Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/function/RegionMaskingFilter.java
Kenzie Togami 399e0ad5fa
Refactor vector system to be cleaner
- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
2018-11-03 23:00:23 -07:00

57 lines
1.8 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.math.BlockVector3;
/**
* Passes calls to {@link #apply(BlockVector3)} to the
* delegate {@link com.sk89q.worldedit.function.RegionFunction} if they
* match the given mask.
*/
public class RegionMaskingFilter implements RegionFunction {
private final RegionFunction function;
private Mask mask;
/**
* Create a new masking filter.
*
* @param mask the mask
* @param function the function
*/
public RegionMaskingFilter(Mask mask, RegionFunction function) {
checkNotNull(function);
checkNotNull(mask);
this.mask = mask;
this.function = function;
}
@Override
public boolean apply(BlockVector3 position) throws WorldEditException {
return mask.test(position) && function.apply(position);
}
}