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* Several fixes to actual, probable and possible synchronocity issues - Ensure that all edits are queued onto the same AsyncNotifyQueue by actually delegating to the parent player in PlayerProxy - Ensure that the order editsessions are being remembered on the LocalSession is being respected by using a fair ReentrentLock - Ensure a chunk cannot be called when an update is being called * Don't add locks to GetBlocks |
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mc1_15_2 | ||
mc1_16_1 | ||
mc1_16_2 | ||
BukkitQueueHandler.java | ||
DelegateLock.java | ||
MapChunkUtil.java | ||
NMSAdapter.java |