Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/extent/InputExtent.java
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2014-11-14 11:27:39 -08:00

90 lines
3.6 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.extent;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.Vector2D;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.world.biome.BaseBiome;
/**
* Provides the current state of blocks, entities, and so on.
*/
public interface InputExtent {
/**
* Get a snapshot of the block at the given location.
*
* <p>If the given position is out of the bounds of the extent, then the behavior
* is undefined (an air block could be returned). However, {@code null}
* should <strong>not</strong> be returned.</p>
*
* <p>The returned block is mutable and is a snapshot of the block at the time
* of call. It has no position attached to it, so it could be reused in
* {@link Pattern}s and so on.</p>
*
* <p>Calls to this method can actually be quite expensive, so cache results
* whenever it is possible, while being aware of the mutability aspect.
* The cost, however, depends on the implementation and particular extent.
* If only basic information about the block is required, then use of
* {@link #getLazyBlock(Vector)} is recommended.</p>
*
* @param position position of the block
* @return the block
*/
BaseBlock getBlock(Vector position);
/**
* Get a lazy, immutable snapshot of the block at the given location that only
* immediately contains information about the block's type (and metadata).
*
* <p>Further information (such as NBT data) will be available <strong>by the
* time of access</strong>. Therefore, it is not recommended that
* this method is used if the world is being simulated at the time of
* call. If the block needs to be stored for future use, then this method should
* definitely not be used. Moreover, the block that is returned is immutable (or
* should be), and therefore modifications should not be attempted on it. If a
* modifiable copy is required, then the block should be cloned.</p>
*
* <p>This method exists because it is sometimes important to inspect the block
* at a given location, but {@link #getBlock(Vector)} may be too expensive in
* the underlying implementation. It is also not possible to implement
* caching if the returned object is mutable, so this methods allows caching
* implementations to be used.</p>
*
* @param position position of the block
* @return the block
*/
BaseBlock getLazyBlock(Vector position);
/**
* Get the biome at the given location.
*
* <p>If there is no biome available, then the ocean biome should be
* returned.</p>
*
* @param position the (x, z) location to check the biome at
* @return the biome at the location
*/
BaseBiome getBiome(Vector2D position);
}