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116 lines
2.8 KiB
Java
116 lines
2.8 KiB
Java
/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.extension.platform;
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import com.sk89q.worldedit.internal.cui.CUIEvent;
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import com.sk89q.worldedit.session.SessionOwner;
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import com.sk89q.worldedit.util.Identifiable;
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import com.sk89q.worldedit.util.auth.Subject;
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import java.io.File;
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/**
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* An object that can perform actions in WorldEdit.
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*/
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public interface Actor extends Identifiable, SessionOwner, Subject {
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/**
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* Get the name of the actor.
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*
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* @return String
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*/
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String getName();
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/**
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* Gets the display name of the actor. This can be a nickname, and is not guaranteed to be unique.
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*
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* @return The display name
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*/
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default String getDisplayName() {
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return getName();
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}
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/**
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* Print a message.
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*
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* @param msg The message text
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*/
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void printRaw(String msg);
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/**
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* Print a WorldEdit message.
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*
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* @param msg The message text
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*/
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void printDebug(String msg);
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/**
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* Print a WorldEdit message.
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*
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* @param msg The message text
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*/
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void print(String msg);
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/**
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* Print a WorldEdit error.
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*
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* @param msg The error message text
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*/
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void printError(String msg);
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/**
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* Returns true if the actor can destroy bedrock.
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*
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* @return true if bedrock can be broken by the actor
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*/
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boolean canDestroyBedrock();
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/**
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* Return whether this actor is a player.
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*
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* @return true if a player
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*/
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boolean isPlayer();
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/**
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* Open a file open dialog.
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*
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* @param extensions null to allow all
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* @return the selected file or null if something went wrong
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*/
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File openFileOpenDialog(String[] extensions);
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/**
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* Open a file save dialog.
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*
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* @param extensions null to allow all
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* @return the selected file or null if something went wrong
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*/
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File openFileSaveDialog(String[] extensions);
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/**
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* Send a CUI event.
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*
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* @param event the event
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*/
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void dispatchCUIEvent(CUIEvent event);
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}
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