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935de4c93d
/br set <shape> <radius> <pattern> /br deform <shape> <expression> /br scatter <shape> <density> <generator> /br apply <shape> <generator> <shape> can be: cuboid, cyl[inder], sphere <density> is 0-100 <generator> can be: forest|tree <type> item <item>[:<data>] (ONLY WORKS ON FORGE) Examples: /br deform cuboid 5 y-=0.2 /br scatter sphere 5 100 minecraft:dye:15
37 lines
1.3 KiB
Java
37 lines
1.3 KiB
Java
/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.forge;
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import com.mojang.authlib.GameProfile;
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import net.minecraft.world.WorldServer;
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import net.minecraftforge.common.util.FakePlayer;
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import java.util.UUID;
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public class WorldEditFakePlayer extends FakePlayer {
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private static final GameProfile FAKE_GAME_PROFILE = new GameProfile(UUID.nameUUIDFromBytes("worldedit".getBytes()), "[WorldEdit]");
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public WorldEditFakePlayer(WorldServer world) {
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super(world, FAKE_GAME_PROFILE);
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}
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}
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