mirror of
https://github.com/plexusorg/Plex-FAWE.git
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603 lines
15 KiB
Java
603 lines
15 KiB
Java
// $Id$
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/*
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* WorldEdit
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* Copyright (C) 2010 sk89q <http://www.sk89q.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit;
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import java.io.File;
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import com.sk89q.worldedit.bags.BlockBag;
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import com.sk89q.worldedit.blocks.BlockType;
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import com.sk89q.worldedit.util.TargetBlock;
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/**
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*
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* @author sk89q
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*/
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public abstract class LocalPlayer {
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/**
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* Server.
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*/
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protected ServerInterface server;
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/**
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* Construct the object.
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*
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* @param server
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*/
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protected LocalPlayer(ServerInterface server) {
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this.server = server;
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}
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/**
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* Returns true if the player is holding a pick axe.
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*
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* @return whether a pick axe is held
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*/
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public boolean isHoldingPickAxe() {
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int item = getItemInHand();
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return item == 257 || item == 270 || item == 274 || item == 278
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|| item == 285;
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}
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/**
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* Find a position for the player to stand that is not inside a block.
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* Blocks above the player will be iteratively tested until there is
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* a series of two free blocks. The player will be teleported to
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* that free position.
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*
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* @param searchPos search position
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*/
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public void findFreePosition(WorldVector searchPos) {
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LocalWorld world = searchPos.getWorld();
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int x = searchPos.getBlockX();
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int y = Math.max(0, searchPos.getBlockY());
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int origY = y;
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int z = searchPos.getBlockZ();
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byte free = 0;
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while (y <= 129) {
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if (BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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free++;
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} else {
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free = 0;
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}
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if (free == 2) {
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if (y - 1 != origY) {
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setPosition(new Vector(x + 0.5, y - 1, z + 0.5));
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}
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return;
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}
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y++;
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}
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}
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/**
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* Set the player on the ground.
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*
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* @param searchPos
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*/
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public void setOnGround(WorldVector searchPos) {
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LocalWorld world = searchPos.getWorld();
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int x = searchPos.getBlockX();
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int y = Math.max(0, searchPos.getBlockY());
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int z = searchPos.getBlockZ();
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while (y >= 0) {
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if (!BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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setPosition(new Vector(x + 0.5, y + 1, z + 0.5));
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return;
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}
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y--;
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}
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}
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/**
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* Find a position for the player to stand that is not inside a block.
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* Blocks above the player will be iteratively tested until there is
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* a series of two free blocks. The player will be teleported to
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* that free position.
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*/
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public void findFreePosition() {
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findFreePosition(getBlockIn());
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}
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/**
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* Go up one level to the next free space above.
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*
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* @return true if a spot was found
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*/
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public boolean ascendLevel() {
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Vector pos = getBlockIn();
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int x = pos.getBlockX();
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int y = Math.max(0, pos.getBlockY());
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int z = pos.getBlockZ();
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LocalWorld world = getPosition().getWorld();
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byte free = 0;
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byte spots = 0;
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while (y <= 129) {
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if (BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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free++;
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} else {
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free = 0;
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}
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if (free == 2) {
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spots++;
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if (spots == 2) {
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int type = world.getBlockType(new Vector(x, y - 2, z));
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// Don't get put in lava!
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if (type == 10 || type == 11) {
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return false;
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}
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setPosition(new Vector(x + 0.5, y - 1, z + 0.5));
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return true;
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}
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}
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y++;
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}
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return false;
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}
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/**
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* Go up one level to the next free space above.
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*
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* @return true if a spot was found
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*/
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public boolean descendLevel() {
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Vector pos = getBlockIn();
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int x = pos.getBlockX();
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int y = Math.max(0, pos.getBlockY() - 1);
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int z = pos.getBlockZ();
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LocalWorld world = getPosition().getWorld();
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byte free = 0;
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while (y >= 1) {
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if (BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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free++;
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} else {
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free = 0;
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}
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if (free == 2) {
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// So we've found a spot, but we have to drop the player
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// lightly and also check to see if there's something to
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// stand upon
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while (y >= 0) {
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int type = world.getBlockType(new Vector(x, y, z));
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// Don't want to end up in lava
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if (type != 0 && type != 10 && type != 11) {
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// Found a block!
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setPosition(new Vector(x + 0.5, y + 1, z + 0.5));
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return true;
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}
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y--;
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}
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return false;
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}
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y--;
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}
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return false;
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}
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/**
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* Ascend to the ceiling above.
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*
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* @param clearance
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* @return whether the player was moved
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*/
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public boolean ascendToCeiling(int clearance) {
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Vector pos = getBlockIn();
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int x = pos.getBlockX();
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int initialY = Math.max(0, pos.getBlockY());
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int y = Math.max(0, pos.getBlockY() + 2);
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int z = pos.getBlockZ();
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LocalWorld world = getPosition().getWorld();
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// No free space above
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if (world.getBlockType(new Vector(x, y, z)) != 0) {
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return false;
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}
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while (y <= 127) {
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// Found a ceiling!
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if (!BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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int platformY = Math.max(initialY, y - 3 - clearance);
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world.setBlockType(new Vector(x, platformY, z),
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BlockType.GLASS.getID());
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setPosition(new Vector(x + 0.5, platformY + 1, z + 0.5));
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return true;
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}
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y++;
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}
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return false;
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}
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/**
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* Just go up.
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*
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* @param distance
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* @return whether the player was moved
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*/
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public boolean ascendUpwards(int distance) {
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Vector pos = getBlockIn();
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int x = pos.getBlockX();
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int initialY = Math.max(0, pos.getBlockY());
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int y = Math.max(0, pos.getBlockY() + 1);
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int z = pos.getBlockZ();
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int maxY = Math.min(128, initialY + distance);
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LocalWorld world = getPosition().getWorld();
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while (y <= 129) {
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if (!BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
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break; // Hit something
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} else if (y > maxY + 1) {
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break;
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} else if (y == maxY + 1) {
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world.setBlockType(new Vector(x, y - 2, z),
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BlockType.GLASS.getID());
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setPosition(new Vector(x + 0.5, y - 1, z + 0.5));
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return true;
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}
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y++;
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}
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return false;
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}
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/**
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* Get the point of the block that is being stood in.
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*
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* @return point
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*/
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public WorldVector getBlockIn() {
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WorldVector pos = getPosition();
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return WorldVector.toBlockPoint(pos.getWorld(), pos.getX(),
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pos.getY(), pos.getZ());
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}
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/**
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* Get the point of the block that is being stood upon.
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*
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* @return point
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*/
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public WorldVector getBlockOn() {
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WorldVector pos = getPosition();
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return WorldVector.toBlockPoint(pos.getWorld(), pos.getX(),
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pos.getY() - 1, pos.getZ());
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}
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/**
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* Get the point of the block being looked at. May return null.
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*
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* @param range
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* @return point
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*/
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public WorldVector getBlockTrace(int range) {
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TargetBlock tb = new TargetBlock(this, range, 0.2);
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return tb.getTargetBlock();
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}
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/**
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* Get the point of the block being looked at. May return null.
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*
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* @param range
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* @return point
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*/
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public WorldVector getSolidBlockTrace(int range) {
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TargetBlock tb = new TargetBlock(this, range, 0.2);
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return tb.getSolidTargetBlock();
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}
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/**
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* Get the player's cardinal direction (N, W, NW, etc.). May return null.
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*
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* @return
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*/
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public PlayerDirection getCardinalDirection() {
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// From hey0's code
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double rot = (getYaw() - 90) % 360;
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if (rot < 0) {
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rot += 360.0;
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}
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return getDirection(rot);
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}
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/**
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* Returns direction according to rotation. May return null.
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*
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* @param rot
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* @return
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*/
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private static PlayerDirection getDirection(double rot) {
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if (0 <= rot && rot < 22.5) {
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return PlayerDirection.NORTH;
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} else if (22.5 <= rot && rot < 67.5) {
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return PlayerDirection.NORTH_EAST;
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} else if (67.5 <= rot && rot < 112.5) {
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return PlayerDirection.EAST;
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} else if (112.5 <= rot && rot < 157.5) {
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return PlayerDirection.SOUTH_EAST;
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} else if (157.5 <= rot && rot < 202.5) {
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return PlayerDirection.SOUTH;
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} else if (202.5 <= rot && rot < 247.5) {
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return PlayerDirection.SOUTH_WEST;
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} else if (247.5 <= rot && rot < 292.5) {
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return PlayerDirection.WEST;
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} else if (292.5 <= rot && rot < 337.5) {
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return PlayerDirection.NORTH_WEST;
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} else if (337.5 <= rot && rot < 360.0) {
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return PlayerDirection.NORTH;
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} else {
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return null;
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}
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}
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/**
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* Get the ID of the item that the player is holding.
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*
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* @return
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*/
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public abstract int getItemInHand();
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/**
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* Get the name of the player.
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*
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* @return String
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*/
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public abstract String getName();
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/**
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* Get the player's position.
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*
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* @return point
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*/
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public abstract WorldVector getPosition();
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/**
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* Get the player's world.
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*
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* @return point
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*/
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public abstract LocalWorld getWorld();
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/**
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* Get the player's view pitch.
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*
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* @return pitch
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*/
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/**
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* Get the player's view pitch.
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*
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* @return pitch
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*/
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public abstract double getPitch();
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/**
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* Get the player's view yaw.
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*
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* @return yaw
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*/
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/**
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* Get the player's view yaw.
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*
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* @return yaw
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*/
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public abstract double getYaw();
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/**
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* Gives the player an item.
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*
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* @param type
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* @param amt
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*/
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public abstract void giveItem(int type, int amt);
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/**
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* Pass through the wall that you are looking at.
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*
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* @param range
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* @return whether the player was pass through
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*/
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public boolean passThroughForwardWall(int range) {
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int searchDist = 0;
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TargetBlock hitBlox = new TargetBlock(this, range, 0.2);
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LocalWorld world = getPosition().getWorld();
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BlockWorldVector block;
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boolean firstBlock = true;
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int freeToFind = 2;
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boolean inFree = false;
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while ((block = hitBlox.getNextBlock()) != null) {
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boolean free = BlockType.canPassThrough(world.getBlockType(block));
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if (firstBlock) {
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firstBlock = false;
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if (!free) {
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freeToFind--;
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continue;
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}
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}
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searchDist++;
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if (searchDist > 20) {
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return false;
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}
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if (inFree != free) {
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if (free) {
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freeToFind--;
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}
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}
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if (freeToFind == 0) {
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setOnGround(block);
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return true;
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}
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inFree = free;
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}
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return false;
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}
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/**
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* Print a message.
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*
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* @param msg
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*/
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public abstract void printRaw(String msg);
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/**
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* Print a WorldEdit message.
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*
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* @param msg
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*/
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public abstract void printDebug(String msg);
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/**
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* Print a WorldEdit message.
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*
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* @param msg
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*/
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public abstract void print(String msg);
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/**
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* Print a WorldEdit error.
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*
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* @param msg
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*/
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public abstract void printError(String msg);
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/**
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* Move the player.
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*
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* @param pos
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* @param pitch
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* @param yaw
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*/
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public abstract void setPosition(Vector pos, float pitch, float yaw);
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/**
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* Move the player.
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*
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* @param pos
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*/
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public void setPosition(Vector pos) {
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setPosition(pos, (float)getPitch(), (float)getYaw());
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}
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/**
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* Get a player's list of groups.
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*
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* @return
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*/
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public abstract String[] getGroups();
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/**
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* Get this player's block bag.
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*
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* @return
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*/
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public abstract BlockBag getInventoryBlockBag();
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/**
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* Checks if a player has permission.
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*
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* @param perm
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* @return
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*/
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public abstract boolean hasPermission(String perm);
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/**
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* Open a file open dialog.
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*
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* @param extensions null to allow all
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* @return
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*/
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public File openFileOpenDialog(String[] extensions) {
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printError("File dialogs are not supported in your environment.");
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return null;
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}
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/**
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* Open a file save dialog.
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*
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* @param extensions null to allow all
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* @return
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*/
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public File openFileSaveDialog(String[] extensions) {
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printError("File dialogs are not supported in your environment.");
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return null;
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}
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/**
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* Returns true if the player can destroy bedrock.
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*
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* @return
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*/
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public boolean canDestroyBedrock() {
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return hasPermission("worldedit.override.bedrock");
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}
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/**
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* Returns true if equal.
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*
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* @param other
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* @return whether the other object is equivalent
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*/
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@Override
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public boolean equals(Object other) {
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if (!(other instanceof LocalPlayer)) {
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return false;
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}
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LocalPlayer other2 = (LocalPlayer)other;
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return other2.getName().equals(getName());
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}
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/**
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* Gets the hash code.
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*
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* @return hash code
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*/
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@Override
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public int hashCode() {
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return getName().hashCode();
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}
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}
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