Plex-FAWE/worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/BukkitImplAdapter.java
2019-07-16 23:44:34 -04:00

153 lines
4.3 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.bukkit.adapter;
import com.sk89q.jnbt.CompoundTag;
import com.sk89q.jnbt.Tag;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.registry.state.Property;
import com.sk89q.worldedit.world.DataFixer;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.registry.BlockMaterial;
import org.bukkit.Chunk;
import org.bukkit.Location;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import java.util.Map;
import javax.annotation.Nullable;
/**
* An interface for adapters of various Bukkit implementations.
*/
public interface BukkitImplAdapter<T> extends IBukkitAdapter {
/**
* Get the Minecraft data version for the current world data.
*
* @return the data version
*/
int getDataVersion();
/**
* Get a data fixer, or null if not supported
*
* @return the data fixer
*/
@Nullable
DataFixer getDataFixer();
/**
* Get the block at the given location.
*
* @param location the location
* @return the block
*/
BaseBlock getBlock(Location location);
boolean setBlock(Chunk chunk, int x, int y, int z, BlockStateHolder<?> state, boolean update);
boolean isChunkInUse(Chunk chunk);
/**
* Set the block at the given location.
*
* @param location the location
* @param state the block
* @param notifyAndLight notify and light if set
* @return true if a block was likely changed
*/
boolean setBlock(Location location, BlockStateHolder<?> state, boolean notifyAndLight);
/**
* Notifies the simulation that the block at the given location has
* been changed and it must be re-lighted (and issue other events).
*
* @param position position of the block
* @param previousType the type of the previous block that was there
*/
void notifyAndLightBlock(Location position, BlockState previousType);
/**
* Get the state for the given entity.
*
* @param entity the entity
* @return the state, or null
*/
@Nullable
BaseEntity getEntity(Entity entity);
/**
* Create the given entity.
*
* @param location the location
* @param state the state
* @return the created entity or null
*/
@Nullable
Entity createEntity(Location location, BaseEntity state);
/**
* Get a map of {@code string -> property}.
*
* @param blockType The block type
* @return The properties map
*/
Map<String, ? extends Property<?>> getProperties(BlockType blockType);
default BlockMaterial getMaterial(BlockType blockType) {
return null;
}
default BlockMaterial getMaterial(BlockState blockState) {
return null;
}
default Tag toNative(T foreign) {
return null;
}
default T fromNative(Tag foreign) {
return null;
}
/**
* Send the given NBT data to the player.
*
* @param player The player
* @param pos The position
* @param nbtData The NBT Data
*/
void sendFakeNBT(Player player, BlockVector3 pos, CompoundTag nbtData);
/**
* Make the client think it has operator status.
* This does not give them any operator capabilities.
*
* @param player The player
*/
void sendFakeOP(Player player);
}