Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/scripting/CraftScriptContext.java

279 lines
9.7 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.scripting;
import com.fastasyncworldedit.core.configuration.Caption;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.LocalConfiguration;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.command.InsufficientArgumentsException;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extension.input.DisallowedUsageException;
import com.sk89q.worldedit.extension.input.NoMatchException;
import com.sk89q.worldedit.extension.input.ParserContext;
import com.sk89q.worldedit.extension.platform.Platform;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.internal.expression.invoke.ReturnException;
import com.sk89q.worldedit.session.request.Request;
import com.sk89q.worldedit.util.formatting.text.TextComponent;
import com.sk89q.worldedit.util.io.file.FilenameException;
import com.sk89q.worldedit.world.block.BaseBlock;
import java.io.File;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Set;
/**
* The context given to scripts.
*/
public class CraftScriptContext extends CraftScriptEnvironment {
private final List<EditSession> editSessions = new ArrayList<>();
private final String[] args;
public CraftScriptContext(
WorldEdit controller,
Platform server, LocalConfiguration config,
LocalSession session, Player player, String[] args
) {
super(controller, server, config, session, player);
this.args = args;
}
/**
* Get an edit session. Every subsequent call returns a new edit session.
* Usually you only need to use one edit session.
*
* @return an edit session
*/
public EditSession remember() {
EditSession editSession = controller.newEditSessionBuilder()
.locatableActor(player)
.maxBlocks(session.getBlockChangeLimit())
.blockBag(session.getBlockBag(player))
.build();
Request.request().setEditSession(editSession);
editSession.enableStandardMode();
editSessions.add(editSession);
return editSession;
}
/**
* Get the player.
*
* @return the calling player
*/
public Player getPlayer() {
return player;
}
/**
* Get the player's session.
*
* @return a session
*/
public LocalSession getSession() {
return session;
}
/**
* Get the configuration for WorldEdit.
*
* @return the configuration
*/
public LocalConfiguration getConfiguration() {
return config;
}
/**
* Get a list of edit sessions that have been created.
*
* @return a list of created {@code EditSession}s
*/
public List<EditSession> getEditSessions() {
return Collections.unmodifiableList(editSessions);
}
/**
* Print a regular message to the user.
*
* @param message a message
*/
public void print(String message) {
player.printInfo(TextComponent.of(message));
}
/**
* Print an error message to the user.
*
* @param message a message
*/
public void error(String message) {
player.printError(TextComponent.of(message));
}
/**
* Print a raw message to the user.
*
* @param message a message
*/
public void printRaw(String message) {
player.print(TextComponent.of(message));
}
/**
* Checks to make sure that there are enough but not too many arguments.
*
* @param min a number of arguments
* @param max -1 for no maximum
* @param usage usage string
* @throws InsufficientArgumentsException if the arguments are not "sufficiently" good
*/
public void checkArgs(int min, int max, String usage)
throws InsufficientArgumentsException {
if (args.length <= min || (max != -1 && args.length - 1 > max)) {
throw new InsufficientArgumentsException(Caption.of("worldedit.error.incorrect-usage", TextComponent.of(usage)));
}
}
/**
* Immediately terminate execution of the script, but without a failure message.
* <p>
* This exits by throwing an exception, which if caught will prevent
* the script from exiting
*/
public void exit() {
throw new ReturnException(null);
}
/**
* Get an item from an item name or an item ID number.
*
* @param input input to parse
* @param allAllowed true to ignore blacklists
* @return a block
* @throws NoMatchException if no block was found
* @throws DisallowedUsageException if the block is disallowed
*/
public BaseBlock getBlock(String input, boolean allAllowed) throws WorldEditException {
ParserContext context = new ParserContext();
context.setActor(player);
context.setWorld(player.getWorld());
context.setSession(session);
context.setRestricted(!allAllowed);
context.setPreferringWildcard(false);
return controller.getBlockFactory().parseFromListInput(input, context).stream().findFirst().orElse(null);
}
/**
* Get a block.
*
* @param id the type Id
* @return a block
* @throws NoMatchException if no block was found
* @throws DisallowedUsageException if the block is disallowed
*/
public BaseBlock getBlock(String id) throws WorldEditException {
return getBlock(id, false);
}
/**
* Get a list of blocks as a set. This returns a Pattern.
*
* @param list the input
* @return pattern
* @throws NoMatchException if the pattern was invalid
* @throws DisallowedUsageException if the block is disallowed
*/
public Pattern getBlockPattern(String list) throws WorldEditException {
ParserContext context = new ParserContext();
context.setActor(player);
context.setWorld(player.getWorld());
context.setSession(session);
return controller.getPatternFactory().parseFromInput(list, context);
}
/**
* Get a list of blocks as a set.
*
* @param list a list
* @param allBlocksAllowed true if all blocks are allowed
* @return set
* @throws NoMatchException if the blocks couldn't be found
* @throws DisallowedUsageException if the block is disallowed
*/
public Set<BaseBlock> getBlocks(String list, boolean allBlocksAllowed) throws WorldEditException {
ParserContext context = new ParserContext();
context.setActor(player);
context.setWorld(player.getWorld());
context.setSession(session);
context.setRestricted(!allBlocksAllowed);
return controller.getBlockFactory().parseFromListInput(list, context);
}
/**
* Gets the path to a file for opening. This method will check to see if the
* filename has valid characters and has an extension. It also prevents
* directory traversal exploits by checking the root directory and the file
* directory. On success, a {@code java.io.File} object will be
* returned.
*
* <p>Use this method if you need to read a file from a directory.</p>
*
* @param folder sub-directory to look in
* @param filename filename (user-submitted)
* @param defaultExt default extension to append if there is none
* @param exts list of extensions for file open dialog, null for no filter
* @return a file
* @throws FilenameException if there is a problem with the name of the file
*/
public File getSafeOpenFile(String folder, String filename, String defaultExt, String... exts) throws FilenameException {
File dir = controller.getWorkingDirectoryPath(folder).toFile();
return controller.getSafeOpenFile(player, dir, filename, defaultExt, exts);
}
/**
* Gets the path to a file for saving. This method will check to see if the
* filename has valid characters and has an extension. It also prevents
* directory traversal exploits by checking the root directory and the file
* directory. On success, a {@code java.io.File} object will be
* returned.
*
* <p>Use this method if you need to read a file from a directory.</p>
*
* @param folder sub-directory to look in
* @param filename filename (user-submitted)
* @param defaultExt default extension to append if there is none
* @param exts list of extensions for file save dialog, null for no filter
* @return a file
* @throws FilenameException if there is a problem with the name of the file
*/
public File getSafeSaveFile(String folder, String filename, String defaultExt, String... exts) throws FilenameException {
File dir = controller.getWorkingDirectoryPath(folder).toFile();
return controller.getSafeSaveFile(player, dir, filename, defaultExt, exts);
}
}