Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/command/RegionCommands.java

471 lines
19 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.command;
import com.sk89q.minecraft.util.commands.Command;
import com.sk89q.minecraft.util.commands.CommandPermissions;
import com.sk89q.minecraft.util.commands.Logging;
import com.sk89q.worldedit.*;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.function.GroundFunction;
import com.sk89q.worldedit.function.generator.FloraGenerator;
import com.sk89q.worldedit.function.generator.ForestGenerator;
import com.sk89q.worldedit.function.mask.ExistingBlockMask;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.function.mask.NoiseFilter2D;
import com.sk89q.worldedit.function.operation.Operations;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.function.pattern.Patterns;
import com.sk89q.worldedit.function.visitor.LayerVisitor;
import com.sk89q.worldedit.internal.annotation.Direction;
import com.sk89q.worldedit.internal.annotation.Selection;
import com.sk89q.worldedit.internal.expression.ExpressionException;
import com.sk89q.worldedit.math.convolution.GaussianKernel;
import com.sk89q.worldedit.math.convolution.HeightMap;
import com.sk89q.worldedit.math.convolution.HeightMapFilter;
import com.sk89q.worldedit.math.noise.RandomNoise;
import com.sk89q.worldedit.regions.ConvexPolyhedralRegion;
import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.regions.RegionOperationException;
import com.sk89q.worldedit.util.TreeGenerator;
import com.sk89q.worldedit.util.TreeGenerator.TreeType;
import com.sk89q.worldedit.util.command.binding.Range;
import com.sk89q.worldedit.util.command.binding.Switch;
import com.sk89q.worldedit.util.command.binding.Text;
import com.sk89q.worldedit.util.command.parametric.Optional;
import java.util.ArrayList;
import java.util.List;
import static com.google.common.base.Preconditions.checkNotNull;
import static com.sk89q.minecraft.util.commands.Logging.LogMode.*;
import static com.sk89q.worldedit.regions.Regions.*;
/**
* Commands that operate on regions.
*/
public class RegionCommands {
private final WorldEdit worldEdit;
/**
* Create a new instance.
*
* @param worldEdit reference to WorldEdit
*/
public RegionCommands(WorldEdit worldEdit) {
checkNotNull(worldEdit);
this.worldEdit = worldEdit;
}
@Command(
aliases = { "/line" },
usage = "<block> [thickness]",
desc = "Draws a line segment between cuboid selection corners",
help =
"Draws a line segment between cuboid selection corners.\n" +
"Can only be used with cuboid selections.\n" +
"Flags:\n" +
" -h generates only a shell",
flags = "h",
min = 1,
max = 2
)
@CommandPermissions("worldedit.region.line")
@Logging(REGION)
public void line(Player player, EditSession editSession,
@Selection Region region,
Pattern pattern,
@Optional("0") @Range(min = 0) int thickness,
@Switch('h') boolean shell) throws WorldEditException {
if (!(region instanceof CuboidRegion)) {
player.printError("//line only works with cuboid selections");
return;
}
CuboidRegion cuboidregion = (CuboidRegion) region;
Vector pos1 = cuboidregion.getPos1();
Vector pos2 = cuboidregion.getPos2();
int blocksChanged = editSession.drawLine(Patterns.wrap(pattern), pos1, pos2, thickness, !shell);
player.print(blocksChanged + " block(s) have been changed.");
}
@Command(
aliases = { "/curve" },
usage = "<block> [thickness]",
desc = "Draws a spline through selected points",
help =
"Draws a spline through selected points.\n" +
"Can only be used with convex polyhedral selections.\n" +
"Flags:\n" +
" -h generates only a shell",
flags = "h",
min = 1,
max = 2
)
@CommandPermissions("worldedit.region.curve")
@Logging(REGION)
public void curve(Player player, EditSession editSession,
@Selection Region region,
Pattern pattern,
@Optional("0") @Range(min = 0) int thickness,
@Switch('h') boolean shell) throws WorldEditException {
if (!(region instanceof ConvexPolyhedralRegion)) {
player.printError("//curve only works with convex polyhedral selections");
return;
}
ConvexPolyhedralRegion cpregion = (ConvexPolyhedralRegion) region;
List<Vector> vectors = new ArrayList<Vector>(cpregion.getVertices());
int blocksChanged = editSession.drawSpline(Patterns.wrap(pattern), vectors, 0, 0, 0, 10, thickness, !shell);
player.print(blocksChanged + " block(s) have been changed.");
}
@Command(
aliases = { "/replace", "/re", "/rep" },
usage = "[from-block] <to-block>",
desc = "Replace all blocks in the selection with another",
flags = "f",
min = 1,
max = 2
)
@CommandPermissions("worldedit.region.replace")
@Logging(REGION)
public void replace(Player player, EditSession editSession, @Selection Region region, @Optional Mask from, Pattern to) throws WorldEditException {
if (from == null) {
from = new ExistingBlockMask(editSession);
}
int affected = editSession.replaceBlocks(region, from, Patterns.wrap(to));
player.print(affected + " block(s) have been replaced.");
}
@Command(
aliases = { "/overlay" },
usage = "<block>",
desc = "Set a block on top of blocks in the region",
min = 1,
max = 1
)
@CommandPermissions("worldedit.region.overlay")
@Logging(REGION)
public void overlay(Player player, EditSession editSession, @Selection Region region, Pattern pattern) throws WorldEditException {
int affected = editSession.overlayCuboidBlocks(region, Patterns.wrap(pattern));
player.print(affected + " block(s) have been overlaid.");
}
@Command(
aliases = { "/center", "/middle" },
usage = "<block>",
desc = "Set the center block(s)",
min = 1,
max = 1
)
@Logging(REGION)
@CommandPermissions("worldedit.region.center")
public void center(Player player, EditSession editSession, @Selection Region region, Pattern pattern) throws WorldEditException {
int affected = editSession.center(region, Patterns.wrap(pattern));
player.print("Center set ("+ affected + " blocks changed)");
}
@Command(
aliases = { "/naturalize" },
usage = "",
desc = "3 layers of dirt on top then rock below",
min = 0,
max = 0
)
@CommandPermissions("worldedit.region.naturalize")
@Logging(REGION)
public void naturalize(Player player, EditSession editSession, @Selection Region region) throws WorldEditException {
int affected = editSession.naturalizeCuboidBlocks(region);
player.print(affected + " block(s) have been made to look more natural.");
}
@Command(
aliases = { "/walls" },
usage = "<block>",
desc = "Build the four sides of the selection",
min = 1,
max = 1
)
@CommandPermissions("worldedit.region.walls")
@Logging(REGION)
public void walls(Player player, EditSession editSession, @Selection Region region, Pattern pattern) throws WorldEditException {
int affected = editSession.makeCuboidWalls(region, Patterns.wrap(pattern));
player.print(affected + " block(s) have been changed.");
}
@Command(
aliases = { "/faces", "/outline" },
usage = "<block>",
desc = "Build the walls, ceiling, and floor of a selection",
min = 1,
max = 1
)
@CommandPermissions("worldedit.region.faces")
@Logging(REGION)
public void faces(Player player, EditSession editSession, @Selection Region region, Pattern pattern) throws WorldEditException {
int affected = editSession.makeCuboidFaces(region, Patterns.wrap(pattern));
player.print(affected + " block(s) have been changed.");
}
@Command(
aliases = { "/smooth" },
usage = "[iterations]",
flags = "n",
desc = "Smooth the elevation in the selection",
help =
"Smooths the elevation in the selection.\n" +
"The -n flag makes it only consider naturally occuring blocks.",
min = 0,
max = 1
)
@CommandPermissions("worldedit.region.smooth")
@Logging(REGION)
public void smooth(Player player, EditSession editSession, @Selection Region region, @Optional("1") int iterations, @Switch('n') boolean affectNatural) throws WorldEditException {
HeightMap heightMap = new HeightMap(editSession, region, affectNatural);
HeightMapFilter filter = new HeightMapFilter(new GaussianKernel(5, 1.0));
int affected = heightMap.applyFilter(filter, iterations);
player.print("Terrain's height map smoothed. " + affected + " block(s) changed.");
}
@Command(
aliases = { "/move" },
usage = "[count] [direction] [leave-id]",
flags = "s",
desc = "Move the contents of the selection",
help =
"Moves the contents of the selection.\n" +
"The -s flag shifts the selection to the target location.\n" +
"Optionally fills the old location with <leave-id>.",
min = 0,
max = 3
)
@CommandPermissions("worldedit.region.move")
@Logging(ORIENTATION_REGION)
public void move(Player player, EditSession editSession, LocalSession session,
@Selection Region region,
@Optional("1") @Range(min = 1) int count,
@Optional(Direction.AIM) @Direction Vector direction,
@Optional("air") BaseBlock replace,
@Switch('s') boolean moveSelection) throws WorldEditException {
int affected = editSession.moveRegion(region, direction, count, true, replace);
if (moveSelection) {
try {
region.shift(direction.multiply(count));
session.getRegionSelector(player.getWorld()).learnChanges();
session.getRegionSelector(player.getWorld()).explainRegionAdjust(player, session);
} catch (RegionOperationException e) {
player.printError(e.getMessage());
}
}
player.print(affected + " blocks moved.");
}
@Command(
aliases = { "/stack" },
usage = "[count] [direction]",
flags = "sa",
desc = "Repeat the contents of the selection",
help =
"Repeats the contents of the selection.\n" +
"Flags:\n" +
" -s shifts the selection to the last stacked copy\n" +
" -a skips air blocks",
min = 0,
max = 2
)
@CommandPermissions("worldedit.region.stack")
@Logging(ORIENTATION_REGION)
public void stack(Player player, EditSession editSession, LocalSession session,
@Selection Region region,
@Optional("1") @Range(min = 1) int count,
@Optional(Direction.AIM) @Direction Vector direction,
@Switch('s') boolean moveSelection,
@Switch('a') boolean ignoreAirBlocks) throws WorldEditException {
int affected = editSession.stackCuboidRegion(region, direction, count, !ignoreAirBlocks);
if (moveSelection) {
try {
final Vector size = region.getMaximumPoint().subtract(region.getMinimumPoint());
final Vector shiftVector = direction.multiply(count * (Math.abs(direction.dot(size)) + 1));
region.shift(shiftVector);
session.getRegionSelector(player.getWorld()).learnChanges();
session.getRegionSelector(player.getWorld()).explainRegionAdjust(player, session);
} catch (RegionOperationException e) {
player.printError(e.getMessage());
}
}
player.print(affected + " blocks changed. Undo with //undo");
}
@Command(
aliases = { "/regen" },
usage = "",
desc = "Regenerates the contents of the selection",
help =
"Regenerates the contents of the current selection.\n" +
"This command might affect things outside the selection,\n" +
"if they are within the same chunk.",
min = 0,
max = 0
)
@CommandPermissions("worldedit.regen")
@Logging(REGION)
public void regenerateChunk(Player player, LocalSession session, EditSession editSession, @Selection Region region) throws WorldEditException {
Mask mask = session.getMask();
try {
session.setMask((Mask) null);
player.getWorld().regenerate(region, editSession);
} finally {
session.setMask(mask);
}
player.print("Region regenerated.");
}
@Command(
aliases = { "/deform" },
usage = "<expression>",
desc = "Deforms a selected region with an expression",
help =
"Deforms a selected region with an expression\n" +
"The expression is executed for each block and is expected\n" +
"to modify the variables x, y and z to point to a new block\n" +
"to fetch. See also tinyurl.com/wesyntax.",
flags = "ro",
min = 1,
max = -1
)
@CommandPermissions("worldedit.region.deform")
@Logging(ALL)
public void deform(Player player, LocalSession session, EditSession editSession,
@Selection Region region,
@Text String expression,
@Switch('r') boolean useRawCoords,
@Switch('o') boolean offset) throws WorldEditException {
final Vector zero;
Vector unit;
if (useRawCoords) {
zero = Vector.ZERO;
unit = Vector.ONE;
} else if (offset) {
zero = session.getPlacementPosition(player);
unit = Vector.ONE;
} else {
final Vector min = region.getMinimumPoint();
final Vector max = region.getMaximumPoint();
zero = max.add(min).multiply(0.5);
unit = max.subtract(zero);
if (unit.getX() == 0) unit = unit.setX(1.0);
if (unit.getY() == 0) unit = unit.setY(1.0);
if (unit.getZ() == 0) unit = unit.setZ(1.0);
}
try {
final int affected = editSession.deformRegion(region, zero, unit, expression);
player.findFreePosition();
player.print(affected + " block(s) have been deformed.");
} catch (ExpressionException e) {
player.printError(e.getMessage());
}
}
@Command(
aliases = { "/hollow" },
usage = "[<thickness>[ <block>]]",
desc = "Hollows out the object contained in this selection",
help =
"Hollows out the object contained in this selection.\n" +
"Optionally fills the hollowed out part with the given block.\n" +
"Thickness is measured in manhattan distance.",
min = 0,
max = 2
)
@CommandPermissions("worldedit.region.hollow")
@Logging(REGION)
public void hollow(Player player, EditSession editSession,
@Selection Region region,
@Optional("0") @Range(min = 0) int thickness,
@Optional("air") Pattern pattern) throws WorldEditException {
int affected = editSession.hollowOutRegion(region, thickness, Patterns.wrap(pattern));
player.print(affected + " block(s) have been changed.");
}
@Command(
aliases = { "/forest" },
usage = "[type] [density]",
desc = "Make a forest within the region",
min = 0,
max = 2
)
@CommandPermissions("worldedit.region.forest")
@Logging(REGION)
public void forest(Player player, EditSession editSession, @Selection Region region, @Optional("tree") TreeType type,
@Optional("5") @Range(min = 0, max = 100) double density) throws WorldEditException {
density = density / 100;
ForestGenerator generator = new ForestGenerator(editSession, new TreeGenerator(type));
GroundFunction ground = new GroundFunction(new ExistingBlockMask(editSession), generator);
LayerVisitor visitor = new LayerVisitor(asFlatRegion(region), minimumBlockY(region), maximumBlockY(region), ground);
visitor.setMask(new NoiseFilter2D(new RandomNoise(), density));
Operations.completeLegacy(visitor);
player.print(ground.getAffected() + " trees created.");
}
@Command(
aliases = { "/flora" },
usage = "[density]",
desc = "Make flora within the region",
min = 0,
max = 1
)
@CommandPermissions("worldedit.region.flora")
@Logging(REGION)
public void flora(Player player, EditSession editSession, @Selection Region region, @Optional("10") @Range(min = 0, max = 100) double density) throws WorldEditException {
density = density / 100;
FloraGenerator generator = new FloraGenerator(editSession);
GroundFunction ground = new GroundFunction(new ExistingBlockMask(editSession), generator);
LayerVisitor visitor = new LayerVisitor(asFlatRegion(region), minimumBlockY(region), maximumBlockY(region), ground);
visitor.setMask(new NoiseFilter2D(new RandomNoise(), density));
Operations.completeLegacy(visitor);
player.print(ground.getAffected() + " flora created.");
}
}