Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/WorldVectorFace.java
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2014-11-14 11:27:39 -08:00

109 lines
3.6 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit;
/**
* @deprecated Use {@link com.sk89q.worldedit.util.Location} wherever possible
*/
@SuppressWarnings("deprecation")
@Deprecated
public class WorldVectorFace extends WorldVector {
private VectorFace face;
public WorldVectorFace(LocalWorld world, double x, double y, double z, VectorFace face) {
super(world, x, y, z);
this.face = face;
}
public WorldVectorFace(LocalWorld world, int x, int y, int z, VectorFace face) {
super(world, x, y, z);
this.face = face;
}
public WorldVectorFace(LocalWorld world, float x, float y, float z, VectorFace face) {
super(world, x, y, z);
this.face = face;
}
public WorldVectorFace(LocalWorld world, Vector pt, VectorFace face) {
super(world, pt);
this.face = face;
}
public WorldVectorFace(LocalWorld world, VectorFace face) {
super(world);
this.face = face;
}
/**
* Get the face.
*
* @return the face
*/
public VectorFace getFace() {
return face;
}
/**
* Get the WorldVector adjacent to this WorldVectorFace.
*
* @return the face vector
*/
public WorldVector getFaceVector() {
return new WorldVector(getWorld(),
getBlockX() - face.getModX(),
getBlockY() - face.getModY(),
getBlockZ() - face.getModZ());
}
/**
* Get a WorldVectorFace by comparing two vectors. Note that they need not be
* adjacent, as only the directions, not distance, will be taken into account.
*
* @param world the world in which the resulting vector should lie
* @param vector the original vector
* @param face the direction in which the face should lie
* @return a face
*/
public static WorldVectorFace getWorldVectorFace(LocalWorld world, Vector vector, Vector face) {
if (vector == null || face == null) return null;
// check which direction the face is from the vector
final int x1 = vector.getBlockX();
final int y1 = vector.getBlockY();
final int z1 = vector.getBlockZ();
int modX = x1 - face.getBlockX();
int modY = y1 - face.getBlockY();
int modZ = z1 - face.getBlockZ();
if (modX > 0) modX = 1;
else if (modX < 0) modX = -1;
else modX = 0;
if (modY > 0) modY = 1;
else if (modY < 0) modY = -1;
else modY = 0;
if (modZ > 0) modZ = 1;
else if (modZ < 0) modZ = -1;
else modZ = 0;
// construct new vector
return new WorldVectorFace(world, x1, y1, z1, VectorFace.fromMods(modX, modY, modZ));
}
}