mine", desc = "max light") double maxInt) {
// return new BlockLightMask(extent, (int) minInt, (int) maxInt);
// }
//
// @Command(
// name = "#opacity",
// desc = "Restrict to specific opacity levels"
// )
// public Mask opacity(Extent extent, @Arg(name="mine", desc = "min light") double minInt, @Arg(name="mine", desc = "max light") double maxInt) {
// return new OpacityMask(extent, (int) minInt, (int) maxInt);
// }
//
// @Command(
// name = "#brightness",
// desc = "Restrict to specific block brightness"
// )
// public Mask brightness(Extent extent, @Arg(name="mine", desc = "min light") double minInt, @Arg(name="mine", desc = "max light") double maxInt) {
// return new BrightnessMask(extent, (int) minInt, (int) maxInt);
// }
//
// @Command(
// name = "#offset",
// desc = "Offset a mask"
// )
// public Mask offset(double x, double y, double z, Mask mask) {
// return new OffsetMask(mask, BlockVector3.at(x, y, z));
// }
//
// @Command(
// name = "#haslight",
// desc = "Restricts to blocks with light (sky or emitted)"
// )
// public Mask haslight(Extent extent) {
// return new LightMask(extent, 1, Integer.MAX_VALUE);
// }
//
// @Command(
// name = "#nolight",
// desc = "Restrict to blocks without light (sky or emitted)"
// )
// public Mask nolight(Extent extent) {
// return new LightMask(extent, 0, 0);
// }
//
// @Command(
// name = "#existing",
// desc = "If there is a non air block"
// )
// public Mask existing(Extent extent) {
// return new ExistingBlockMask(extent);
// }
//
// @Command(
// name = "#solid",
// desc = "If there is a solid block"
// )
// public Mask solid(Extent extent) {
// return new SolidBlockMask(extent);
// }
//
// @Command(
// name = "#liquid",
// desc = "If there is a solid block"
// )
// public Mask liquid(Extent extent) {
// return new BlockMaskBuilder().addAll(b -> b.getMaterial().isLiquid()).build(extent);
// }
//
// @Command(
// name = "#dregion",
// aliases = {"#dselection", "#dsel"},
// desc = "inside the player's selection"
// )
// public Mask dregion() {
// return new RegionMask(new RequestSelection());
// }
//
// @Command(
// name = "#region",
// aliases = {"#selection", "#sel"},
// desc = "inside the provided selection"
// )
// public Mask selection(Player player, LocalSession session) throws IncompleteRegionException {
// return new RegionMask(session.getSelection(player.getWorld()).clone());
// }
//
// @Command(
// name = "#xaxis",
// desc = "Restrict to initial x axis"
// )
// public Mask xaxis() {
// return new XAxisMask();
// }
//
// @Command(
// name = "#yaxis",
// desc = "Restrict to initial y axis"
// )
// public Mask yaxis() {
// return new YAxisMask();
// }
//
// @Command(
// name = "#zaxis",
// desc = "Restrict to initial z axis"
// )
// public Mask zaxis() {
// return new ZAxisMask();
// }
//
// @Command(
// name = "#id",
// desc = "Restrict to initial id"
// )
// public Mask id(Extent extent) {
// return new IdMask(extent);
// }
//
// @Command(
// name = "#data",
// desc = "Restrict to initial data"
// )
// public Mask data(Extent extent) {
// return new DataMask(extent);
// }
//
// @Command(
// name = "#iddata",
// desc = "Restrict to initial block id and data"
// )
// public Mask iddata(Extent extent) {
// return new IdDataMask(extent);
// }
//
// @Command(
// name = "#air",
// desc = "Restrict to types of air"
// )
// public Mask air(Extent extent) {
// return new BlockMaskBuilder().addAll(b -> b.getMaterial().isAir()).build(extent);
// }
//
// @Command(
// name = "#wall",
// desc = "Restrict to walls (any block n,e,s,w of air)"
// )
// public Mask wall(Extent extent) {
// Mask blockMask = air(extent);
// return new MaskUnion(new ExistingBlockMask(extent), new WallMask(blockMask, 1, 8));
// }
//
// @Command(
// name = "#surface",
// desc = "Restrict to surfaces (any solid block touching air)"
// )
// public Mask surface(Extent extent) {
// return new SurfaceMask(extent);
// }
//
// @Command(
// name = "\\",
// aliases = {"/", "#angle", "#\\", "#/"},
// desc = "Restrict to specific terrain angle",
// descFooter = "Restrict to specific terrain angle\n" +
// "The -o flag will only overlay\n" +
// "Example: /[0d][45d]\n" +
// "Explanation: Allows any block where the adjacent block is between 0 and 45 degrees.\n" +
// "Example: /[3][20]\n" +
// "Explanation: Allows any block where the adjacent block is between 3 and 20 blocks below"
//)
// public Mask angle(Extent extent, @Arg(name="min", desc = "min angle") String minStr, @Arg(name="max", desc = "max angle") String maxStr, @Switch(name = 'o', desc = "TODO") boolean overlay, @Arg(name = "distance", desc = "int", def = "1") int distanceOpt) throws ExpressionException {
// double y1, y2;
// boolean override;
// if (maxStr.endsWith("d")) {
// double y1d = Expression.compile(minStr.substring(0, minStr.length() - 1)).evaluate();
// double y2d = Expression.compile(maxStr.substring(0, maxStr.length() - 1)).evaluate();
// y1 = Math.tan(y1d * (Math.PI / 180));
// y2 = Math.tan(y2d * (Math.PI / 180));
// } else {
// y1 = Expression.compile(minStr).evaluate();
// y2 = Expression.compile(maxStr).evaluate();
// }
// return new AngleMask(extent, y1, y2, overlay, distanceOpt);
// }
//
// @Command(
// name = "(",
// aliases = {")", "#roc", "#(", "#)"},
// desc = "Restrict to near specific terrain slope rate of change",
// descFooter = "Restrict to near specific terrain slope rate of change\n" +
// "The -o flag will only overlay\n" +
// "Example: ([0d][45d][5]\n" +
// "Explanation: Restrict near where the angle changes between 0-45 degrees within 5 blocks\n" +
// "Note: Use negatives for decreasing slope"
//)
// public Mask roc(Extent extent, @Arg(name="min", desc = "min angle") String minStr, @Arg(name="max", desc = "max angle") String maxStr, @Switch(name = 'o', desc = "TODO") boolean overlay, @Arg(name = "distance", desc = "int", def = "4") int distanceOpt) throws ExpressionException {
// double y1, y2;
// boolean override;
// if (maxStr.endsWith("d")) {
// double y1d = Expression.compile(minStr.substring(0, minStr.length() - 1)).evaluate();
// double y2d = Expression.compile(maxStr.substring(0, maxStr.length() - 1)).evaluate();
// y1 = Math.tan(y1d * (Math.PI / 180));
// y2 = Math.tan(y2d * (Math.PI / 180));
// } else {
// y1 = Expression.compile(minStr).evaluate();
// y2 = Expression.compile(maxStr).evaluate();
// }
// return new ROCAngleMask(extent, y1, y2, overlay, distanceOpt);
// }
//
// @Command(
// name = "^",
// aliases = {"#extrema", "#^"},
// desc = "Restrict to near specific terrain extrema",
// descFooter = "Restrict to near specific terrain extrema\n" +
// "The -o flag will only overlay\n" +
// "Example: ([0d][45d][5]\n" +
// "Explanation: Restrict to near 45 degrees of local maxima\n" +
// "Note: Use negatives for local minima"
//)
// public Mask extrema(Extent extent, @Arg(name="min", desc = "min angle") String minStr, @Arg(name="max", desc = "max angle") String maxStr, @Switch(name = 'o', desc = "TODO") boolean overlay, @Arg(name = "distance", desc = "int", def = "4") int distanceOpt) throws ExpressionException {
// double y1, y2;
// boolean override;
// if (maxStr.endsWith("d")) {
// double y1d = Expression.compile(minStr.substring(0, minStr.length() - 1)).evaluate();
// double y2d = Expression.compile(maxStr.substring(0, maxStr.length() - 1)).evaluate();
// y1 = Math.tan(y1d * (Math.PI / 180));
// y2 = Math.tan(y2d * (Math.PI / 180));
// } else {
// y1 = Expression.compile(minStr).evaluate();
// y2 = Expression.compile(maxStr).evaluate();
// }
// return new ExtremaMask(extent, y1, y2, overlay, distanceOpt);
// }
//
// @Command(
// name = "{",
// aliases = {"#{"},
// desc = "Restricts blocks to within a specific radius range of the initial block"
//)
// public Mask radius(@Arg(name="mine", desc = "min light") double minInt, @Arg(name="mine", desc = "max light") double maxInt) throws ExpressionException {
// return new RadiusMask((int) minInt, (int) maxInt);
// }
//
// @Command(
// name = "|",
// aliases = {"#|", "#side"},
// desc = "sides with a specific number of other blocks"
//)
// public Mask wall(Mask mask, @Arg(name="mine", desc = "min light") double minInt, @Arg(name="mine", desc = "max light") double maxInt) throws ExpressionException {
// return new WallMask(mask, (int) minInt, (int) maxInt);
// }
//
// @Command(
// name = "~",
// aliases = {"#~", "#adjacent"},
// desc = "Adjacent to a specific number of other blocks"
//)
// public Mask adjacent(Mask mask, @Arg(name = "min", desc = "double", def = "-1") double min, @Arg(name = "max", desc = "double", def = "-1") double max) throws ExpressionException {
// if (min == -1 && max == -1) {
// min = 1;
// max = 8;
// } else if (max == -1) max = min;
// if (max >= 8 && min == 1) {
// return new AdjacentAnyMask(mask);
// }
// return new AdjacentMask(mask, (int) min, (int) max);
// }
//
// @Command(
// name = "<",
// aliases = {"#<", "#below"},
// desc = "below a specific block"
//)
// public Mask below(Mask mask) throws ExpressionException {
// OffsetMask offsetMask = new OffsetMask(mask, BlockVector3.at(0, 1, 0));
// return new MaskIntersection(offsetMask, Masks.negate(mask));
// }
//
// @Command(
// name = ">",
// aliases = {"#>", "#above"},
// desc = "above a specific block"
//)
// public Mask above(Mask mask) throws ExpressionException {
// OffsetMask offsetMask = new OffsetMask(mask, BlockVector3.at(0, -1, 0));
// return new MaskIntersection(offsetMask, Masks.negate(mask));
// }
//
// @Command(
// name = "$",
// aliases = {"#biome", "#$"},
// desc = "in a specific biome",
// descFooter = "in a specific biome. For a list of biomes use //biomelist"
//)
// public Mask biome(Extent extent, BiomeType biome) throws ExpressionException {
// return new BiomeMask(extent, biome);
// }
//
// @Command(
// name = "%",
// aliases = {"#%", "#percent"},
// desc = "percentage chance"
//)
// public Mask random(double chance) throws ExpressionException {
// chance = chance / 100;
// return new RandomMask(chance);
// }
//
// @Command(
// name = "=",
// aliases = {"#=", "#expression"},
// desc = "expression mask"
//)
// public Mask expression(Extent extent, String input) throws ExpressionException {
// Expression exp = Expression.compile(input, "x", "y", "z");
// ExpressionEnvironment env = new WorldEditExpressionEnvironment(extent, Vector3.ONE, Vector3.ZERO);
// exp.setEnvironment(env);
// return new ExpressionMask(exp);
// }
//
// @Command(
// name = "!",
// aliases = {"#not", "#negate", "#!"},
// desc = "Negate another mask"
//)
// public Mask expression(Mask mask) throws ExpressionException {
// return Masks.negate(mask);
// }
//}