mirror of
https://github.com/plexusorg/Plex-FAWE.git
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374 lines
11 KiB
Java
374 lines
11 KiB
Java
/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.bukkit;
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import static com.google.common.base.Preconditions.checkNotNull;
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import com.sk89q.worldedit.NotABlockException;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseItemStack;
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import com.sk89q.worldedit.bukkit.adapter.BukkitImplAdapter;
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import com.sk89q.worldedit.bukkit.adapter.IBukkitAdapter;
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import com.sk89q.worldedit.bukkit.adapter.SimpleBukkitAdapter;
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import com.sk89q.worldedit.entity.Entity;
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import com.sk89q.worldedit.extension.input.ParserContext;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.biome.BiomeType;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.world.block.BlockType;
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import com.sk89q.worldedit.world.entity.EntityType;
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import com.sk89q.worldedit.world.gamemode.GameMode;
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import com.sk89q.worldedit.world.item.ItemType;
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import org.bukkit.Material;
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import org.bukkit.block.Biome;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.jetbrains.annotations.NotNull;
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/**
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* Adapts between Bukkit and WorldEdit equivalent objects.
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*/
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public enum BukkitAdapter {
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INSTANCE;
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private final IBukkitAdapter adapter;
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BukkitAdapter() {
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BukkitImplAdapter tmp = WorldEditPlugin.getInstance().getBukkitImplAdapter();
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if (tmp != null) {
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this.adapter = tmp;
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} else {
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this.adapter = new SimpleBukkitAdapter();
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}
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}
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private static final IBukkitAdapter getAdapter() {
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return INSTANCE.adapter;
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}
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private static final ParserContext TO_BLOCK_CONTEXT = new ParserContext();
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static {
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TO_BLOCK_CONTEXT.setRestricted(false);
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}
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/**
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* Checks equality between a WorldEdit BlockType and a Bukkit Material
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*
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* @param blockType The WorldEdit BlockType
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* @param type The Bukkit Material
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* @return If they are equal
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*/
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public static boolean equals(BlockType blockType, Material type) {
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return getAdapter().equals(blockType, type);
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}
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/**
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* Convert any WorldEdit world into an equivalent wrapped Bukkit world.
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*
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* <p>If a matching world cannot be found, a {@link RuntimeException}
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* will be thrown.</p>
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*
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* @param world the world
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* @return a wrapped Bukkit world
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*/
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public static BukkitWorld asBukkitWorld(World world) {
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return getAdapter().asBukkitWorld(world);
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}
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/**
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* Create a WorldEdit world from a Bukkit world.
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*
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* @param world the Bukkit world
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* @return a WorldEdit world
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*/
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public static World adapt(org.bukkit.World world) {
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return getAdapter().adapt(world);
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}
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public static org.bukkit.World adapt(World world) {
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return getAdapter().adapt(world);
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}
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/**
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* Create a WorldEdit Player from a Bukkit Player.
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*
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* @param player The Bukkit player
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* @return The WorldEdit player
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*/
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public static BukkitPlayer adapt(Player player) {
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return getAdapter().adapt(player);
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}
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/**
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* Create a Bukkit Player from a WorldEdit Player.
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*
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* @param player The WorldEdit player
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* @return The Bukkit player
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*/
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public static Player adapt(com.sk89q.worldedit.entity.Player player) {
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return getAdapter().adapt(player);
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}
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/**
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* Create a WorldEdit location from a Bukkit location.
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*
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* @param location the Bukkit location
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* @return a WorldEdit location
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*/
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public static Location adapt(org.bukkit.Location location) {
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checkNotNull(location);
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return getAdapter().adapt(location);
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}
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/**
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* Create a Bukkit location from a WorldEdit location.
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*
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* @param location the WorldEdit location
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* @return a Bukkit location
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*/
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public static org.bukkit.Location adapt(Location location) {
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checkNotNull(location);
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return getAdapter().adapt(location);
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}
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/**
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* Create a Bukkit location from a WorldEdit position with a Bukkit world.
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*
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* @param world the Bukkit world
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* @param position the WorldEdit position
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* @return a Bukkit location
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*/
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public static org.bukkit.Location adapt(org.bukkit.World world, Vector3 position) {
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return getAdapter().adapt(world, position);
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}
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/**
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* Create a Bukkit location from a WorldEdit position with a Bukkit world.
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*
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* @param world the Bukkit world
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* @param position the WorldEdit position
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* @return a Bukkit location
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*/
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public static org.bukkit.Location adapt(org.bukkit.World world, BlockVector3 position) {
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checkNotNull(world);
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checkNotNull(position);
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return getAdapter().adapt(world, position);
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}
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/**
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* Create a Bukkit location from a WorldEdit location with a Bukkit world.
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*
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* @param world the Bukkit world
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* @param location the WorldEdit location
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* @return a Bukkit location
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*/
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public static org.bukkit.Location adapt(org.bukkit.World world, Location location) {
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checkNotNull(world);
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checkNotNull(location);
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return getAdapter().adapt(world, location);
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}
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/**
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* Create a WorldEdit Vector from a Bukkit location.
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*
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* @param location The Bukkit location
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* @return a WorldEdit vector
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*/
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public static Vector3 asVector(org.bukkit.Location location) {
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checkNotNull(location);
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return Vector3.at(location.getX(), location.getY(), location.getZ());
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}
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/**
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* Create a WorldEdit BlockVector from a Bukkit location.
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*
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* @param location The Bukkit location
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* @return a WorldEdit vector
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*/
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public static BlockVector3 asBlockVector(org.bukkit.Location location) {
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checkNotNull(location);
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return BlockVector3.at(location.getX(), location.getY(), location.getZ());
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}
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/**
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* Create a WorldEdit entity from a Bukkit entity.
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*
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* @param entity the Bukkit entity
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* @return a WorldEdit entity
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*/
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public static Entity adapt(org.bukkit.entity.Entity entity) {
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checkNotNull(entity);
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return getAdapter().adapt(entity);
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}
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/**
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* Create a Bukkit Material form a WorldEdit ItemType
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*
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* @param itemType The WorldEdit ItemType
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* @return The Bukkit Material
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*/
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public static Material adapt(ItemType itemType) {
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checkNotNull(itemType);
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return getAdapter().adapt(itemType);
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}
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/**
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* Create a Bukkit Material form a WorldEdit BlockType
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*
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* @param blockType The WorldEdit BlockType
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* @return The Bukkit Material
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*/
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public static Material adapt(@NotNull BlockType blockType) {
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return getAdapter().adapt(blockType);
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}
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/**
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* Create a WorldEdit GameMode from a Bukkit one.
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*
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* @param gameMode Bukkit GameMode
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* @return WorldEdit GameMode
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*/
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public static GameMode adapt(org.bukkit.GameMode gameMode) {
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checkNotNull(gameMode);
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return getAdapter().adapt(gameMode);
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}
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/**
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* Create a WorldEdit BiomeType from a Bukkit one.
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*
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* @param biome Bukkit Biome
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* @return WorldEdit BiomeType
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*/
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public static BiomeType adapt(Biome biome) {
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return getAdapter().adapt(biome);
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}
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public static Biome adapt(BiomeType biomeType) {
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return getAdapter().adapt(biomeType);
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}
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/**
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* Create a WorldEdit EntityType from a Bukkit one.
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*
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* @param entityType Bukkit EntityType
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* @return WorldEdit EntityType
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*/
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public static EntityType adapt(org.bukkit.entity.EntityType entityType) {
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return getAdapter().adapt(entityType);
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}
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public static org.bukkit.entity.EntityType adapt(EntityType entityType) {
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return getAdapter().adapt(entityType);
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}
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/**
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* Converts a Material to a BlockType
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*
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* @param material The material
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* @return The blocktype
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*/
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public static BlockType asBlockType(@NotNull Material material) {
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return getAdapter().asBlockType(material);
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}
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/**
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* Converts a Material to a ItemType
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*
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* @param material The material
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* @return The itemtype
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*/
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public static ItemType asItemType(Material material) {
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checkNotNull(material);
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return getAdapter().asItemType(material);
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}
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/**
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* Create a WorldEdit BlockState from a Bukkit BlockData
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*
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* @param blockData The Bukkit BlockData
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* @return The WorldEdit BlockState
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*/
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public static BlockState adapt(@NotNull BlockData blockData) {
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return getAdapter().adapt(blockData);
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}
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public static BlockType adapt(Material material) {
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return getAdapter().adapt(material);
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}
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/**
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* Create a Bukkit BlockData from a WorldEdit BlockStateHolder
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*
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* @param block The WorldEdit BlockStateHolder
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* @return The Bukkit BlockData
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*/
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public static BlockData adapt(@NotNull BlockStateHolder block) {
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return getAdapter().adapt(block);
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}
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public static BlockData getBlockData(int combinedId) {
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return getAdapter().getBlockData(combinedId);
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}
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/**
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* Create a WorldEdit BlockState from a Bukkit ItemStack
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*
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* @param itemStack The Bukkit ItemStack
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* @return The WorldEdit BlockState
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*/
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public static BlockState asBlockState(ItemStack itemStack) throws WorldEditException {
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checkNotNull(itemStack);
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if (itemStack.getType().isBlock()) {
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return getAdapter().asBlockState(itemStack);
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} else {
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throw new NotABlockException();
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}
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}
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/**
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* Create a WorldEdit BaseItemStack from a Bukkit ItemStack
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*
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* @param itemStack The Bukkit ItemStack
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* @return The WorldEdit BaseItemStack
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*/
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public static BaseItemStack adapt(ItemStack itemStack) {
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checkNotNull(itemStack);
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return getAdapter().adapt(itemStack);
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}
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/**
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* Create a Bukkit ItemStack from a WorldEdit BaseItemStack
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*
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* @param item The WorldEdit BaseItemStack
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* @return The Bukkit ItemStack
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*/
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public static ItemStack adapt(BaseItemStack item) {
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checkNotNull(item);
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return getAdapter().adapt(item);
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}
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}
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