Plex-FAWE/src/main/java/com/sk89q/worldedit/blocks/BaseItem.java
zml2008 9830d9d326 Revert "Using trove collections for most internal stuff, using array access in BlockType and ItemType"
This reverts commit 410ac65c6a.
This has been causing compatibility issues with Spout. I haven't been ble to reproduce, but until somebody figures out why, this gets to go
2012-01-22 19:04:56 -08:00

95 lines
1.9 KiB
Java

// $Id$
/*
* WorldEdit
* Copyright (C) 2010 sk89q <http://www.sk89q.com> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.blocks;
import java.util.HashMap;
import java.util.Map;
/**
* Represents an item.
*
* @author sk89q
*/
public class BaseItem {
/**
* Item ID.
*/
private int id;
/**
* Item damage.
*/
private short damage;
private Map<Integer, Integer> enchantments = new HashMap<Integer, Integer>();
/**
* Construct the object.
*
* @param id
*/
public BaseItem(int id) {
this.id = id;
this.damage = 0;
}
/**
* Construct the object.
*
* @param id
* @param damage
*/
public BaseItem(int id, short damage) {
this.id = id;
this.damage = damage;
}
/**
* @return the id
*/
public int getType() {
return id;
}
/**
* @param id the id to set
*/
public void setType(int id) {
this.id = id;
}
/**
* @return the damage
*/
public short getDamage() {
return damage;
}
/**
* @param damage the damage to set
*/
public void setDamage(short damage) {
this.damage = damage;
}
public Map<Integer, Integer> getEnchantments() {
return enchantments;
}
}