Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/command/ApplyBrushCommands.java

144 lines
6.8 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.command;
import static java.util.Objects.requireNonNull;
import static org.enginehub.piston.part.CommandParts.arg;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableSet;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseItem;
import com.sk89q.worldedit.command.factory.ItemUseFactory;
import com.sk89q.worldedit.command.factory.ReplaceFactory;
import com.sk89q.worldedit.command.factory.TreeGeneratorFactory;
import com.sk89q.worldedit.command.util.CommandPermissions;
import com.sk89q.worldedit.command.util.CommandPermissionsConditionGenerator;
import com.sk89q.worldedit.command.util.PermissionCondition;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.function.Contextual;
import com.sk89q.worldedit.function.RegionFunction;
import com.sk89q.worldedit.function.factory.Apply;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.internal.annotation.Direction;
import com.sk89q.worldedit.internal.command.CommandRegistrationHandler;
import com.sk89q.worldedit.internal.expression.Expression;
import com.sk89q.worldedit.regions.factory.RegionFactory;
import com.sk89q.worldedit.util.TreeGenerator;
import com.sk89q.worldedit.util.formatting.text.TextComponent;
import com.sk89q.worldedit.util.formatting.text.TranslatableComponent;
import com.sk89q.worldedit.util.formatting.text.format.TextColor;
import com.sk89q.worldedit.util.formatting.text.format.TextDecoration;
import java.util.stream.Collectors;
import org.enginehub.piston.CommandManager;
import org.enginehub.piston.CommandManagerService;
import org.enginehub.piston.CommandParameters;
import org.enginehub.piston.annotation.Command;
import org.enginehub.piston.annotation.CommandContainer;
import org.enginehub.piston.annotation.param.Arg;
import org.enginehub.piston.inject.Key;
import org.enginehub.piston.part.CommandArgument;
import org.enginehub.piston.part.SubCommandPart;
@CommandContainer(superTypes = CommandPermissionsConditionGenerator.Registration.class)
public class ApplyBrushCommands {
private static final CommandArgument REGION_FACTORY = arg(TranslatableComponent.of("shape"), TranslatableComponent.of("worldedit.brush.apply.shape"))
.defaultsTo(ImmutableList.of())
.ofTypes(ImmutableList.of(Key.of(RegionFactory.class)))
.build();
private static final CommandArgument RADIUS = arg(TranslatableComponent.of("radius"), TranslatableComponent.of("worldedit.brush.apply.radius"))
.defaultsTo(ImmutableList.of("5"))
.ofTypes(ImmutableList.of(Key.of(double.class)))
.build();
public static void register(CommandManagerService service, CommandManager commandManager, CommandRegistrationHandler registration) {
commandManager.register("apply", builder -> {
builder.description(TranslatableComponent.of("worldedit.brush.apply.description"));
builder.action(org.enginehub.piston.Command.Action.NULL_ACTION);
CommandManager manager = service.newCommandManager();
registration.register(
manager,
ApplyBrushCommandsRegistration.builder(),
new ApplyBrushCommands()
);
builder.condition(new PermissionCondition(ImmutableSet.of("worldedit.brush.apply")));
builder.addParts(REGION_FACTORY, RADIUS);
builder.addPart(SubCommandPart.builder(TranslatableComponent.of("type"), TranslatableComponent.of("worldedit.brush.apply.type"))
.withCommands(manager.getAllCommands().collect(Collectors.toList()))
.required()
.build());
});
}
private void setApplyBrush(CommandParameters parameters, Player player, LocalSession localSession,
Contextual<? extends RegionFunction> generatorFactory) throws WorldEditException {
double radius = requireNonNull(RADIUS.value(parameters).asSingle(double.class));
RegionFactory regionFactory = REGION_FACTORY.value(parameters).asSingle(RegionFactory.class);
BrushCommands.setOperationBasedBrush(player, localSession, Expression.compile(Double.toString(radius)),
new Apply(generatorFactory), regionFactory, "worldedit.brush.apply");
}
@Command(
name = "forest",
desc = "Plant trees"
)
public void forest(CommandParameters parameters,
Player player, LocalSession localSession,
@Arg(desc = "The type of tree to plant")
TreeGenerator.TreeType type) throws WorldEditException {
setApplyBrush(parameters, player, localSession, new TreeGeneratorFactory(type));
}
@Command(
name = "item",
desc = "Use an item"
)
@CommandPermissions("worldedit.brush.item")
public void item(CommandParameters parameters,
Player player, LocalSession localSession,
@Arg(desc = "The type of item to use")
BaseItem item,
@Arg(desc = "The direction in which the item will be applied", def = "up")
@Direction(includeDiagonals = true)
com.sk89q.worldedit.util.Direction direction) throws WorldEditException {
player.print(TextComponent.builder().append("WARNING: ", TextColor.RED, TextDecoration.BOLD)
.append(TranslatableComponent.of("worldedit.brush.apply.item.warning")).build());
setApplyBrush(parameters, player, localSession, new ItemUseFactory(item, direction));
}
@Command(
name = "set",
desc = "Place a block"
)
public void set(CommandParameters parameters,
Player player, LocalSession localSession,
@Arg(desc = "The pattern of blocks to use")
Pattern pattern) throws WorldEditException {
setApplyBrush(parameters, player, localSession, new ReplaceFactory(pattern));
}
}