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75 lines
2.6 KiB
Java
75 lines
2.6 KiB
Java
// $Id$
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/*
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* WorldEdit
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* Copyright (C) 2010 sk89q <http://www.sk89q.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.tools;
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import com.sk89q.worldedit.*;
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import com.sk89q.worldedit.blocks.BaseBlock;
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/**
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* A mode that cycles the data values of supported blocks.
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*
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* @author sk89q
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*/
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public class BlockDataCyler implements DoubleActionBlockTool {
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public boolean canUse(LocalPlayer player) {
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return player.hasPermission("worldedit.tool.data-cycler");
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}
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private boolean handleCycle(ServerInterface server, LocalConfiguration config,
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LocalPlayer player, LocalSession session, WorldVector clicked, boolean forward) {
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LocalWorld world = clicked.getWorld();
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int type = world.getBlockType(clicked);
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int data = world.getBlockData(clicked);
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if (config.allowedDataCycleBlocks.size() > 0
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&& !player.hasPermission("worldedit.override.data-cycler")
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&& !config.allowedDataCycleBlocks.contains(type)) {
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player.printError("You are not permitted to cycle the data value of that block.");
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return true;
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}
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int increment = forward ? 1 : -1;
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data = (new BaseBlock(type, data)).cycleData(increment);
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if (data < 0) {
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player.printError("That block's data cannot be cycled!");
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} else {
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world.setBlockData(clicked, data);
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}
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return true;
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}
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public boolean actPrimary(ServerInterface server, LocalConfiguration config,
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LocalPlayer player, LocalSession session, WorldVector clicked) {
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return handleCycle(server, config, player, session, clicked, true);
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}
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public boolean actSecondary(ServerInterface server,
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LocalConfiguration config, LocalPlayer player,
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LocalSession session, WorldVector clicked) {
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return handleCycle(server, config, player, session, clicked, false);
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}
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}
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