Plex-FAWE/worldedit-forge/src/main/java/com/sk89q/worldedit/forge/WorldEditFakePlayer.java
sk89q 935de4c93d Add some experimental brush commands.
/br set <shape> <radius> <pattern>
/br deform <shape> <expression>
/br scatter <shape> <density> <generator>
/br apply <shape> <generator>

<shape> can be: cuboid, cyl[inder], sphere

<density> is 0-100

<generator> can be:
forest|tree <type>
item <item>[:<data>] (ONLY WORKS ON FORGE)

Examples:

/br deform cuboid 5 y-=0.2
/br scatter sphere 5 100 minecraft:dye:15
2015-10-26 23:14:30 -07:00

37 lines
1.3 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.forge;
import com.mojang.authlib.GameProfile;
import net.minecraft.world.WorldServer;
import net.minecraftforge.common.util.FakePlayer;
import java.util.UUID;
public class WorldEditFakePlayer extends FakePlayer {
private static final GameProfile FAKE_GAME_PROFILE = new GameProfile(UUID.nameUUIDFromBytes("worldedit".getBytes()), "[WorldEdit]");
public WorldEditFakePlayer(WorldServer world) {
super(world, FAKE_GAME_PROFILE);
}
}