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a8eeacccd4
Add a BiomeTypes interface Add methods in ServerInterface to retrieve the implemented BiomeTypes Add a getBiome method to LocalWorld and subclasses Add /biomeinfo & /biomelist commands Add a BiomeTypeMask Closes #181
87 lines
2.5 KiB
Java
87 lines
2.5 KiB
Java
// $Id$
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/*
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* WorldEdit
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* Copyright (C) 2010 sk89q <http://www.sk89q.com> and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit;
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import com.sk89q.minecraft.util.commands.Command;
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import com.sk89q.minecraft.util.commands.CommandsManager;
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import java.util.Collections;
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import java.util.List;
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/**
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*
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* @author sk89q
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*/
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public abstract class ServerInterface {
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/**
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* Resolves an item name to its ID.
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*
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* @param name The name to look up
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* @return The id that corresponds to the name, or -1 if no such ID exists
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*/
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public abstract int resolveItem(String name);
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/**
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* Checks if a mob type is valid.
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*
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* @param type The mob type name to check
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* @return Whether the name is a valid mod bype
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*/
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public abstract boolean isValidMobType(String type);
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/**
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* Reload WorldEdit configuration.
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*/
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public abstract void reload();
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/**
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* Returns all available biomes.
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*
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* @return
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*/
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public abstract BiomeTypes getBiomes();
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/**
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* Schedules the given <code>task</code> to be invoked once every <code>period</code> ticks
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* after an initial delay of <code>delay</code> ticks.
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*
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* @param delay Delay in server ticks before executing first repeat
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* @param period Period in server ticks of the task
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* @param task Task to be executed
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* @return Task id number (-1 if scheduling failed)
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*/
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public int schedule(long delay, long period, Runnable task) {
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return -1;
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}
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public List<LocalWorld> getWorlds() {
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return Collections.emptyList();
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}
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@Deprecated
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public void onCommandRegistration(List<Command> commands) {
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// Do nothing :)
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}
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public void onCommandRegistration(List<Command> commands, CommandsManager<LocalPlayer> manager) {
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onCommandRegistration(commands);
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}
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}
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