mirror of
https://github.com/plexusorg/Plex-FAWE.git
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8aa65fd7f4
Added some missing license blocks Added "and contributors" to all copyright notices. Added $Id$ to files that were still missing it. Changed "All rights reserved" to GPLv3 on Injector.java.
88 lines
2.3 KiB
Java
88 lines
2.3 KiB
Java
// $Id$
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/*
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* WorldEdit
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* Copyright (C) 2010 sk89q <http://www.sk89q.com> and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit;
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/**
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* Represents the adjacency of one vector to another. Works similarly to
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* Bukkit's BlockFace class.
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*
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* @author wizjany
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*/
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public enum VectorFace {
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NORTH(-1, 0, 0),
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EAST(0, 0, -1),
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SOUTH(1, 0, 0),
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WEST(0, 0, 1),
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UP(0, 1, 0),
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DOWN(0, -1, 0),
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NORTH_EAST(NORTH, EAST),
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NORTH_WEST(NORTH, WEST),
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SOUTH_EAST(SOUTH, EAST),
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SOUTH_WEST(SOUTH, WEST),
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ABOVE_NORTH(UP, NORTH),
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BELOW_NORTH(DOWN, NORTH),
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ABOVE_SOUTH(UP, SOUTH),
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BELOW_SOUTH(DOWN, SOUTH),
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ABOVE_WEST(UP, WEST),
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BELOW_WEST(DOWN, WEST),
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ABOVE_EAST(UP, EAST),
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BELOW_EAST(DOWN, EAST),
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SELF(0, 0, 0);
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private int modX;
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private int modY;
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private int modZ;
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private VectorFace(final int modX, final int modY, final int modZ) {
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this.modX = modX;
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this.modY = modY;
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this.modZ = modZ;
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}
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private VectorFace(VectorFace face1, VectorFace face2) {
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this.modX = face1.getModX() + face2.getModX();
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this.modY = face1.getModY() + face2.getModY();
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this.modZ = face1.getModZ() + face2.getModZ();
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}
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public int getModX() {
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return modX;
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}
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public int getModZ() {
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return modZ;
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}
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public int getModY() {
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return modY;
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}
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public static VectorFace fromMods(int modX2, int modY2, int modZ2) {
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for (VectorFace face : values()) {
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if (face.getModX() == modX2
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&& face.getModY() == modY2
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&& face.getModZ() == modZ2) {
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return face;
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}
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}
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return VectorFace.SELF;
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}
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}
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