Plex-FAWE/worldedit-forge/src/main/java/com/sk89q/worldedit/forge/gui/GuiReferenceCard.java
Kenzie Togami 6ad11624bb [Forge] Initial update to 1.11
Also updates Gradle to 3.2.1, because keeping updated is good.
2016-12-01 23:14:16 -05:00

63 lines
2.2 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.forge.gui;
import com.sk89q.worldedit.forge.ForgeWorldEdit;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
public class GuiReferenceCard extends GuiScreen {
private GuiButton closeButton;
private int backgroundWidth = 256;
private int backgroundHeight = 256;
@Override
public void initGui() {
this.buttonList.add(this.closeButton = new GuiButton(0, (this.width - this.backgroundWidth + 100) / 2, (this.height + this.backgroundHeight - 60) / 2, this.backgroundWidth - 100, 20, "Close"));
}
@Override
public void drawScreen(int mouseX, int mouseY, float par3) {
int x = (this.width - this.backgroundWidth) / 2;
int y = (this.height - this.backgroundHeight) / 2 - this.closeButton.height;
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.renderEngine.bindTexture(new ResourceLocation(ForgeWorldEdit.MOD_ID, "textures/gui/reference.png"));
this.drawTexturedModalRect(x, y, 0, 0, this.backgroundWidth, this.backgroundHeight);
super.drawScreen(mouseX, mouseY, par3);
}
@Override
protected void actionPerformed(GuiButton button) {
if (button.id == 0) {
this.mc.player.closeScreen();
}
}
@Override
public boolean doesGuiPauseGame() {
return true;
}
}