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0620478763
* Re-do commits to avoid awful rebase * You can load and save a schematic file now. Still gotta setup ability to use commands as a console actor. * Add a world override concept to LocalSession, and allow a lot more commands to be performed by actors. * Fixed commands, and set the loaded schematic as the world override in CLI * Properly load tags * Added 1.14.4 data values * Allow a majority of commands to be performed by the console. * Fixed a lot of PR requested changes * Added a Locatable interface and use that for getting the location of the player in commands. * Added script support. Currently requires a newline at the end of the script. * Shade everything to allow this to run locally - should probably minimize this to an extent later. * Actually hook up the version * Added a //world command to set the override * Fixed a missed checkstyle issue * Added CommandBlock support to Bukkit * Make command block support configurable * Minor cleanup and implementing a few of the final functions * Fixed most issues from PR * Improve UX, saving is now automatic and unknown command messages show * Better save docs and support any clipboard format * Include the entire formats list * Arrays.copyOf * Clear the world override if the selector is called on another world. * Update logging extent to allow basic logging with non-player actors |
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bukkit | ||
cli | ||
core | ||
fabric | ||
forge | ||
sponge | ||
build.gradle.kts | ||
README.md |
This project shades API libraries, i.e. those libraries
whose classes are publicly referenced from -core
classes.
This project does not shade implementation libraries, i.e. those libraries whose classes are internally depended on.
This is because the main reason for shading those libraries is for
their internal usage in each platform, not because we need them available to
dependents of -core
to compile and work with WorldEdit's API.