Plex-FAWE/src/main/java/com/sk89q/worldedit/BlockVector2D.java
2014-04-04 15:23:11 -07:00

104 lines
2.6 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit;
/**
* Extension of Vector2D that supports being compared as ints (for accuracy).
*
* @author sk89q
*/
public class BlockVector2D extends Vector2D {
public static final BlockVector2D ZERO = new BlockVector2D(0, 0);
public static final BlockVector2D UNIT_X = new BlockVector2D(1, 0);
public static final BlockVector2D UNIT_Z = new BlockVector2D(0, 1);
public static final BlockVector2D ONE = new BlockVector2D(1, 1);
/**
* Construct the Vector object.
*
* @param pt
*/
public BlockVector2D(Vector2D pt) {
super(pt);
}
/**
* Construct the Vector object.
*
* @param x
* @param z
*/
public BlockVector2D(int x, int z) {
super(x, z);
}
/**
* Construct the Vector object.
*
* @param x
* @param z
*/
public BlockVector2D(float x, float z) {
super(x, z);
}
/**
* Construct the Vector object.
*
* @param x
* @param z
*/
public BlockVector2D(double x, double z) {
super(x, z);
}
/**
* Checks if another object is equivalent.
*
* @param obj
* @return whether the other object is equivalent
*/
@Override
public boolean equals(Object obj) {
if (!(obj instanceof Vector2D)) {
return false;
}
Vector2D other = (Vector2D) obj;
return (int) other.x == (int) this.x && (int) other.z == (int) this.z;
}
/**
* Gets the hash code.
*
* @return hash code
*/
@Override
public int hashCode() {
return (Integer.valueOf((int) x).hashCode() >> 13) ^
Integer.valueOf((int) z).hashCode();
}
@Override
public BlockVector2D toBlockVector2D() {
return this;
}
}