mirror of
https://github.com/plexusorg/Plex-FAWE.git
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6ad11624bb
Also updates Gradle to 3.2.1, because keeping updated is good.
63 lines
2.2 KiB
Java
63 lines
2.2 KiB
Java
/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.forge.gui;
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import com.sk89q.worldedit.forge.ForgeWorldEdit;
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import net.minecraft.client.gui.GuiButton;
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import net.minecraft.client.gui.GuiScreen;
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import net.minecraft.util.ResourceLocation;
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import org.lwjgl.opengl.GL11;
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public class GuiReferenceCard extends GuiScreen {
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private GuiButton closeButton;
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private int backgroundWidth = 256;
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private int backgroundHeight = 256;
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@Override
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public void initGui() {
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this.buttonList.add(this.closeButton = new GuiButton(0, (this.width - this.backgroundWidth + 100) / 2, (this.height + this.backgroundHeight - 60) / 2, this.backgroundWidth - 100, 20, "Close"));
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}
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@Override
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public void drawScreen(int mouseX, int mouseY, float par3) {
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int x = (this.width - this.backgroundWidth) / 2;
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int y = (this.height - this.backgroundHeight) / 2 - this.closeButton.height;
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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this.mc.renderEngine.bindTexture(new ResourceLocation(ForgeWorldEdit.MOD_ID, "textures/gui/reference.png"));
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this.drawTexturedModalRect(x, y, 0, 0, this.backgroundWidth, this.backgroundHeight);
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super.drawScreen(mouseX, mouseY, par3);
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}
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@Override
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protected void actionPerformed(GuiButton button) {
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if (button.id == 0) {
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this.mc.player.closeScreen();
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}
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}
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@Override
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public boolean doesGuiPauseGame() {
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return true;
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}
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}
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